Unreal MetaHuman Groom Artist
Worldwide
We are looking for an experienced hair artist to create a high-quality strand-based groom for a MetaHuman character in Unreal Engine. Please refer attached image. The hairstyle should follow the attached reference: medium-length, thick, naturally wavy hair with a strong front, side and back silhouette. This must be a proper MetaHuman groom, not hair cards. Requirements Strong experience with Unreal Engine MetaHuman grooms Realistic hairline, volume and layered waves Clean binding to the supplied MetaHuman head Suitable for cinematic close-ups and animation Basic groom physics and LOD setup Fix clipping, scalp visibility and floating roots Deliverables Unreal Groom Asset Groom Binding Asset Alembic groom Hair material setup Editable source files Front, side and back preview renders Please share relevant MetaHuman or Unreal strand-groom work. A small paid test may be required.
- Less than 30 hrs/weekHourly
- < 1 monthDuration
- ExpertExperience Level
- Remote Job
- One-time projectProject Type
Skills and Expertise
Activity on this job
- Proposals:Less than 5
- Last viewed by client:2 weeks ago
- Hires:1
- Interviewing:0
- Invites sent:0
- Unanswered invites:0
About the client
- IndiaChennai4:26 PM
- $4.9K total spent29 hires, 14 active
- 136 hours
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