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Paramjot S.

Dubai, United Arab Emirates

$25/hr
4.9
44 jobs

๐—ง๐—ผ๐—ฝ ๐—ฅ๐—ฎ๐˜๐—ฒ๐—ฑ ๐—š๐—ฎ๐—บ๐—ฒ ๐——๐—ฒ๐˜ƒ๐—ฒ๐—น๐—ผ๐—ฝ๐—ฒ๐—ฟ | ๐—”๐—ฅ/๐—ฉ๐—ฅ/๐— ๐—ฅ (๐—ซ๐—ฅ) ๐—ฆ๐—ฝ๐—ฒ๐—ฐ๐—ถ๐—ฎ๐—น๐—ถ๐˜€๐˜ | ๐—”๐—œ ๐—ฆ๐—ผ๐—น๐˜‚๐˜๐—ถ๐—ผ๐—ป๐˜€ | ๐Ÿญ๐Ÿฌ+ ๐—ฌ๐—ฒ๐—ฎ๐—ฟ๐˜€ | ๐Ÿญ๐Ÿฌ๐Ÿฌ% ๐—๐—ผ๐—ฏ ๐—ฆ๐˜‚๐—ฐ๐—ฐ๐—ฒ๐˜€๐˜€ Hello, Iโ€™m a ๐—š๐—ฎ๐—บ๐—ฒ ๐——๐—ฒ๐˜ƒ๐—ฒ๐—น๐—ผ๐—ฝ๐—ฒ๐—ฟ specializing in ๐—”๐—ฅ/๐—ฉ๐—ฅ/๐— ๐—ฅ (๐—ซ๐—ฅ) ๐—ฒ๐˜…๐—ฝ๐—ฒ๐—ฟ๐—ถ๐—ฒ๐—ป๐—ฐ๐—ฒ๐˜€, with strong expertise in ๐—”๐—œ-๐—ฝ๐—ผ๐˜„๐—ฒ๐—ฟ๐—ฒ๐—ฑ ๐˜€๐˜†๐˜€๐˜๐—ฒ๐—บ๐˜€ and ๐—ถ๐—ป๐˜๐—ฒ๐—ฟ๐—ฎ๐—ฐ๐˜๐—ถ๐˜ƒ๐—ฒ ๐Ÿฏ๐—— ๐—ฎ๐—ฝ๐—ฝ๐—น๐—ถ๐—ฐ๐—ฎ๐˜๐—ถ๐—ผ๐—ป๐˜€. I help startups and businesses build ๐—ต๐—ถ๐—ด๐—ต-๐—ฝ๐—ฒ๐—ฟ๐—ณ๐—ผ๐—ฟ๐—บ๐—ฎ๐—ป๐—ฐ๐—ฒ ๐—ด๐—ฎ๐—บ๐—ฒ๐˜€, ๐˜€๐—ถ๐—บ๐˜‚๐—น๐—ฎ๐˜๐—ถ๐—ผ๐—ป๐˜€, and ๐—ถ๐—บ๐—บ๐—ฒ๐—ฟ๐˜€๐—ถ๐˜ƒ๐—ฒ ๐—ฎ๐—ฝ๐—ฝ๐—น๐—ถ๐—ฐ๐—ฎ๐˜๐—ถ๐—ผ๐—ป๐˜€ from concept through deployment. My core focus is on: ๐ŸŽฎ ๐—š๐—ฎ๐—บ๐—ฒ ๐——๐—ฒ๐˜ƒ๐—ฒ๐—น๐—ผ๐—ฝ๐—บ๐—ฒ๐—ป๐˜ (2D/3D, Multiplayer, Gameplay Mechanics, Physics Systems) ๐Ÿฅฝ ๐—”๐—ฅ/๐—ฉ๐—ฅ/๐— ๐—ฅ (๐—ซ๐—ฅ) ๐—˜๐˜…๐—ฝ๐—ฒ๐—ฟ๐—ถ๐—ฒ๐—ป๐—ฐ๐—ฒ๐˜€ & ๐—”๐—ฝ๐—ฝ๐—น๐—ถ๐—ฐ๐—ฎ๐˜๐—ถ๐—ผ๐—ป๐˜€ ๐Ÿค– ๐—”๐—œ ๐—œ๐—ป๐˜๐—ฒ๐—ด๐—ฟ๐—ฎ๐˜๐—ถ๐—ผ๐—ป (NPC behavior, intelligent systems, automation) While I can work across web and mobile, my primary strength lies in building ๐—ถ๐—ป๐˜๐—ฒ๐—ฟ๐—ฎ๐—ฐ๐˜๐—ถ๐˜ƒ๐—ฒ, ๐—ฟ๐—ฒ๐—ฎ๐—น-๐˜๐—ถ๐—บ๐—ฒ, and ๐—ถ๐—บ๐—บ๐—ฒ๐—ฟ๐˜€๐—ถ๐˜ƒ๐—ฒ ๐—ฑ๐—ถ๐—ด๐—ถ๐˜๐—ฎ๐—น ๐—ฝ๐—ฟ๐—ผ๐—ฑ๐˜‚๐—ฐ๐˜๐˜€. ๐Ÿ”น ๐—ช๐—ต๐—ฎ๐˜ ๐—œ ๐——๐—ฒ๐—น๐—ถ๐˜ƒ๐—ฒ๐—ฟ? โžœ Game Development (2D/3D, Multiplayer, Physics-based systems, Gameplay mechanics, performance optimization) โžœ AR/VR/MR Applications (Training, Simulation, Visualization, Interactive Experiences) โžœ AI Integration (AI agents, smart NPCs, behavior systems, automation, LLM integrations) โžœ Real-time 3D Applications & Simulations โžœ Cross-platform builds (PC, Mobile, WebGL, VR devices) ๐Ÿ”น ๐—š๐—ฎ๐—บ๐—ฒ & ๐—ซ๐—ฅ ๐—˜๐˜…๐—ฝ๐—ฒ๐—ฟ๐˜๐—ถ๐˜€๐—ฒ โžœ Unity & Unreal Engine โžœ C++ & Blueprints (Unreal Engine) โžœ Multiplayer (Photon, Netcode, real-time sync) โžœ ARKit, ARCore, Vuforia โžœ Oculus Quest, Meta Quest 2 / Quest 3, Pico (Pico 4), Apple Vision