Premiere Pro UXP Plugin Developer

Posted last week

Worldwide

Summary

We're building a Premiere Pro plugin that helps professional editors pull selects from large volumes of footage. Our team includes a veteran network sports editor to set the bar on quality, and the tool has to make decisions a pro would actually approve of in a real edit. They'll shape both the product and the training data. We are looking to create a UXP Hybrid Plugin for Premiere Pro that analyzes raw footage and outputs a working selects sequence the editor can use directly. Our current thinking: keep footage on-device using native C++ for frame-level CV work via the Hybrid Plugin SDK, with a cloud control plane for higher-level reasoning, licensing, and model delivery. We're open to candidates pushing back on this with a better approach. Encoding editorial taste is the core challenge. Knowing when a camera move is intentional vs. a reset, when to pad an in-point on a lighting change, when a tight shot needs less handle than a wide one. We have access to real edited sequences and a working editor who can label ground truth. We're looking for someone who has shipped a Premiere panel, ideally on UXP (not just CEP). Comfort with at least one of: native CV work in C++ (OpenCV, optical flow, scene detection), multimodal AI integration at scale, or video pipeline work (FFmpeg, codec handling, frame-accurate timecode). Bonus if you've worked with editorial workflows directly or shipped to the Creative Cloud Marketplace.

  • Hours to be determined
    Hourly
  • 1-3 months
    Duration
  • Expert
    Experience Level
  • Remote Job
  • Ongoing project
    Project Type
Skills and Expertise
Mandatory skills
JavaScript
C++
TypeScript
Activity on this job
  • Proposals:20 to 50
  • Last viewed by client:last week
  • Interviewing:
    5
  • Invites sent:
    8
  • Unanswered invites:
    1
About the client
Member since Jun 23, 2026
  • United States
    Los Angeles11:15 AM
  • Media & Entertainment
    Small company (2-9 people)

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