Unreal Engine Artist – Two Cosmic Deity Characters for Virtual Production Shoot (Sep 30)
Worldwide
We're producing a virtual production shoot on September 30 and need an experienced Unreal Engine artist to create two character/environment assets: A cosmic deity of light A cosmic deity of darkness These will be used live on an LED volume during filming, so the assets need to be optimized for real-time rendering, not just a render-farm-quality showpiece. Scope: Concept-to-final character/environment design in Unreal Engine (version to be confirmed) Real-time performance optimization for LED volume / VP use Lighting and material work suited to in-camera VFX Delivery and testing well ahead of the Sep 30 shoot date, with time for revisions Requirements: Proven experience with Unreal Engine for virtual production (not just game dev — please show VP/LED volume work specifically) Portfolio showing character or creature design, ideally with a stylized/fantastical or divine aesthetic Comfortable working to a hard deadline with a fixed shoot date Available for a tech check/rehearsal before the shoot To apply: Please include your VP-specific portfolio (not just general Unreal work), your estimated timeline for two assets of this complexity, and your rate (fixed or hourly).
- Less than 30 hrs/weekHourly
- 1-3 monthsDuration
- IntermediateExperience Level
$25.00
-
$30.00
Hourly- Remote Job
- Ongoing projectProject Type
Skills and Expertise
Activity on this job
- Proposals:10 to 15
- Last viewed by client:4 days ago
- Interviewing:4
- Invites sent:7
- Unanswered invites:1
About the client
- AUSSouth Melbourne5:04 AM
- 1 hire, 1 active
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