Hire the Best Mixed Reality Professionals

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Justin N.

Orlando, Florida

$30/hr
5.0
3 jobs

I am a Technical Artist and XR Developer with four years of experience in creating immersive experiences that bridge the gap between art and technology. My expertise lies in object-oriented programming, master shaders, and optimizing workflows for artists and programmers. I have contributed to AAA game development and developed AR simulations for military training, working alongside industry leaders. My skills in 3D modeling, programming, texturing, and tools enable me to solve complex technical challenges effectively. I thrive on collaboration and innovation, seeking opportunities that allow me to push the boundaries of XR technology. Whether remote or onsite, I am ready to bring creative and technical solutions to your projects. Letโ€™s connect and transform your ideas into reality.

  • Game Art
  • AR & VR
  • Video Game
  • Game Design
  • Unreal Engine
  • 3D Modeling
  • Autodesk Maya
  • Game
Dmitry K.

Belgrade, Serbia

$70/hr
4.9
22 jobs

I build across Unity, native AR (iOS/Android), WebAR, and 3D reconstruction pipelines using Gaussian Splatting. My work spans from immersive XR applications to generative AI workflows that turn raw footage into production-ready 3D assets. Skills: - Unity, C#, ARKit, ARCore, Vuforia, SparkAR, Immersal - 3D Gaussian Splatting, Colmap, OpenCV, photogrammetry - ComfyUI, SD, Flux, Wan, Minimax, LTX, Hunyuan3D, generative AI pipelines - Authentication, database, and cloud storage (AWS EC2, S3) - Geolocation solutions: 3D maps, search, navigation - Unity ML-Agents for AI-driven features - Shader-based visual effects and particle systems I've worked across enterprise XR deployments, consumer-facing mixed reality applications, and independent AI/3D research, often owning a project end to end: from architecture and backend infrastructure to the final user-facing experience. This includes building multiplayer sync with Photon Fusion, indoor AR navigation with real-time spatial positioning, custom AWS cloud infrastructure for enterprise clients, leading technical direction for small dev teams, and building generative AI pipelines from scratch. I work as a full-stack developer: I own a project from architecture to deployment, including backend, infrastructure, and integration, not just the front-facing feature. That said, I'm equally comfortable joining an existing team and working on specific features or integrations alongside your developers. I analyze requirements thoroughly and propose the most efficient path forward, whether that's a complete solution or a focused piece of a larger project. All the best!

  • Mixed Reality
  • Generative AI
  • Computer Vision
  • Machine Learning
  • Augmented Reality
  • Virtual Reality
  • Unity
  • AR Application
  • Python
  • C#
  • JavaScript
  • AI Code Generator
  • AI Content Creation
  • ARCore
  • ARKit
  • 3D Design
  • Photogrammetry
  • OpenCV
  • WebGL
  • CAD Software
Paramjot S.

