Hire the Best Autodesk Maya Specialists
in Chile
Santiago, Chile
I love 3d art I am passionate about what I do and I love to learn as much as possible, I want to gain experience and learn. I don't make calls I only use the upwork chat I have experience in 3D modeling and texturing I also have experience in texturing (UV mapping), Rigging and Animation. The programs I use: Blender, Godot, Adobe Photoshop, Visual Studio Code (I use C# doing basic programming) And I also use Fl Studio with movavi for video and music presentations. I usually do non-human characters, I like cartoons and decorative things. I do the painting by hand and use blender materials. I would like to work on as many projects and jobs as possible. There are no limits or special wishes. I am ready for any job with immediate availability. I would love to be in touch and will do my best to finish a quality job from start to finish! Thank you so much for reading and let's work together!
- Pixologic Zbrush
- 3D Modeling
- Adobe Photoshop
- Blender
- 3D Design
- 3D Printing
- Movavi Video Suite
- FL Studio
- Atom
- 3D Art
- 3D Animation
- 3D Game Art
- Unity
- Game Design
Santiago, Chile
I am a generalist 3D artist with a thorough understanding of Blender, stemming from six years of experience with the software. For three years, I have specialized in product rendering and the production of 3D assets for Augmented Reality used in the retail sector. Simultaneously, I led a team with the same tasks. • I am experienced in the creation of 3D assets using Blender and exporting them in GLB or OBJ formats, aiming to produce the best possible results within the parameters needed for a project. • Some of my clients have been Falabella, Walmart Chile and Coppel, among the largest retailers in Latin America. • I've been making product renders for four years. I take special care in producing realistic results while keeping an eye for correct image composition and harmony. • Both in rendering and 3D asset creation, I am used to handling large work volumes. And deliver them in time. • Besides Blender, I also use GIMP, Krita Substance Designer and Substance Painter in my workflow, having a high proficiency in these programs. • I have experience with other programs and game engines, such as World Creator and Real Virtuality 3.0. • For a year I worked in 3D Printing. High resolution DLP printing in specialized materials, specifically. • Additionally, can program in Python and Java, having some experience in automation and machine vision technologies.
- Blender
- Rhinoceros 3D
- 3D Modeling
- Rendering
- Python
- Java
- 3D Printing
- CGI
- Arduino
- Substance Designer
- 3D Art
- Substance Painter
Santiago, Chile
Passionate about 3D digital modeling, animation, and art in general. My main focus is creating detailed characters and figures that evoke emotions, integrating technical and artistic knowledge into professional-quality projects. I specialize in sculpting in ZBrush.
- Animation
- Pixologic Zbrush
- Blender
- 3D Animation
- 3D Design
- 3D Modeling
- Illustration
- MarvelousDesigner
- Adobe Photoshop
- Adobe Illustrator
- Adobe After Effects
- Character Design
- iClone
- Character Modeling
- 3D Printing
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