SolidWorks Freelancer; Strong Communicator
Only freelancers located in the U.S. may apply.U.S. located freelancers only
We are seeking a 3D Asset & Material Pipeline Specialist to prepare SolidWorks furniture models for real-time visualization in Unreal Engine. This role will focus on creating clean, consistent UV unwraps with world-scale UV mapping that follows the length and orientation of furniture components, ensuring accurate material tiling and visual consistency across product lines. The ideal candidate will optimize SolidWorks-derived geometry, establish UV standards and workflows, and help build and maintain a scalable SolidWorks material library that directly maps to corresponding Unreal Engine materials. Responsibilities include collaborating with design, engineering, and visualization teams to streamline the SolidWorks-to-Unreal pipeline, improve material fidelity, and ensure historical as well as new assets are production-ready for interactive experiences, configurators, and high-quality renderings.
- Hours to be determinedHourly
- 1-3 monthsDuration
- IntermediateExperience Level
- Remote Job
- Ongoing projectProject Type
Skills and Expertise
Activity on this job
- Proposals:Less than 5
- Last viewed by client:3 weeks ago
- Interviewing:1
- Invites sent:5
- Unanswered invites:3
About the client
- United States10:53 AM
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