Dubai, United Arab Emirates

$25/hr
4.9
46 jobs

๐—ง๐—ผ๐—ฝ ๐—ฅ๐—ฎ๐˜๐—ฒ๐—ฑ ๐—š๐—ฎ๐—บ๐—ฒ ๐——๐—ฒ๐˜ƒ๐—ฒ๐—น๐—ผ๐—ฝ๐—ฒ๐—ฟ | ๐—”๐—ฅ/๐—ฉ๐—ฅ/๐— ๐—ฅ (๐—ซ๐—ฅ) ๐—ฆ๐—ฝ๐—ฒ๐—ฐ๐—ถ๐—ฎ๐—น๐—ถ๐˜€๐˜ | ๐—”๐—œ ๐—ฆ๐—ผ๐—น๐˜‚๐˜๐—ถ๐—ผ๐—ป๐˜€ | ๐Ÿญ๐Ÿฌ+ ๐—ฌ๐—ฒ๐—ฎ๐—ฟ๐˜€ | ๐Ÿญ๐Ÿฌ๐Ÿฌ% ๐—๐—ผ๐—ฏ ๐—ฆ๐˜‚๐—ฐ๐—ฐ๐—ฒ๐˜€๐˜€ Hello, Iโ€™m a ๐—š๐—ฎ๐—บ๐—ฒ ๐——๐—ฒ๐˜ƒ๐—ฒ๐—น๐—ผ๐—ฝ๐—ฒ๐—ฟ specializing in ๐—”๐—ฅ/๐—ฉ๐—ฅ/๐— ๐—ฅ (๐—ซ๐—ฅ) ๐—ฒ๐˜…๐—ฝ๐—ฒ๐—ฟ๐—ถ๐—ฒ๐—ป๐—ฐ๐—ฒ๐˜€, with strong expertise in ๐—”๐—œ-๐—ฝ๐—ผ๐˜„๐—ฒ๐—ฟ๐—ฒ๐—ฑ ๐˜€๐˜†๐˜€๐˜๐—ฒ๐—บ๐˜€ and ๐—ถ๐—ป๐˜๐—ฒ๐—ฟ๐—ฎ๐—ฐ๐˜๐—ถ๐˜ƒ๐—ฒ ๐Ÿฏ๐—— ๐—ฎ๐—ฝ๐—ฝ๐—น๐—ถ๐—ฐ๐—ฎ๐˜๐—ถ๐—ผ๐—ป๐˜€. I help startups and businesses build ๐—ต๐—ถ๐—ด๐—ต-๐—ฝ๐—ฒ๐—ฟ๐—ณ๐—ผ๐—ฟ๐—บ๐—ฎ๐—ป๐—ฐ๐—ฒ ๐—ด๐—ฎ๐—บ๐—ฒ๐˜€, ๐˜€๐—ถ๐—บ๐˜‚๐—น๐—ฎ๐˜๐—ถ๐—ผ๐—ป๐˜€, and ๐—ถ๐—บ๐—บ๐—ฒ๐—ฟ๐˜€๐—ถ๐˜ƒ๐—ฒ ๐—ฎ๐—ฝ๐—ฝ๐—น๐—ถ๐—ฐ๐—ฎ๐˜๐—ถ๐—ผ๐—ป๐˜€ from concept through deployment. My core focus is on: ๐ŸŽฎ ๐—š๐—ฎ๐—บ๐—ฒ ๐——๐—ฒ๐˜ƒ๐—ฒ๐—น๐—ผ๐—ฝ๐—บ๐—ฒ๐—ป๐˜ (2D/3D, Multiplayer, Gameplay Mechanics, Physics Systems) ๐Ÿฅฝ ๐—”๐—ฅ/๐—ฉ๐—ฅ/๐— ๐—ฅ (๐—ซ๐—ฅ) ๐—˜๐˜…๐—ฝ๐—ฒ๐—ฟ๐—ถ๐—ฒ๐—ป๐—ฐ๐—ฒ๐˜€ & ๐—”๐—ฝ๐—ฝ๐—น๐—ถ๐—ฐ๐—ฎ๐˜๐—ถ๐—ผ๐—ป๐˜€ ๐Ÿค– ๐—”๐—œ ๐—œ๐—ป๐˜๐—ฒ๐—ด๐—ฟ๐—ฎ๐˜๐—ถ๐—ผ๐—ป (NPC behavior, intelligent systems, automation) While I can work across web and mobile, my primary strength lies in building ๐—ถ๐—ป๐˜๐—ฒ๐—ฟ๐—ฎ๐—ฐ๐˜๐—ถ๐˜ƒ๐—ฒ, ๐—ฟ๐—ฒ๐—ฎ๐—น-๐˜๐—ถ๐—บ๐—ฒ, and ๐—ถ๐—บ๐—บ๐—ฒ๐—ฟ๐˜€๐—ถ๐˜ƒ๐—ฒ ๐—ฑ๐—ถ๐—ด๐—ถ๐˜๐—ฎ๐—น ๐—ฝ๐—ฟ๐—ผ๐—ฑ๐˜‚๐—ฐ๐˜๐˜€. ๐Ÿ”น ๐—ช๐—ต๐—ฎ๐˜ ๐—œ ๐——๐—ฒ๐—น๐—ถ๐˜ƒ๐—ฒ๐—ฟ? โžœ Game Development (2D/3D, Multiplayer, Physics-based systems, Gameplay