Senior UX/UI designer for mobile racing game
Worldwide
NO AGENCIES — we are only considering individual freelancers. A verified portfolio is required. Applications without a portfolio demonstrating relevant work will not be considered. Game industry experience is mandatory. Please do not apply if you do not have proven experience designing UX/UI for video games, preferably mobile games. Senior UX/UI Designer (Mobile Racing Game) We are looking for a highly experienced UX/UI Designer to lead the user experience and interface design for a realistic mobile racing game. The ideal candidate has a strong portfolio of game UI/UX, understands player-centric design principles, and can transform gameplay mechanics into an intuitive and visually compelling user experience. Responsibilities: Gain a deep understanding of the project's vision, gameplay, and target audience. Review and analyze the Game Design Document (GDD) to translate game systems into intuitive user experiences. Create and refine user flows, wireframes, and interaction patterns. Design a cohesive, high-quality user interface that aligns with the game's visual direction. Design in-game assets, including banners, achievements, icons, buttons, and other UI components. Design HUD (Heads-Up Display) elements that enhance gameplay while maintaining clarity and usability. Ensure visual consistency and maintain a scalable design system throughout the project. Take ownership of the overall product UX/UI design and collaborate closely with the game designers and developers. Requirements: Proven experience designing UX/UI for mobile games, preferably racing or simulation titles. Strong portfolio demonstrating game interfaces, user flows, HUDs, and visual design. Excellent understanding of mobile UX best practices and player engagement. Proficiency in industry-standard design tools such as Figma, Adobe Photoshop, or similar. Ability to communicate design decisions clearly and work collaboratively in an iterative development environment. What We Provide: A clear visual style reference and artistic direction. An established primary user flow. A detailed Game Design Document (GDD) outlining gameplay mechanics and features. Close collaboration with the development team throughout the design process.
- More than 30 hrs/weekHourly
- 1-3 monthsDuration
- ExpertExperience Level
$6.00
-
$10.00
Hourly- Remote Job
- Ongoing projectProject Type
Skills and Expertise
Activity on this job
- Proposals:Less than 5
- Last viewed by client:4 days ago
- Interviewing:2
- Invites sent:3
- Unanswered invites:1
About the client
- ARMYerevan12:32 AM
- $4.4K total spent19 hires, 6 active
- 31 hours
Explore similar jobs on Upwork
How it works
Create your free profileHighlight your skills and experience, show your portfolio, and set your ideal pay rate.
Work the way you wantApply for jobs, create easy-to-by projects, or access exclusive opportunities that come to you.
Get paid securelyFrom contract to payment, we help you work safely and get paid securely.
About Upwork
- 4.9/5(Average rating of clients by professionals)
- G2 2021#1 freelance platform
- 49,000+Signed contract every week
- $2.3BFreelancers earned on Upwork in 2020
Find the best freelance jobs
Growing your career is as easy as creating a free profile and finding work like this that fits your skills.
Trusted by