Hire the Best Pixologic Zbrush Specialists

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Aleksandr D.

Ubud, Indonesia

$25/hr
5.0
8 jobs

───────────────────────────── ABOUT ───────────────────────────── I'm an experienced 3D modeler, digital sculptor, and 3D concept designer specializing in fabrication-ready work. My focus is additive manufacturing — I design for the process, not just the render. Wall thickness, tolerances, support geometry, material behavior: these are essential parts of my workflow. ───────────────────────────── SERVICES ───────────────────────────── ▸ 3D Modeling for Print & Fabrication Print-ready modeling for FDM, SLA printing. Scan cleanup, reverse engineering, and repair of AI-generated meshes (non-manifold fixes, retopology, watertight output). ▸ Art Toys, Merchandise & Souvenirs Collectible figures and branded objects, art objects for galleries and exhibits for museums. ▸ Jewelry & Wearables From silver rings to stage props and costume pieces — designed for casting or printing from the start.

  • Pixologic Zbrush
  • 3D Design
  • 3D Modeling
  • 3D Printing
  • AR & VR
  • Product Design
  • 3D Sculpting
  • CAD Software
  • Blender
  • Substance Painter
  • Jewelry Design
Dmytro L.

Kyiv, Ukraine

$25/hr
5.0
122 jobs

I’m a top quality oriented Senior 3D Artist with about 10 years of professional experience, including 6 years as a Senior 3D Artist at Wargaming.net, where I contributed to two AAA projects: World of Tanks and World of Tanks: HEAT. I also worked as a Lead 3D Artist at HAVIK, creating high-quality real-time assets for advanced military training and simulation systems. My core specializations are: • Environments • Vehicles • Weapons • Hard-Surface Assets • Props I deliver AAA-quality 3D assets that combine strong visual execution with clean topology, efficient UVs, production-ready PBR textures, and reliable real-time performance. My goal is not simply to create an attractive model, but to deliver a technically correct asset that can be integrated into your production pipeline without unnecessary revisions. 🎮 AAA EXPERIENCE — WARGAMING.NET For 6 years, I worked as a Senior 3D Artist at Wargaming.net, an internationally recognized game developer and publisher behind the World of Tanks franchise. During this time, I contributed to the production of 3D content for: • World of Tanks • World of Tanks: HEAT My work focused primarily on realistic vehicles, environments, weapons, complex hard-surface assets and props. I handled different stages of the production pipeline, including high-poly modeling, game-ready low-poly creation, UV mapping, baking, PBR texturing, optimization, and final import into game engine. Working within a large AAA production environment taught me how to maintain consistently high visual standards while following strict technical requirements, established pipelines, performance budgets, naming conventions, and production deadlines. It also gave me extensive experience collaborating with artists, leads, technical specialists, and other departments. 🎯 LEAD 3D ARTIST EXPERIENCE — HAVIK I also worked as a Lead 3D Artist at HAVIK, a US-based company that develops AAA-quality real-time experiences and immersive VR simulation systems for military training. At HAVIK, I worked on realistic military vehicles, weapons, equipment, environment assets, and other hard-surface content for real-time simulation. My responsibilities included maintaining the required visual quality, ensuring technical consistency across assets, providing artistic and technical feedback, and helping organize an efficient production process. This role strengthened both my leadership skills and my understanding of how to produce accurate, optimized, and reliable 3D assets for demanding real-time applications. 💼 WHAT I CAN DO FOR YOUR PROJECT • Game-ready 3D assets • Realistic vehicles and machinery • Weapons and military equipment • Environment assets and modular kits • Hard-surface props • High-poly modeling • Sculpting and retopology • Clean low-poly topology • UV mapping and texture baking • PBR texturing • Photogrammetry and 3D scan cleanup • LODs and collision meshes • Rendering and lighting • Optimization for Unreal Engine, Unity, and other real-time engines • Preparation for 3D printing, including watertight geometry, correct scale, and slicing-ready meshes Whether you need a single hero asset or ongoing support for a larger production, I can adapt to your existing pipeline and technical requirements. I am comfortable working from concept art, photographs, drawings, scans, CAD data, or limited visual references. ✅ WHAT YOU CAN EXPECT • AAA-level visual quality • Strong attention to shape, materials, scale, and detail • Clean and optimized production-ready assets • A solid understanding of real-time performance requirements • Clear communication and realistic estimates • Reliable delivery and professional file organization • The ability to follow an existing art direction and technical pipeline 🛠 SOFTWARE Autodesk Maya, Blender, ZBrush, Substance 3D Painter, Adobe Photoshop, Marmoset Toolbag, Marvelous Designer, and Unreal Engine 5. If you are looking for an experienced Senior 3D Artist with AAA production experience, strong hard-surface expertise, and a deep understanding of modern game-development pipelines, feel free to contact me. Let’s discuss your project and create outstanding 3D assets for it.

