Unity Developer Multi-Player Game Project
Worldwide
I'm building a game in Unity 6 (URP, new Input System). Design work is complete I need a developer to help turn it into playable code. The project is scaffolded from Code Monkey's Kitchen Chaos course, so familiarity with that codebase is a big plus: https://unitycodemonkey.com/kitchenchaoscourse.php What you'll work on: - Interactive station mechanics (multi-phase timed player interactions) - Order/request queue and fulfillment loop - Timer and escalating-pressure systems - Later: multiplayer networking, AI companion behavior, combat Desired skills: - Unity 6 (6000.x), URP - C# clean, readable, commented - New Input System - ScriptableObject-driven data architecture - State machines and event-driven design - Local and/or networked multiplayer (Netcode for GameObjects a plus) - Git / Git LFS - Completed or familiar with Code Monkey's Kitchen Chaos course - NavMesh / Unity AI Navigation (nice to have) Details: - Rate: $8/hour - Ongoing, part-time to start, long-term potential - Milestone-based with regular check-ins - Full project details shared after NDA To apply: Send links to Unity projects you've shipped or built (GitHub, itch.io, Steam). Applications without work samples will be skipped.
- Less than 30 hrs/weekHourly
- 6+ monthsDuration
- Entry levelExperience Level
$6.00
-
$9.00
Hourly- Remote Job
- Ongoing projectProject Type
Skills and Expertise
Activity on this job
- Proposals:20 to 50
- Last viewed by client:2 hours ago
- Interviewing:2
- Invites sent:0
- Unanswered invites:0
About the client
- USAOrlando6:41 AM
- $886 total spent5 hires, 1 active
- 64 hours
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