Pro, Microsoft HoloLens, HTC Vive, Google Cardboard (hands-on development & testing) โžœ XR Interaction Toolkit, immersive UI/UX โžœ Performance optimization for real-time applications โžœ Gameplay systems, mechanics design & physics implementation ๐Ÿ”น ๐—”๐—œ & ๐—”๐—ฑ๐˜ƒ๐—ฎ๐—ป๐—ฐ๐—ฒ๐—ฑ ๐—ฆ๐˜†๐˜€๐˜๐—ฒ๐—บ๐˜€ โžœ OpenAI, Claude, Gemini integrations โžœ AI-driven gameplay systems & NPC logic โžœ RAG pipelines, vector search, intelligent assistants โžœ Computer Vision & OCR (integrated within XR and interactive apps) ๐Ÿ”น ๐—ฆ๐˜‚๐—ฝ๐—ฝ๐—ผ๐—ฟ๐˜๐—ถ๐—ป๐—ด ๐—ฆ๐—ธ๐—ถ๐—น๐—น๐˜€ โžœ Backend systems & APIs (Node.js, Python, .NET) โžœ Cloud & deployment (AWS, GCP, Azure) โžœ Web & mobile integrations for connected applications I focus on building smooth, scalable, and engaging experiences, with strong attention to gameplay feel, performance, and user interaction. Clear communication, clean architecture, and long-term reliability are part of every project I take on. If you're looking for someone who can build games, immersive XR applications, and AI-powered