2D Mobile Game Artist - Jack and the Beanstalk iOS Game (Unity Sprites)
Worldwide
Description: I'm an independent developer building a vertical scroll mobile game called Jack and the Beanstalk for iOS in Unity. The art style is already fully defined with Midjourney-generated style references for every major asset. You are matching and extending an established look, not designing from scratch. Art style: Painterly cartoon. Warm amber and gold palette. Thick outlines. Exaggerated proportions. Think modern fairy tale. Full style bible with reference images provided on hire. Art Deliverables - Jack and the Beanstalk (iOS, Unity) The camera looks down at the scene from above and in front. Jack climbs the beanstalk toward the viewer, always facing the camera so his expressions are visible. The Giant looms at the top, facing down and out toward the viewer. Left and right dodges move characters horizontally across the screen while they continue facing forward. Full Midjourney style references provided on hire. Characters Jack sprite sheet, front-facing (camera looks down at him as he climbs toward viewer): idle, climbing loop, dodge left, dodge right, hit reaction, level-complete celebration. Giant sprite sheet, facing down and out toward viewer (looming at top of screen): idle, wind-up, throw, three escalating anger states, berserk state, level-failed roar. Throwable Items -10 to 12 individual throwable item sprites on transparent backgrounds (rocks, boot, barrel, chicken, treasure chest, and similar escalating absurd objects). -Environment (tileable and reusable across all levels) -Beanstalk tile, centered and vertical, seamless for infinite repeating. - Three to four parallax background layers (far sky, mid clouds, near foliage). - Cloud-break or level-top marker that signals the finish line. Castle destination art for the final level. Power-ups -Three power-up sprites: magic bean, golden harp, goose. UI - Anger meter bar (fills as the Giant's rage builds, with a maxed-out berserk state look). - Level complete screen (banner, star rating, next button). - Level failed screen (retry button). - In-game HUD (height progress bar showing distance to level top, score). - Main menu and level select screen. Style Painterly cartoon. Warm amber and gold palette. Thick outlines. Exaggerated proportions. Modern fairy tale, not realistic, not flat vector. Deliverables format PNG with transparent backgrounds, Unity-compatible sprite sheets, delivered in phases starting with Jack and the Giant first.
$500.00
Fixed-price- IntermediateExperience Level
- Remote Job
- One-time projectProject Type
Skills and Expertise
Activity on this job
- Proposals:10 to 15
- Last viewed by client:3 weeks ago
- Hires:1
- Interviewing:8
- Invites sent:12
- Unanswered invites:3
About the client
- USATeaneck9:41 PM
- $150 total spent1 hire, 1 active
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