mechanics, performance optimization) โžœ AR/VR/MR Applications (Training, Simulation, Visualization, Interactive Experiences) โžœ AI Integration (AI agents, smart NPCs, behavior systems, automation, LLM integrations) โžœ Real-time 3D Applications & Simulations โžœ Cross-platform builds (PC, Mobile, WebGL, VR devices) ๐Ÿ”น ๐—š๐—ฎ๐—บ๐—ฒ & ๐—ซ๐—ฅ ๐—˜๐˜…๐—ฝ๐—ฒ๐—ฟ๐˜๐—ถ๐˜€๐—ฒ โžœ Unity & Unreal Engine โžœ C++ & Blueprints (Unreal Engine) โžœ Multiplayer (Photon, Netcode, real-time sync) โžœ ARKit, ARCore, Vuforia โžœ Oculus Quest, Meta Quest 2 / Quest 3, Pico (Pico 4), Apple Vision Pro, Microsoft HoloLens, HTC Vive, Google Cardboard (hands-on development & testing) โžœ XR Interaction Toolkit, immersive UI/UX โžœ Performance optimization for real-time applications โžœ Gameplay systems, mechanics design & physics implementation ๐Ÿ”น ๐—”๐—œ & ๐—”๐—ฑ๐˜ƒ๐—ฎ๐—ป๐—ฐ๐—ฒ๐—ฑ ๐—ฆ๐˜†๐˜€๐˜๐—ฒ๐—บ๐˜€ โžœ OpenAI, Claude, Gemini integrations โžœ AI-driven gameplay systems & NPC logic โžœ RAG pipelines, vector search, intelligent assistants โžœ Computer Vision & OCR (integrated within XR and interactive apps) ๐Ÿ”น ๐—ฆ๐˜‚๐—ฝ๐—ฝ๐—ผ๐—ฟ๐˜๐—ถ๐—ป๐—ด ๐—ฆ๐—ธ๐—ถ๐—น๐—น๐˜€ โžœ Backend systems & APIs (Node.js, Python, .NET) โžœ Cloud & deployment (AWS, GCP, Azure) โžœ Web & mobile integrations for connected applications I focus on building smooth, scalable, and engaging experiences, with strong attention to gameplay feel, performance, and user interaction. Clear communication, clean