interactive systems, Iโ€™d be happy to collaborate. Letโ€™s connect. Thanks! ------------------------------------------------------------------------------------------------------------------------ ๐ŸŒŸ ๐†๐š๐ฆ๐ž ๐ƒ๐ž๐ฏ๐ž๐ฅ๐จ๐ฉ๐ฆ๐ž๐ง๐ญ: ๐”๐ง๐ข๐ญ๐ฒ ๐Ÿ‘๐ƒ / ๐”๐ง๐ซ๐ž๐š๐ฅ ๐„๐ง๐ ๐ข๐ง๐ž / ๐‚# / ๐‚++ / ๐๐ฅ๐ฎ๐ž๐ฉ๐ซ๐ข๐ง๐ญ๐ฌ / ๐Ÿ๐ƒ & ๐Ÿ‘๐ƒ ๐†๐š๐ฆ๐ž๐ฌ / ๐Œ๐ฎ๐ฅ๐ญ๐ข๐ฉ๐ฅ๐š๐ฒ๐ž๐ซ / ๐๐ก๐จ๐ญ๐จ๐ง / ๐๐ž๐ญ๐œ๐จ๐๐ž / ๐†๐š๐ฆ๐ž๐ฉ๐ฅ๐š๐ฒ ๐Œ๐ž๐œ๐ก๐š๐ง๐ข๐œ๐ฌ / ๐๐ก๐ฒ๐ฌ๐ข๐œ๐ฌ ๐’๐ฒ๐ฌ๐ญ๐ž๐ฆ๐ฌ / ๐†๐š๐ฆ๐ž ๐Ž๐ฉ๐ญ๐ข๐ฆ๐ข๐ณ๐š๐ญ๐ข๐จ๐ง / ๐‘๐ž๐š๐ฅ-๐ญ๐ข๐ฆ๐ž ๐‘๐ž๐ง๐๐ž๐ซ๐ข๐ง๐  ๐ŸŒŸ ๐—๐‘ (๐€๐‘ / ๐•๐‘ / ๐Œ๐‘): ๐€๐‘๐Š๐ข๐ญ / ๐€๐‘๐‚๐จ๐ซ๐ž / ๐•๐ฎ๐Ÿ๐จ๐ซ๐ข๐š / ๐Ž๐œ๐ฎ๐ฅ๐ฎ๐ฌ (๐๐ฎ๐ž๐ฌ๐ญ, ๐†๐จ) / ๐‡๐“๐‚ ๐•๐ข๐ฏ๐ž / ๐Œ๐ข๐ฑ๐ž๐ ๐‘๐ž๐š๐ฅ๐ข๐ญ๐ฒ (๐Œ๐‘) / ๐—๐‘ ๐ˆ๐ง๐ญ๐ž๐ซ๐š๐œ๐ญ๐ข๐จ๐ง ๐“๐จ๐จ๐ฅ๐ค๐ข๐ญ / ๐•๐‘ ๐ˆ๐ง๐ญ๐ž๐ซ๐š๐œ๐ญ๐ข๐จ๐ง ๐’๐ฒ๐ฌ๐ญ๐ž๐ฆ๐ฌ / ๐ˆ๐ฆ๐ฆ๐ž๐ซ๐ฌ๐ข๐ฏ๐ž ๐”๐ˆ/๐”๐— / ๐’๐ข๐ฆ๐ฎ๐ฅ๐š๐ญ๐ข๐จ๐ง ๐€๐ฉ๐ฉ๐ฌ ๐ŸŒŸ ๐€๐ˆ & ๐ˆ๐ง๐ญ๐ž๐ ๐ซ๐š๐ญ๐ข๐จ๐ง: ๐Ž๐ฉ๐ž๐ง๐€๐ˆ / ๐‚๐ก๐š๐ญ๐†๐๐“ / ๐‚๐ฅ๐š๐ฎ๐๐ž / ๐†๐ž๐ฆ๐ข๐ง๐ข / ๐€๐ˆ ๐€๐ ๐ž๐ง๐ญ๐ฌ / ๐๐๐‚ ๐€๐ˆ / ๐ˆ๐ง๐ญ๐ž๐ฅ๐ฅ๐ข๐ ๐ž๐ง๐ญ ๐๐ž๐ก๐š๐ฏ๐ข๐จ๐ซ ๐’๐ฒ๐ฌ๐ญ๐ž๐ฆ๐ฌ / ๐๐‹๐ / ๐‚๐จ๐ง๐ฏ๐ž๐ซ๐ฌ๐š๐ญ๐ข๐จ๐ง๐š๐ฅ ๐€๐ˆ / ๐๐ซ๐จ๐ฆ๐ฉ๐ญ ๐„๐ง๐ ๐ข๐ง๐ž๐ž๐ซ๐ข๐ง๐  / ๐‘๐€๐† / ๐‹๐š๐ง๐ ๐‚๐ก๐š๐ข๐ง / ๐‹๐ฅ๐š๐ฆ๐š๐ˆ๐ง๐๐ž๐ฑ / ๐•๐ž๐œ๐ญ๐จ๐ซ ๐ƒ๐š๐ญ๐š๐›๐š๐ฌ (๐๐ข๐ง๐ž๐œ๐จ๐ง๐ž, ๐…๐€๐ˆ๐’๐’, ๐–๐ž๐š๐ฏ๐ข๐š๐ญ๐ž) / ๐‚๐จ๐ฆ๐ฉ๐ฎ๐ญ๐ž๐ซ ๐•๐ข๐ฌ๐ข๐จ๐ง / ๐Ž๐‚๐‘ ๐ŸŒŸ ๐Ÿ‘๐ƒ & ๐•๐ข๐ฌ๐ฎ๐š๐ฅ๐ข๐ณ๐š๐ญ๐ข๐จ๐ง: ๐๐ฅ๐ž๐ง๐๐ž๐ซ / ๐Œ๐š๐ฒ๐š / ๐Ÿ‘๐ƒ ๐Œ๐จ๐๐ž๐ฅ๐ข๐ง๐  / ๐€๐ง๐ข๐ฆ๐š๐ญ๐ข๐จ๐ง / ๐‘๐ž๐š๐ฅ-๐ญ๐ข๐ฆ๐ž ๐‘๐ž๐ง๐๐ž๐ซ๐ข๐ง๐  / ๐ˆ๐ง๐ญ๐ž๐ซ๐š๐œ๐ญ๐ข๐ฏ๐ž ๐Ÿ‘๐ƒ ๐ŸŒŸ ๐๐š๐œ๐ค๐ž๐ง๐ & ๐‚๐ฅ๐จ๐ฎ๐ (๐’๐ฎ๐ฉ๐ฉ๐จ๐ซ๐ญ๐ข๐ง๐ ): ๐๐จ๐๐ž.๐ฃ๐ฌ / ๐๐ฒ๐ญ๐ก๐จ๐ง / ๐ƒ๐ฃ๐š๐ง๐ ๐จ / ๐…๐š๐ฌ๐ญ๐€๐๐ˆ / .๐๐„๐“ (๐‚#) / ๐‘๐„๐’๐“ / ๐†๐ซ๐š๐ฉ๐ก๐๐‹ / ๐Œ๐จ๐ง๐ ๐จ๐ƒ๐ / ๐๐จ๐ฌ๐ญ๐ ๐ซ๐ž๐’๐๐‹ / ๐Œ๐ฒ๐’๐๐‹ / ๐‘๐ž๐๐ข๐ฌ / ๐€๐–๐’ / ๐†๐‚๐ / ๐€๐ณ๐ฎ๐ซ๐ž / ๐ƒ๐จ๐œ๐ค๐ž๐ซ / ๐‚๐ˆ/๐‚๐ƒ ๐ŸŒŸ ๐‚๐ซ๐จ๐ฌ๐ฌ-๐๐ฅ๐š๐ญ๐Ÿ๐จ๐ซ๐ฆ & ๐ˆ๐ง๐ญ๐ž๐ ๐ซ๐š๐ญ๐ข๐จ๐ง๐ฌ: ๐๐‚ / ๐Œ๐จ๐›๐ข๐ฅ๐ž (๐ข๐Ž๐’, ๐€๐ง๐๐ซ๐จ๐ข๐) / ๐–๐ž๐›๐†๐‹ / ๐•๐‘ ๐ƒ๐ž๐ฏ๐ข๐œ๐ž๐ฌ / ๐’๐ญ๐ซ๐ข๐ฉ๐ž / ๐๐š๐ฒ๐๐š๐ฅ / ๐“๐ฐ๐ข๐ฅ๐ข๐จ / ๐’๐ž๐ง๐๐†๐ซ๐ข๐ / ๐†๐จ๐จ๐ ๐ฅ๐ž ๐Œ๐š๐ฉ๐ฌ ๐€๐๐ˆ ๐ŸŒŸ ๐๐จ-๐‚๐จ๐๐ž / ๐‘๐š๐ฉ๐ข๐ ๐Œ๐•๐ (๐Ž๐ฉ๐ญ๐ข๐จ๐ง๐š๐ฅ): ๐…๐ฅ๐ฎ๐ญ๐ญ๐ž๐ซ๐…๐ฅ๐จ๐ฐ / ๐๐ฎ๐›๐›๐ฅ๐ž ๐ข๐จ / ๐€๐ˆ-๐๐จ๐ฐ๐ž๐ซ๐ž๐ ๐๐ฎ๐ข๐ฅ๐๐ž๐ซ๐ฌ / ๐Œ๐•๐ ๐ƒ๐ž๐ฏ๐ž๐ฅ๐จ๐ฉ๐ฆ๐ž๐ง๐ญ

