Unreal Engine 5 VR ArchViz Template for Meta Quest 3
Worldwide
I am looking for an experienced Unreal Engine 5 VR developer to build a clean and optimized VR template for architectural visualization. The template will be used for real estate and architectural VR projects running as PCVR streaming on Meta Quest 3. Main Tasks 1. Locomotion & Interaction Support both navigation methods: - Controllers - Hand Tracking (new Quest 3 default hand tracking navigation) - interactive Floor Plan (player current postion on the floor plan) 2. UX / UI VR interface including: - Main menu - Settings menu - Help screen explaining controls - Loading screen Passthrough should be part of the user experience where appropriate. The template should be highly optimized for Quest 3 (!). Requirements I am looking for someone who has experience with: - Unreal Engine 5 specifically VR Development - Development for Meta Quest 3 - UE5 Blueprints (or C++ where appropriate) Previous ArchViz VR experience is a big plus. One more note: this is intended to become my long-term VR template, so I am looking for someone interested in a longer collaboration rather than just a one-off task. Please include links to your previous Unreal Engine VR projects in your proposal. A huge advantage will be if you can provide a standalone UE5 VR Quest 3 demo or another VR build that I can test locally on my Meta Quest 3 headset. This will help me evaluate the quality of the interaction, UX, performance, and overall user experience. Please also include your expected budget or pricing proposal for this project. I'm looking forward to hearing your estimate and discussing the best approach together.
- Less than 30 hrs/weekHourly
- 1-3 monthsDuration
- ExpertExperience Level
- Remote Job
- Ongoing projectProject Type
Skills and Expertise
Activity on this job
- Proposals:10 to 15
- Last viewed by client:5 days ago
- Interviewing:2
- Invites sent:5
- Unanswered invites:2
About the client
- AustriaWien3:46 AM
- $15K total spent10 hires, 0 active
- 474 hours
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