Unity VR Developer for Meta Quest

Posted 3 weeks ago

Worldwide

Summary

I'm building an original VR arcade light-gun shooter for Meta Quest — on-rails, wave-based, in the spirit of 90s arcade cabinet shooters. All original IP; no existing game assets or code will be used. I need a Unity VR developer for a paid prototype first: one playable level demonstrating spline-based rail camera movement, controller aiming and shooting with raycast hit detection, enemy wave spawning with hit reactions, a scoring system, and a working build deployed to Quest. Requirements: Unity 6.x, URP, OpenXR, demonstrable shipped Quest or PCVR work, experience optimizing for Quest mobile hardware (72–90fps target), clean, commented code and documentation. If the prototype goes well, I intend to extend into a full game with additional levels, art, audio, and store submission. I retain all IP and deliverables, including full source project files.

  • $500.00

    Fixed-price
  • Intermediate
    Experience Level
  • Remote Job
  • Ongoing project
    Project Type
Skills and Expertise
Mandatory skills
Unity
C#
Nice-to-have skills
Game Development
Xamarin
Activity on this job
  • Proposals:20 to 50
  • Last viewed by client:3 weeks ago
  • Interviewing:
    4
  • Invites sent:
    0
  • Unanswered invites:
    0
About the client
Member since Jan 1, 2016
  • United States
    Orlando12:36 AM
  • $31K total spent
    34 hires, 2 active

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