  • Mixed Reality
  • Virtual Reality
  • Android
  • Unity
  • Augmented Reality
  • 2D Game Art
  • 3D Modeling
  • Game Design
  • Game Development
  • Artificial Intelligence
  • iOS
  • Unreal Engine
  • 3D Model
  • ARKit
  • AR Foundation
  • Video Game
  • PC Game
  • Claude
  • OpenAI API
  • Animation
Abdullah M.

Lahore Cantt, Pakistan

$15/hr
5.0
18 jobs

If your VR training simulator, VR game, or AR app is lagging, causing motion sickness, or failing to deliver real user engagement: youโ€™re not alone. Many XR projects break down due to poor performance on Meta Quest, weak interaction design, or lack of real-world usability, which leads to wasted time, budget overruns, and unusable builds. What you need is a solution that is optimized, scalable, and actually works in real-world environments: not just a demo. Proven Results (15+ Years Experience) โ€ข 15+ years building Unity, VR, AR, and real-time interactive applications โ€ข Developed multiple VR training simulators (crane, forklift, industrial workflows) used for practical training โ€ข Delivered high-performance VR apps optimized for Meta Quest & standalone VR (stable FPS, low latency) โ€ข Built VR games and interactive experiences with smooth gameplay systems and physics-based interactions โ€ข Created AR apps and VR tours for product visualization, training, and real estate use What You Get (Clear Deliverables & Process) Your project is handled with a structured, outcome-focused approach to ensure it performs correctly from day one: โ€ข Clear breakdown of your use case (training, game, AR app, or VR tour) โ€ข Development of production-ready Unity XR application (not prototype-level work) โ€ข Focus on smooth performance, user comfort, and intuitive interactions โ€ข Optimization for Meta Quest, PC VR, and mobile AR devices โ€ข Clean, scalable architecture so your project can expand without rebuilding โ€ข Final delivery that is ready for deployment, testing, or client demonstration XR Development & Immersive Solutions VR Development & VR Training โ€ข Meta Quest, Oculus, HTC Vive, SteamVR, PC VR โ€ข VR training simulations (industrial, safety, healthcare, education) โ€ข Machine simulations (crane, forklift, heavy equipment) โ€ข Scenario-based training environments โ€ข Physics-based interactions and realistic systems โ€ข Hand tracking, controllers, locomotion systems โ€ข Performance optimization for standalone VR VR Games Development โ€ข Single-player and multiplayer VR games โ€ข Gameplay systems, mechanics, and interaction design โ€ข Physics systems and environment interactions โ€ข Smooth performance and VR comfort optimization โ€ข Cross-platform VR builds AR App Development โ€ข ARKit and ARCore applications โ€ข Marker-based and markerless AR โ€ข Mobile AR apps (Android & iOS) โ€ข Product visualization and interactive demos โ€ข AR user experience design VR Tours & Visualization โ€ข Architectural VR walkthroughs โ€ข Real estate VR tours โ€ข Industrial facility visualization โ€ข Interactive navigation systems โ€ข Real-time lighting optimization Technical Stack Unity 3D (URP / HDRP) C# Programming OpenXR, Oculus SDK, SteamVR XR Interaction Toolkit ARKit, ARCore Custom interaction systems Shader Graph, VFX, Animation Systems Firebase, PlayFab, REST APIs Git, GitHub, GitLab Blender, Photoshop Jira, Trello, Slack Why This Works for Your Project โ€ข Built specifically for real-world XR use (training, games, enterprise) โ€ข Strong focus on performance, stability, and usability โ€ข Experience across VR training, VR games, AR apps, and VR tours โ€ข Clean and maintainable code for long-term scalability โ€ข Clear communication and structured delivery process โ€ข Fast prototyping and efficient execution Recent Work Examples โ€ข Industrial VR training simulator with real-world workflows โ€ข Physics-based VR game with immersive interaction systems โ€ข AR product visualization application โ€ข Architectural VR tour with optimized navigation โ€ข Multiplayer VR gameplay prototype If your goal is to build a VR training simulator, VR game, AR app, or VR tour that runs smoothly and delivers real results, this is where your project moves forward. Click โ€œInvite to Jobโ€, share your idea, and get a clear execution plan for your XR project.

  • AR & VR
  • AR & VR Development
  • AR & VR Applications
  • ARCore
  • Simulation Game
  • 4D Simulation
  • Simulation Software
  • Game Development
  • Unity
  • C#
  • Blender
  • Photoshoot
  • Illustration
  • 3D Art
  • 2D Art
  • 3D Animation
  • 2D Animation
  • Computer Graphics
  • Meta Quest
Ananth S.

Madurai, India

$7/hr
4.9
11 jobs

As a mechatronics engineer, I specialize in creating digital twins, blending my expertise in various fields to deliver comprehensive solutions. My key strengths include: **Proficiency in Unity**: I excel in developing immersive 3D environments using Unity, which is crucial for visualizing and interacting with digital twins. **Expertise in MATLAB and Machine Learning**: My background in MATLAB allows me to implement advanced machine learning algorithms, enhancing the predictive and analytical capabilities of digital twins. **Experience in AR and VR**: I create engaging augmented and virtual reality experiences, providing users with interactive and immersive ways to interact with digital twins. By combining these skills, I am uniquely positioned to design and develop sophisticated digital twin solutions that offer real-time monitoring, predictive analytics, and interactive visualization.

  • Mixed Reality
  • Augmented Reality
  • Unity
  • Cloud Database
  • Machine Learning
  • Internet of Things
Yevgeniy M.

