Unity XR/VR Developer
Worldwide
We’re looking for an experienced Unity XR/VR developer to support an interactive VR/XR experience. This is a contract role for someone who can jump into an existing codebase, implement features cleanly, and help troubleshoot/iterate quickly. Requirements •Strong Unity (C#) + XR/VR development experience •Proven experience with physics-heavy / simulation-style systems •Must have access to a Meta Quest 3 for on-device testing (minimum requirement) •Comfortable working in an existing project and writing maintainable code Responsibilities •Build and refine XR interactions in Unity •Implement and tune physics-driven behaviors •Debug and iterate on existing systems with clear communication Nice to have •OpenXR / XR Interaction Toolkit •Compute shaders / GPU-side effects •Procedural motion / animation systems To apply, include •2–3 XR/VR examples (links/video ok) •A short description of a physics-heavy/simulation system you’ve built •Confirmation you have Quest 3 access •Availability + timezone
- Not SureHourly
- 1-3 monthsDuration
- IntermediateExperience Level
$15.00
-
$60.00
Hourly- Remote Job
- Ongoing projectProject Type
Skills and Expertise
Activity on this job
- Proposals:50+
- Last viewed by client:5 days ago
- Interviewing:3
- Invites sent:0
- Unanswered invites:0
About the client
- United StatesBrooklyn7:02 PM
- $58K total spent70 hires, 6 active
- 871 hours
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