Product Designer
Only freelancers located in the U.S. may apply.U.S. located freelancers only
A rare role for a certain kind of person Wanted: a product designer who would rather solve a hard problem alone than sit in a meeting about it, who sees “good enough” as an unfinished job, and who has the technical instincts to turn an idea into something that actually works. You’ll have autonomy, difficult problems, high standards, and direct accountability—with little supervision and no committee to hide behind. If you are unusually self-directed, relentlessly precise, technically curious, and fast at turning ambiguity into working product, this may be the kind of role you’ve been looking for. Product Designer Full-time Contractor · Remote · Embedded in client product teams About BOL Established in 1999, BOL-Agency is a B2B performance marketing agency working at the crossroads of creativity, technology and analytics. We combine the science of data with the art of media, and the discipline of strategy with the orchestration of ABM to help our clients find, keep and scale the right relationships with their ideal customers while proving impact on revenue. We have a client base that ranges from well-funded startups to legacy enterprise, from Biotech/pharma to leading technology and SAAS brands: PayPal, AEM, Bombora, and many more. The role You'll be embedded in a client's product team as the resident expert on design and front-end craft. You own your project end to end and you're accountable for the outcome. No translation layer, no hand-offs to people you've never met, no committee reviews of your pixels. You take user stories and turn them into high-fidelity, working prototypes: real screens, real code, instead of static mockups. You hand engineering a working product, not a spec to reinterpret. This is a role for someone who wants depth, autonomy, and the room to be right. If you're the person who reads the docs all the way through, who gets restless until you understand how something actually works (and should work), and who would rather show a working build than argue in a meeting, keep reading. What you'll do -Design and build interfaces in Figma and/or code, with a focus on user experience and product expertise -Create working prototypes in real web app prototypes following the same design principles that have always existed for product designers -Extend and maintain design systems in both Figma and the codebase -Conduct user interviews and back your design decisions with data, not opinion -Debate technical decisions with engineers as a peer and expect to be shown the evidence when someone disagrees with you -Hand off working product to engineering, then follow through to make sure it ships the way it was built to How we work -Autonomy is the default. You get a clear problem, a defined scope, and the independence to solve it your way. Nobody micromanages you. -Small teams, few meetings. You'll work closely with a handful of people, not a crowd. Communication is mostly async and written. -Structured and fast-paced. Clear systems, clear processes, real deadlines. We don't reinvent the workflow every week. -Accuracy matters. We're sticklers for getting it right. "As it should be" beats "good enough." -Recognition is real and personal. Your expertise gets acknowledged directly by the people whose respect you actually want and not with a shout-out slide at an all-hands. -Room to master your craft. We invest in deepening your expertise: modern UX practice, AI-native workflows, and whatever's next on the bleeding edge. What we're looking for -Deep, demonstrable expertise in product design and front-end engineering with AI dev tools — you're fluent in Figma and Claude Code -A track record of owning work end to end: research, design, build, ship -A skeptic's mindset: you verify before you believe, you research before you decide, and you expect the same of others -Direct, factual communication: you'd rather send a precise written summary than sit through a status meeting -Comfort being the resident expert: people will come to you for answers, and you'll have them (or you'll go find them) -A willingness to accept failure and feedback, learn, and try again -Genuine curiosity about modern UX practice and AI-native workflows What this role is not -It's not a mockup factory. If your portfolio is static screens with no shipped product behind them, this isn't the fit. -It's not a heavily social role. There's collaboration, but your days are mostly heads-down building. If you do your best work with personal space and quiet focus, you'll like it here. -It's not vague. Scope, ownership, and expectations are defined up front, in writing.
- More than 30 hrs/weekHourly
- 6+ monthsDuration
- ExpertExperience Level
$35.00
-
$45.00
Hourly- Remote Job
- Ongoing projectProject Type
Skills and Expertise
Activity on this job
- Proposals:Less than 5
- Last viewed by client:2 days ago
- Interviewing:3
- Invites sent:0
- Unanswered invites:0
About the client
- United StatesSan Diego12:03 AM
- $145K total spent25 hires, 3 active
- 7,241 hours
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