Rig and Animate face of 3D character for facial expressions
Worldwide
Title: Facial Rigging + Facial Animations for Stylized Alien Character (Unity VR) Description: We're building an educational VR experience in Unity for Meta Quest 3 and need facial rigging and animations for our narrator character, a friendly stylized alien. What we have: Character model in FBX (T-pose) with textures A basic body skeleton (simple rig, no controls) — no working animations yet What we need: Facial rig — blendshape-based (preferred for Unity/mobile VR), covering eyes, brows, eyelids and mouth. Include basic mouth visemes so we can hook up lip-sync later. Animation clips: Idle (subtle life: blinking, small eye movement, gentle breathing) Talking (generic mouth movement loop we can play while dialogue audio runs) Amazed / surprised Thinking Sad Verify the rig imports cleanly into Unity — animations must play back correctly from the FBX with blendshapes intact, no plugins required. Deliverables: Unity-ready FBX (Unity 6), rig + blendshapes working on import Each expression as a separate animation clip, loopable where it makes sense (idle, talking) Blendshape naming list/documentation so our developers can trigger expressions from code Constraints: Performance-friendly for standalone mobile VR (Quest 3) — clean face topology, reasonable blendshape count Keep the character's proportions and style untouched
$250.00
Fixed-price- ExpertExperience Level
- Remote Job
- Ongoing projectProject Type
Skills and Expertise
Activity on this job
- Proposals:20 to 50
- Last viewed by client:5 days ago
- Hires:1
- Interviewing:8
- Invites sent:6
- Unanswered invites:0
About the client
- ChilePenco10:29 PM
- $5.1K total spent7 hires, 2 active
- 183 hours
- Tech & ITIndividual client
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