  • Pixologic Zbrush
  • 3D Modeling
  • 3D Texturing
  • 3D Game Art
  • Game Asset
  • Unreal Engine
  • 3D Design
  • Autodesk Maya
  • 3D Vehicle Modeling
  • 3D Rendering
  • 3D Sculpting
  • 3D Printing
  • Character Design
  • 3D Model
  • 3D Scanning
  • Blender
  • Substance Painter
  • Game Prop
  • 3D Art
Calina K.

Campia Turzii, Romania

$26/hr
4.6
47 jobs

SERVICES: - Low/Mid/High poly 3D Modelling - UV Mapping, Retopology and Asset Optimization - Stylized/Handpainted Textures for Environments, Props and Characters - Realistic Textures for Environments and Props - Rigging, Animation and Rendering with Blender - Creation and Cleanup of 3D Models for 3D Printing - Cleanup of Photogrammetry models and scans - UI and UX development Hello! I am a 3D Artist from Romania, where I have worked on multiple 3D projects across 4+ years of indie game development and freelancing. My focus is on 3D modelling and texturing for video games, but I've been involved with every aspect of 3D and 2D art, including rigging, animation, UX and UI, digital painting. Whether you are a large studio looking to offload some work for you next game, or an indie studio looking for a helping hand with everything 3D, I can adapt to your needs! I provide updates at every step, so your models come out in accordance with your concept art and your vision: with clean topology, beautiful textures, and reasonable polycounts. My portfolio showcases a part of my skills, but I invite you to drop by my Twitch channel to chat about games, my experience and of course watch me in action while I work on my art projects!

  • Pixologic Zbrush
  • 3D Modeling
  • 3D Texturing
  • UV Mapping
  • Blender
  • 3D Sculpting
  • 3D Rigging
  • Substance Painter
  • 3D Game Art
  • 3D Printing
  • Texture Mapping
  • UI/UX Prototyping
  • Unity
  • Environmental Design
  • Photogrammetry
Dmitry I.

Dnipropetrovsk, Ukraine

$30/hr
5.0
94 jobs

Quality 3D Modeling backed by over 8 years of experience! Hi, my name is Dmitry, and I am proficient in various aspects of modeling. I have successfully completed hundreds of projects in the 3D modeling sphere. I have worked on a variety of projects, ranging from creating industrial CAD models to organic sculpting. I am experienced in hard surface modeling, sculpting, optimizing geometry for web, texturing, cleaning photogrammetry scans, and preparing models for 3D printing. Additionally, I have contributed to several indie game projects as a 3D generalist. My primary tools for 3D modeling are Blender and SpaceClaim, with Clo3D for cloth simulations. While I have some experience with 3Ds Max, I mostly used it for minor tweaks and converting models to different file formats. I am skilled in texturing software, including Adobe Substance Painter, Adobe Substance Designer, Photoshop, and Krita (for stylized and painted textures). For rendering, I use engines like Cycles, Eevee, and Keyshot. Having completed 100% of the jobs here on Upwork and received many positive reviews from previous clients, I am always ready for work and open to new job offers.

  • Pixologic Zbrush
  • Adobe Photoshop
  • 3D Rendering
  • 3D Modeling
  • Autodesk Maya
  • 3D Design
  • 3D Printing
  • Photo Editing
  • Augmented Reality
  • Substance Designer
  • Substance Painter
  • Animated Environment
  • Photogrammetry
Nikola N.

Belgrade, Serbia

$30/hr
4.8
295 jobs

✔️ 3D Modeling ✔️ CAD Modeling (Fusion 360) ✔️ Organic Sculpting (ZBrush/Maya) ✔️ 3D Print-Ready Models I'm a Mechanical Engineer specializing in 3D CAD modeling, product design, and high-detail sculpting. I turn ideas, sketches or technical drawings into precise, clean and fully print-ready 3D models that pass FDM/SLA/resin print the first time. What can I do : ✔️ Create 3D models from sketches, drawings, ideas ✔️ CAD modeling (mechanical or technical concepts) ✔️ Organic sculpting (characters, figures, miniatures) ✔️ Prepare your model for 3D printing (error-free, watertight, optimized) ✔️ Fix/repair STL files ✔️ Convert 2D → 3D ✔️ High-quality topology + clean meshes Why Clients Hire Me ⭐ Mechanical engineering background ⭐ Fast and clear communication ⭐ Print-ready models without errors ⭐ I combine technical precision + artistic details If you need reliable, clean and accurate 3D models, click INVITE and let’s work together.

  • Pixologic Zbrush
  • SolidWorks
  • 3D Rendering
  • 3D Modeling
  • 3D Printing
  • Mechanical Design
  • Autodesk Fusion 360
  • Product Design
  • Blender
  • Autodesk Maya
  • Cartoon Character
  • Character Modeling
  • KeyShot
  • Label & Packaging Design
  • Label Design
Olga K.

