3D Technical Artist / Character TD

Posted 2 weeks ago

Worldwide

Summary

Project Overview We are seeking a skilled 3D Technical Artist / Character TD to create a single, highly optimized 3D character model of a female human ("Jill") that can morph smoothly from a newborn infant to an elderly adult using shape keys (blend shapes). This model is not for animation rendering; it will be rendered in a real-time web environment using Three.js and animated dynamically via a WebSocket data stream. Therefore, flawless performance, clean topology, and strict technical organization are paramount. Detailed description in the attached file. Key Deliverables •Blender project file (.blend) containing the complete rigged, weighted, and morphable character. •Optimized glTF/GLB export tested and verified to load cleanly in Three.js (r128+). •Documentation (README) mapping all shape key names, bone names, and setup notes. Technical Requirements •Topology Constraint: The mesh topology must remain consistent across all aging stages. You must use the exact same vertex order across all shape keys so the character can morph smoothly from age 0 to 80+ without the mesh tearing or exploding. •Polygon Budget: Strictly under 15,000 triangles for the base mesh (optimized for web performance). •Default Pose: Delivered in an A-Pose for natural joint deformation. •Rigging & Bones: A fully weighted humanoid skeleton with a custom, strictly named hierarchy (e.g., spine_1, spine_2, chest, neck, jaw). All joints must be independently drivable programmatically via JavaScript. •Breathing Mechanics: The chest (chest) and belly (spine_2) bones must be weighted to support clean, independent scaling/expansion to simulate dynamic breathing patterns. •Facial Controls: A bone-driven face rig at the structural level (jaw, eyes, brows) supplemented by a specific suite of custom shape keys (e.g., mouth_cry, mouth_smile, eyes_closed, cheek_puff). •See attached file for full description.

  • $500.00

    Fixed-price
  • Intermediate
    Experience Level
  • Remote Job
  • One-time project
    Project Type
Skills and Expertise
Mandatory skills
3D Rigging
3D Modeling
Nice-to-have skills
Blender
3D Design
Activity on this job
  • Proposals:10 to 15
  • Last viewed by client:2 weeks ago
  • Hires:
    1
  • Interviewing:
    12
  • Invites sent:
    8
  • Unanswered invites:
    2
About the client
Member since Jul 15, 2026
  • USA
    Jackson6:52 PM
  • $405 total spent
    1 hire, 1 active

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