Unity VR Developer for Meta Quest
Worldwide
I'm building an original VR arcade light-gun shooter for Meta Quest — on-rails, wave-based, in the spirit of 90s arcade cabinet shooters. All original IP; no existing game assets or code will be used. I need a Unity VR developer for a paid prototype first: one playable level demonstrating spline-based rail camera movement, controller aiming and shooting with raycast hit detection, enemy wave spawning with hit reactions, a scoring system, and a working build deployed to Quest. Requirements: Unity 6.x, URP, OpenXR, demonstrable shipped Quest or PCVR work, experience optimizing for Quest mobile hardware (72–90fps target), clean, commented code and documentation. If the prototype goes well, I intend to extend into a full game with additional levels, art, audio, and store submission. I retain all IP and deliverables, including full source project files.
$500.00
Fixed-price- IntermediateExperience Level
- Remote Job
- Ongoing projectProject Type
Skills and Expertise
Activity on this job
- Proposals:20 to 50
- Last viewed by client:3 weeks ago
- Interviewing:4
- Invites sent:0
- Unanswered invites:0
About the client
- United StatesOrlando12:36 AM
- $31K total spent34 hires, 2 active
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