Rig and Animate face of 3D character for facial expressions

Posted 2 weeks ago

Worldwide

Summary

Title: Facial Rigging + Facial Animations for Stylized Alien Character (Unity VR) Description: We're building an educational VR experience in Unity for Meta Quest 3 and need facial rigging and animations for our narrator character, a friendly stylized alien. What we have: Character model in FBX (T-pose) with textures A basic body skeleton (simple rig, no controls) — no working animations yet What we need: Facial rig — blendshape-based (preferred for Unity/mobile VR), covering eyes, brows, eyelids and mouth. Include basic mouth visemes so we can hook up lip-sync later. Animation clips: Idle (subtle life: blinking, small eye movement, gentle breathing) Talking (generic mouth movement loop we can play while dialogue audio runs) Amazed / surprised Thinking Sad Verify the rig imports cleanly into Unity — animations must play back correctly from the FBX with blendshapes intact, no plugins required. Deliverables: Unity-ready FBX (Unity 6), rig + blendshapes working on import Each expression as a separate animation clip, loopable where it makes sense (idle, talking) Blendshape naming list/documentation so our developers can trigger expressions from code Constraints: Performance-friendly for standalone mobile VR (Quest 3) — clean face topology, reasonable blendshape count Keep the character's proportions and style untouched

  • $250.00

    Fixed-price
  • Expert
    Experience Level
  • Remote Job
  • Ongoing project
    Project Type
Skills and Expertise
Mandatory skills
3D Animation
3D Rigging
Activity on this job
  • Proposals:20 to 50
  • Last viewed by client:5 days ago
  • Hires:
    1
  • Interviewing:
    8
  • Invites sent:
    6
  • Unanswered invites:
    0
About the client
Member since Dec 26, 2023
  • Chile
    Penco10:29 PM
  • $5.1K total spent
    7 hires, 2 active
  • 183 hours
  • Tech & IT
    Individual client

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