Tashkent, Uzbekistan

$20/hr
5.0
1 jobs

I create high-quality real-time 3D environments and VR-ready scenes in Unreal Engine 5. I focus on building environments that look great and run smoothly in real-time applications and VR (Meta Quest). What I can help you with: โ€ข Game environments and level design โ€ข VR scene setup and optimization (Meta Quest ready) โ€ข 3D assets (props and environments) โ€ข Lighting, materials, and scene composition โ€ข Performance optimization for real-time โ€ข Full pipeline: modeling โ†’ texturing โ†’ Unreal integration I work with Unreal Engine 5 (Blueprints), Maya, and Substance Painter. I have hands-on experience building and shipping VR projects, so I understand real production constraints: performance, usability, and player experience. If you need someone who can turn your idea into a clean, optimized, and working scene โ€” Iโ€™m ready to help.

  • AR & VR
  • Augmented Reality
  • Game Art
  • Unreal Engine
  • Autodesk Maya
  • Substance Painter
  • 3D Modeling
  • 3D Animation
  • Character Animation
  • Environmental Design
  • Game Development
  • Level Design
  • 3D Texturing
Subhradeep C.

Toronto, Canada

$75/hr
5.0
26 jobs

Share with me your vision and I will turn it into a delightful reality. A Top Rated Plus Unity developer, 100% Job Success score, over 2500+ hours tracked, raised in the world of retro video games and evolving software, who excels in the art of creatively solving the most complex situations with the most simple and elegant solutions. 12+ years as C# Unity developer, implementing 2d and 3d projects from start to finish, focusing thoroughly on quality and usability 4 years of Engineering experience and training to handle the most complicated scenario. My proactive and continuous support towards maintenance is a bonus. Delivering high performance is the utmost goal. I provide the following : Virtual Reality Application and Game Development. BIM and CAD based systems in Unity and Standalone. Training Facility simulation. Industrial manufacturing systems. IOT interfacing applications. Multiplayer based games and application development also Smart Contract and Blockchain. Web Based VR application and games.

  • Augmented Reality
  • Android
  • Virtual Reality
  • Unity
  • App Development
  • Game Development
  • WebGL
  • Engineering Simulation
  • Blockchain Development
Zeus Justine C.

Quezon City, Philippines

$13/hr
5.0
31 jobs

Hi, I'm Zeus!โšก๐ŸŽฎ 8+ Years in 3D Art & Development | 8th Wall Developer | Roblox | Matterport I build captivating worlds and interactive objects for Augmented Reality ๐Ÿ•ถ๏ธ and Virtual Reality ๐Ÿฅฝ. From initial concept to final deployment, I craft optimized, high-quality 3D experiences that engage users and bring ideas to life. โœจ My Core Expertise: ๐Ÿงฉ End-to-End 3D Pipeline: Modeling, UV Unwrapping, PBR Texturing (Substance Painter), Lighting, and Optimization. ๐ŸŽฏ AR/VR & Metaverse Development: Proficient in Unity and Unreal Engine for creating immersive environments. Expertise in environment setup, lighting, and baking. ๐Ÿ“ฑ Platform Deployment: Expert in preparing 3D assets for Web, Mobile AR, E-commerce (GLTF/GLB), and setting up 3D VR scenes in Unity. ๐Ÿ—๏ธ Architectural Visualization & Photogrammetry: Transforming real-world spaces and objects into interactive digital experiences. Optimization and Retopology of scanned models. ๐ŸŽฎ Roblox 3D Modeling: Experience in modeling for Roblox. History of working in a studio. ๐Ÿ’ก What I Deliver: Highly optimized 3D models for smooth AR/VR performance. Interactive scenes and user interfaces for immersive environments. Ready-to-use GLB/GLTF files for web, apps, and social media filters. Let's connect and build the next dimension together! ๐Ÿš€

  • AR & VR Development
  • 3D Modeling
  • 3D Rendering
  • 3D Texturing & Lighting
  • Autodesk 3ds Max
  • Substance Painter
  • Blender
  • Unity
  • Adobe Photoshop
  • SketchUp
  • Unreal Engine
  • CAD
  • Game Development
  • Photogrammetry

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