Roblox Medieval Game Animator / Weapon & Armor Modeler Needed

Posted last month

Worldwide

Summary

We are developing a medieval survival kingdom game on Roblox and are looking for a skilled animator who can create high-quality, readable, and gameplay-friendly animations. - Main Work Needed We need animations for: -Mount riding animations -Mount idle, walk, run, turn, jump, and dismount animations -Sword combat animations -Bow and arrow animations -Spear, mace, axe, dagger, and shield animations -Weapon equip and unequip animations -Blocking, parrying, dodging, and hit reaction animations -Death and knockback animations -Tool animations such as chopping, mining, harvesting, and repairing -Armor/clothing movement where needed -Historical Accuracy The animations should be inspired by real medieval combat and weapon usage. We do not want overly flashy fantasy animations. The style should feel grounded, believable, and historically inspired while still being fun and readable for Roblox gameplay. Examples: -Swords should feel controlled and sharp -Maces and axes should feel heavier -Spears should use thrusting and reach-based attacks -Bows should have proper draw and release motion -Shield animations should feel protective and defensive -Mount animations should feel smooth and natural 3D Modeling Bonus: It would be a big plus if you can also model weapons and armor. We need historically inspired weapons and armor from different cultures, including European/Crusader, Islamic/Arab, Japanese, Aztec, and West African-inspired sets. The models should be: -Historically inspired -Not too realistic -Optimized for Roblox -Clean and readable -Suitable for a stylized medieval survival game -Low/mid-poly with good detail Requirements: Please apply only if you have experience with: -Roblox animation -Roblox Studio -Moon Animator or Blender animation workflow -R15 character animations -Combat animation -Weapon animation -Exporting and implementing animations into Roblox -Understanding animation timing for hitboxes and combat systems What We Are Looking For: We are looking for someone who can make animations that feel smooth, polished, and satisfying while still matching a grounded medieval style. You should be able to understand the difference between weapons. A dagger should not move like a claymore, and a mace should not feel like a light sword. - Please Include When applying, please send: -Your Roblox animation portfolio -Examples of combat animations -Examples of weapon or armor models if available -Your experience with medieval or historical-style games -Your estimated price per animation or per animation pack -Your availability

  • More than 30 hrs/week
    Hourly
  • 3-6 months
    Duration
  • Expert
    Experience Level
  • Remote Job
  • Ongoing project
    Project Type

Contract-to-hire opportunity

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Skills and Expertise
Mandatory skills
3D Modeling
3D Animation
Activity on this job
  • Proposals:10 to 15
  • Last viewed by client:6 hours ago
  • Hires:
    2
  • Interviewing:
    0
  • Invites sent:
    0
  • Unanswered invites:
    0
About the client
Member since Feb 27, 2024
  • ARE
    Al Ain4:57 PM
  • $28K total spent
    11 hires, 4 active
  • 1,409 hours

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