Spine 2D Animator needed – create animations & polish existing character (top-down shooter)

Posted 3 days ago

Worldwide

Summary

Hi! We're looking for an experienced Spine 2D animator to create production-quality animations and polish an existing modular character for a top-down shooter. Current status - we already have: * Pixel-art character sprites * Character fully rigged in Spine * Bone hierarchy completed * Slots and modular attachments configured * Character prepared for Unreal Engine integration What we need: *Create high-quality animations: -Walk -Run -Shoot -Reload -Get Hit -Death * Improve weight, timing and overall movement quality. *Polish existing sprite pieces where animation exposes limitations: -minor redraws/extensions -alignment fixes -smoother transitions between body parts This is not a full character redraw - only production polish where necessary. !Important! Please preserve the existing: * Skeleton hierarchy * Slot structure * Naming conventions * Modular attachment system unless changes are technically necessary. The project uses the Spine Runtime for Unreal Engine, so compatibility is important. Requirements: * Spine experience * Game animation experience * Understanding of body mechanics and animation principles * Ability to make minor pixel-art adjustments Please include: * Spine animation examples (or Creature/DragonBones if applicable) * Relevant game projects * Your hourly rate We're looking for a long-term collaborator, as additional characters, weapons and vehicles are planned.

  • Less than 30 hrs/week
    Hourly
  • 1-3 months
    Duration
  • Intermediate
    Experience Level
  • $10.00

    -

    $17.00

    Hourly
  • Remote Job
  • One-time project
    Project Type
Skills and Expertise
Mandatory skills
Spine 2D
2D Animation
Motion Graphics
Activity on this job
  • Proposals:20 to 50
  • Interviewing:
    0
  • Invites sent:
    0
  • Unanswered invites:
    0
About the client
Member since Oct 15, 2025
  • DNK
    Copenhagen4:28 PM
  • $2.8K total spent
    3 hires, 0 active
  • 230 hours

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