Tbilisi, Georgia

$30/hr
4.9
63 jobs

I help companies turn ideas into physical products faster by creating manufacturing-ready 3D assets that reduce production risks, avoid costly revisions, and save development time. Whether you need a collectible, figurine, mascot, toy, or custom product, I focus on creating models that are designed for real-world manufacturing from the beginning. HOW I HELP • Reduce production risks I create optimized models with manufacturing limitations in mind: wall thickness, part splitting, joints, tolerances, print orientation, and STL optimization. • Save development time As a Lead 3D Artist, I can independently analyze references, make technical decisions, and move projects forward without constant supervision. • Avoid unnecessary revisions My workflow combines artistic quality with production requirements, helping prevent issues before printing or manufacturing. COMMERCIAL EXPERIENCE I have completed 55+ production-ready 3D projects, including collectible products, branded items, and custom manufacturing assets. For the past three years, I’ve been the Lead 3D Artist at CoolSnowGlobes USA, creating collectible products for brands including Sephora, OVO Sound, Ron Herman, Marriott, and the New York Islanders. This experience taught me the difference between a model that looks good on screen and a model that can actually become a physical product. SERVICES • Production-ready STL/3MF files • Collectibles and miniatures • Toys and figurines • Brand mascots and characters • CNC reliefs and wall art • Product concepts for manufacturing • Visual development and design support WHY CLIENTS CHOOSE ME • 5+ years creating 3D models for physical production • Bachelor's degree in Engineering • Experience leading commercial 3D projects • Understanding of 3D printing, manufacturing constraints, and materials • Ability to manage the full process from idea refinement to production-ready files TOOLS ZBrush · Blender · Substance Painter · Marmoset · Photoshop · Illustrator My portfolio is presented in the case studies below. Tell me what stage your project is at, and I’ll help develop an effective plan for bringing it to life.

  • Pixologic Zbrush
  • 3D Art
  • Character Design
  • Adobe Photoshop
  • 3D Modeling
  • 3D Sculpting
  • 3D Texturing & Lighting
  • 3D Design
  • 3D Model
  • Character Modeling
  • Blender
  • Substance Painter
  • Sculpture
  • AI Implementation
  • 3D Printing

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How to Hire Top Pixologic Zbrush Freelancers

What is a Pixologic Zbrush freelancer?

Zbrush is a 3D digital modeling, texturing, and painting tool used to digitally sculpt 3D models for high-resolution use in movies, video games, and still images. A Zbrush freelancer is often a traditionally trained artist with expertise with the Zbrush system who can sculpt a model featuring detailed color, texture, and lighting, thereby creating models rich with detail.

How do you hire a Pixologic Zbrush freelancer?

You can source Pixologic Zbrush freelancer talent on Upwork by following these three steps:

  • Write a project description. You’ll want to determine your scope of work and the skills and requirements you are looking for in a Pixologic Zbrush freelancer.
  • Post it on Upwork. Once you’ve written a project description, post it to Upwork. Simply follow the prompts to help you input the information you collected to scope out your project.
  • Shortlist and interview Pixologic Zbrush freelancers. Once the proposals start coming in, create a shortlist of the professionals you want to interview. 

Of these three steps, your project description is where you will determine your scope of work and the specific type of Pixologic Zbrush freelancer you need to complete your project.

How much does it cost to hire a Pixologic Zbrush freelancer?

Rates can vary due to many factors, including expertise and experience, location, and market conditions.

  • An experienced Pixologic Zbrush freelancer may command higher fees but also work faster, have more-specialized areas of expertise, and deliver higher-quality work.
  • A contractor who is still in the process of building a client base may price their Pixologic Zbrush freelancer services more competitively. 

Which one is right for you will depend on the specifics of your project. 

How do you write a Pixologic Zbrush freelancer job post?

Your job post is your chance to describe your project scope, budget, and talent needs. Although you don’t need a full job description as you would when hiring an employee, aim to provide enough detail for a contractor to know if they’re the right fit for the project.

Job post title

Create a simple title that describes exactly what you’re looking for. The idea is to target the keywords that your ideal candidate is likely to type into a job search bar to find your project. Here are some sample Pixologic Zbrush freelancer job post titles:

  • Looking for Zbrush expert for 3D modeling/animation project
  • Need modeler proficient in Zbrush for 3D printing 
  • Need help to complete a digital sculpting assignment using Zbrush

Project description

An effective Pixologic Zbrush freelancer job post should include: 

  • Scope of work: From completing digital sculptures to preparing items for 3D printing, list all the deliverables you’ll need. 
  • Project length: Your job post should indicate whether this is a smaller or larger project. 
  • Background: If you prefer experience with certain industries, software, or platforms, mention this here. 
  • Budget: Set a budget and note your preference for hourly rates vs. fixed-price contracts.

Pixologic Zbrush freelancer job responsibilities

Here are some examples of Pixologic Zbrush freelancer job responsibilities:

  • Create jewelry line using Zbrush for Spring fashion line
  • Configure 3D models and prepare them for printing via 3D printer
  • Create animations for product launch video

Pixologic Zbrush freelancer job requirements and qualifications

Be sure to include any requirements and qualifications you’re looking for in Pixologic Zbrush freelancer. Here are some examples:

  • Minimum five years experience using 3D animation software and tools, including Zbrush
  • A thorough understanding of topology, proportion and human anatomy 
  • Must exhibit a strong attention to detail