Unity 6 3D Character Animator Needed

Posted yesterday

Worldwide

Summary

Hello, I am a developer working on a video game in Unity 6 and am looking for an animator to help setup and animate some 3D models. I currently have a 3D model created and rigged in Blender, however I would like for it to be configured for animations as well as animated with basic movements like idling, walking and such. I am aware of Mixamo and am fine with Mixamo use but configuring everything correctly is out of my scope right now so I am looking for help. I will be able to provide .blend or .fbx files as needed. To note, the rig also includes facial bones which do need to be setup for expression animation too too however that can be a separate item down the line. But experience working with those is preferred. Documentation will also be needed so I can troubleshoot or fine tune things as needed. Thank you for reading, and feel free to let me know if you have any questions.

  • Less than 30 hrs/week
    Hourly
  • 1-3 months
    Duration
  • Intermediate
    Experience Level
  • Remote Job
  • Ongoing project
    Project Type
Skills and Expertise
Mandatory skills
Blender
Unity
3D Animation
Activity on this job
  • Proposals:10 to 15
  • Last viewed by client:4 hours ago
  • Interviewing:
    0
  • Invites sent:
    0
  • Unanswered invites:
    0
About the client
Member since May 2, 2023
  • United States
    Shoreline4:54 AM
  • $5K total spent
    8 hires, 3 active

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