Unity Computer Vision Engineer for Real-Time Human Segmentation

Posted 4 weeks ago

Worldwide

Summary

We are looking for an experienced Unity and computer vision developer to help evaluate and improve a real-time human segmentation prototype for an indoor interactive display. The application already has its primary Unity workflow in place. Your responsibility will be limited to the camera and segmentation pipeline, including: - Real-time full-body person segmentation - Clean edges around hair and clothing - Multiple-person and occlusion handling - Stability under changing lighting and movement - Unity/C# integration - GPU optimization targeting 24–30 FPS - Evaluation of ONNX, TensorRT, or similar inference options The initial engagement will include reviewing the technical requirements, helping with solution planning, and participating in a technical client discussion as part of our development team. If the project proceeds, you should also be available to implement the proof of concept. Please include: - Relevant Unity/computer vision experience - Segmentation or video-matting projects - Models or frameworks you would consider - Your availability for a technical call - Estimated budget

  • Less than 30 hrs/week
    Hourly
  • 1-3 months
    Duration
  • Expert
    Experience Level
  • $15.00

    -

    $20.00

    Hourly
  • Remote Job
  • Ongoing project
    Project Type

Contract-to-hire opportunity

This lets talent know that this job could become full time.
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Skills and Expertise
Mandatory skills
Computer Vision
Unity
C#
Activity on this job
  • Proposals:15 to 20
  • Interviewing:
    0
  • Invites sent:
    0
  • Unanswered invites:
    0
About the client
Member since Jul 30, 2026
  • United States
    Tampa1:10 AM
  • Tech & IT
    Small company (2-9 people)

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