3D Low-Poly Environment Artist / Level Designer for Browser FPS Game (Blender)

Posted 2 days ago

Worldwide

Summary

We're building a fast-paced browser-based multiplayer FPS inspired by games like Venge.io, Kirka.io, Krunker, and Mini Royale. We're looking for a talented 3D Environment Artist / Level Designer who can create optimized, visually appealing, gameplay-focused maps for web browsers. The ideal candidate understands that great FPS maps are designed around player movement, sightlines, cover, and balance—not just visual quality. Responsibilities * Design and create original multiplayer FPS maps. * Build modular low-poly environments optimized for browser performance. * Create reusable environment assets such as walls, floors, stairs, doors, props, and decorations. * Optimize geometry and draw calls for web rendering. * Create clean UVs and materials. * Export production-ready .glb/.gltf assets. * Work closely with the development team to improve gameplay and level flow. * Deliver clean and organized Blender project files. Required Skills * Strong experience with Blender. * Experience creating low-poly stylized environments. * Experience designing multiplayer FPS maps. * Understanding of cover placement, spawn balancing, sightlines, vertical gameplay, choke points, and flanking routes. * Experience building modular asset kits. * Ability to optimize assets for real-time rendering. * Knowledge of GLTF/GLB export workflow. Nice to Have * Experience with Three.js, Babylon.js, or Unity. * Experience creating collision meshes. * Experience developing browser games. * Knowledge of lighting and post-processing. * Experience with procedural environment creation. Technical Requirements Maps should be optimized for browser gameplay and include: * Low-poly stylized art style. * Modular assets. * Efficient topology. * Clean UV mapping. * Optimized materials. * Production-ready GLB export. * Source .blend files. * Separate collision meshes where appropriate. Art Style We're looking for a clean, colorful, stylized aesthetic inspired by Venge.io, Kirka.io, Krunker, and Mini Royale. **Important:** We are **not** looking for copied assets or recreated maps. All environments must be completely original while achieving a similar quality and gameplay experience. Deliverables Each completed map should include: * A complete playable environment. * A modular asset kit. * Props and environmental decorations. * Spawn locations. * Gameplay-focused layout. * Optimized meshes. * GLB exports. * Blender source files. * Organized project structure. How to Apply Please include: * Your portfolio. * Examples of multiplayer FPS maps you've created. * Examples of Blender projects. * Examples of low-poly environments. * Your estimated timeline. * Your hourly or fixed-price rate. * Your preferred method of communication. We're looking for someone who enjoys creating fun, competitive multiplayer environments and can help build a unique browser FPS experience.

  • $20.00

    Fixed-price
  • Intermediate
    Experience Level
  • Remote Job
  • Ongoing project
    Project Type
Skills and Expertise
Mandatory skills
Graphic Design
Adobe Illustrator
Nice-to-have skills
Adobe Photoshop
Game Design
Activity on this job
  • Proposals:Less than 5
  • Last viewed by client:yesterday
  • Interviewing:
    1
  • Invites sent:
    0
  • Unanswered invites:
    0
About the client
Member since Jun 11, 2020
  • India
    Udupi5:43 AM
  • $247 total spent
    8 hires, 0 active
  • Engineering & Architecture
    Individual client

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