architecture, and long-term reliability are part of every project I take on. If you're looking for someone who can build games, immersive XR applications, and AI-powered interactive systems, Iโ€™d be happy to collaborate. Letโ€™s connect. Thanks! ------------------------------------------------------------------------------------------------------------------------ ๐ŸŒŸ ๐†๐š๐ฆ๐ž ๐ƒ๐ž๐ฏ๐ž๐ฅ๐จ๐ฉ๐ฆ๐ž๐ง๐ญ: ๐”๐ง๐ข๐ญ๐ฒ ๐Ÿ‘๐ƒ / ๐”๐ง๐ซ๐ž๐š๐ฅ ๐„๐ง๐ ๐ข๐ง๐ž / ๐‚# / ๐‚++ / ๐๐ฅ๐ฎ๐ž๐ฉ๐ซ๐ข๐ง๐ญ๐ฌ / ๐Ÿ๐ƒ & ๐Ÿ‘๐ƒ ๐†๐š๐ฆ๐ž๐ฌ / ๐Œ๐ฎ๐ฅ๐ญ๐ข๐ฉ๐ฅ๐š๐ฒ๐ž๐ซ / ๐๐ก๐จ๐ญ๐จ๐ง / ๐๐ž๐ญ๐œ๐จ๐๐ž / ๐†๐š๐ฆ๐ž๐ฉ๐ฅ๐š๐ฒ ๐Œ๐ž๐œ๐ก๐š๐ง๐ข๐œ๐ฌ / ๐๐ก๐ฒ๐ฌ๐ข๐œ๐ฌ ๐’๐ฒ๐ฌ๐ญ๐ž๐ฆ๐ฌ / ๐†๐š๐ฆ๐ž ๐Ž๐ฉ๐ญ๐ข๐ฆ๐ข๐ณ๐š๐ญ๐ข๐จ๐ง / ๐‘๐ž๐š๐ฅ-๐ญ๐ข๐ฆ๐ž ๐‘๐ž๐ง๐๐ž๐ซ๐ข๐ง๐  ๐ŸŒŸ ๐—๐‘ (๐€๐‘ / ๐•๐‘ / ๐Œ๐‘): ๐€๐‘๐Š๐ข๐ญ / ๐€๐‘๐‚๐จ๐ซ๐ž / ๐•๐ฎ๐Ÿ๐จ๐ซ๐ข๐š / ๐Ž๐œ๐ฎ๐ฅ๐ฎ๐ฌ (๐๐ฎ๐ž๐ฌ๐ญ, ๐†๐จ) / ๐‡๐“๐‚ ๐•๐ข๐ฏ๐ž / ๐Œ๐ข๐ฑ๐ž๐ ๐‘๐ž๐š๐ฅ๐ข๐ญ๐ฒ (๐Œ๐‘) / ๐—๐‘ ๐ˆ๐ง๐ญ๐ž๐ซ๐š๐œ๐ญ๐ข๐จ๐ง ๐“๐จ๐จ๐ฅ๐ค๐ข๐ญ / ๐•๐‘ ๐ˆ๐ง๐ญ๐ž๐ซ๐š๐œ๐ญ๐ข๐จ๐ง ๐’๐ฒ๐ฌ๐ญ๐ž๐ฆ๐ฌ / ๐ˆ๐ฆ๐ฆ๐ž๐ซ๐ฌ๐ข๐ฏ๐ž ๐”๐ˆ/๐”๐— / ๐’๐ข๐ฆ๐ฎ๐ฅ๐š๐ญ๐ข๐จ๐ง ๐€๐ฉ๐ฉ๐ฌ ๐ŸŒŸ ๐€๐ˆ & ๐ˆ๐ง๐ญ๐ž๐ ๐ซ๐š๐ญ๐ข๐จ๐ง: ๐Ž๐ฉ๐ž๐ง๐€๐ˆ / ๐‚๐ก๐š๐ญ๐†๐๐“ / ๐‚๐ฅ๐š๐ฎ๐๐ž / ๐†๐ž๐ฆ๐ข๐ง๐ข / ๐€๐ˆ ๐€๐ ๐ž๐ง๐ญ๐ฌ / ๐๐๐‚ ๐€๐ˆ / ๐ˆ๐ง๐ญ๐ž๐ฅ๐ฅ๐ข๐ ๐ž๐ง๐ญ ๐๐ž๐ก๐š๐ฏ๐ข๐จ๐ซ ๐’๐ฒ๐ฌ๐ญ๐ž๐ฆ๐ฌ / ๐๐‹๐ / ๐‚๐จ๐ง๐ฏ๐ž๐ซ๐ฌ๐š๐ญ๐ข๐จ๐ง๐š๐ฅ ๐€๐ˆ / ๐๐ซ๐จ๐ฆ๐ฉ๐ญ ๐„๐ง๐ ๐ข๐ง๐ž๐ž๐ซ๐ข๐ง๐  / ๐‘๐€๐† / ๐‹๐š๐ง๐ ๐‚๐ก๐š๐ข๐ง / ๐‹๐ฅ๐š๐ฆ๐š๐ˆ๐ง๐๐ž๐ฑ / ๐•๐ž๐œ๐ญ๐จ๐ซ ๐ƒ๐š๐ญ๐š๐›๐š๐ฌ (๐๐ข๐ง๐ž๐œ๐จ๐ง๐ž, ๐…๐€๐ˆ๐’๐’, ๐–๐ž๐š๐ฏ๐ข๐š๐ญ๐ž) / ๐‚๐จ๐ฆ๐ฉ๐ฎ๐ญ๐ž๐ซ ๐•๐ข๐ฌ๐ข๐จ๐ง / ๐Ž๐‚๐‘ ๐ŸŒŸ ๐Ÿ‘๐ƒ & ๐•๐ข๐ฌ๐ฎ๐š๐ฅ๐ข๐ณ๐š๐ญ๐ข๐จ๐ง: ๐๐ฅ๐ž๐ง๐๐ž๐ซ / ๐Œ๐š๐ฒ๐š / ๐Ÿ‘๐ƒ ๐Œ๐จ๐๐ž๐ฅ๐ข๐ง๐  / ๐€๐ง๐ข๐ฆ๐š๐ญ๐ข๐จ๐ง / ๐‘๐ž๐š๐ฅ-๐ญ๐ข๐ฆ๐ž ๐‘๐ž๐ง๐๐ž๐ซ๐ข๐ง๐  / ๐ˆ๐ง๐ญ๐ž๐ซ๐š๐œ๐ญ๐ข๐ฏ๐ž ๐Ÿ‘๐ƒ ๐ŸŒŸ ๐๐š๐œ๐ค๐ž๐ง๐ & ๐‚๐ฅ๐จ๐ฎ๐ (๐’๐ฎ๐ฉ๐ฉ๐จ๐ซ๐ญ๐ข๐ง๐ ): ๐๐จ๐๐ž.๐ฃ๐ฌ / ๐๐ฒ๐ญ๐ก๐จ๐ง / ๐ƒ๐ฃ๐š๐ง๐ ๐จ / ๐…๐š๐ฌ๐ญ๐€๐๐ˆ / .๐๐„๐“ (๐‚#) / ๐‘๐„๐’๐“ / ๐†๐ซ๐š๐ฉ๐ก๐๐‹ / ๐Œ๐จ๐ง๐ ๐จ๐ƒ๐ / ๐๐จ๐ฌ๐ญ๐ ๐ซ๐ž๐’๐๐‹ / ๐Œ๐ฒ๐’๐๐‹ / ๐‘๐ž๐๐ข๐ฌ / ๐€๐–๐’ / ๐†๐‚๐ / ๐€๐ณ๐ฎ๐ซ๐ž / ๐ƒ๐จ๐œ๐ค๐ž๐ซ / ๐‚๐ˆ/๐‚๐ƒ ๐ŸŒŸ ๐‚๐ซ๐จ๐ฌ๐ฌ-๐๐ฅ๐š๐ญ๐Ÿ๐จ๐ซ๐ฆ & ๐ˆ๐ง๐ญ๐ž๐ ๐ซ๐š๐ญ๐ข๐จ๐ง๐ฌ: ๐๐‚ / ๐Œ๐จ๐›๐ข๐ฅ๐ž (๐ข๐Ž๐’, ๐€๐ง๐๐ซ๐จ๐ข๐) / ๐–๐ž๐›๐†๐‹ / ๐•๐‘ ๐ƒ๐ž๐ฏ๐ข๐œ๐ž๐ฌ / ๐’๐ญ๐ซ๐ข๐ฉ๐ž / ๐๐š๐ฒ๐๐š๐ฅ / ๐“๐ฐ๐ข๐ฅ๐ข๐จ / ๐’๐ž๐ง๐๐†๐ซ๐ข๐ / ๐†๐จ๐จ๐ ๐ฅ๐ž ๐Œ๐š๐ฉ๐ฌ ๐€๐๐ˆ ๐ŸŒŸ ๐๐จ-๐‚๐จ๐๐ž / ๐‘๐š๐ฉ๐ข๐ ๐Œ๐•๐ (๐Ž๐ฉ๐ญ๐ข๐จ๐ง๐š๐ฅ): ๐…๐ฅ๐ฎ๐ญ๐ญ๐ž๐ซ๐…๐ฅ๐จ๐ฐ / ๐๐ฎ๐›๐›๐ฅ๐ž ๐ข๐จ / ๐€๐ˆ-๐๐จ๐ฐ๐ž๐ซ๐ž๐ ๐๐ฎ๐ข๐ฅ๐๐ž๐ซ๐ฌ / ๐Œ๐•๐ ๐ƒ๐ž๐ฏ๐ž๐ฅ๐จ๐ฉ๐ฆ๐ž๐ง๐ญ

  • Mixed Reality
  • Virtual Reality
  • Android
  • Unity
  • Augmented Reality
  • iOS
  • Unreal Engine
  • ARKit
  • Video Game
  • OpenAI API
  • 2D Game Art
  • 3D Modeling
  • Game Design
  • Game Development
  • Artificial Intelligence
  • 3D Model
  • AR Foundation
  • PC Game
  • Claude
  • Animation
Toby D.

Las Vegas, Nevada

$100/hr
5.0
5 jobs

Iโ€™m a multidisciplinary creative blending cinematography, drone piloting, advanced VFX, and AI-driven art into cinematic experiences that captivate. From helping build the original Xbox to directing projects for filmmakers like Albert Pyun and delivering pitch trailers for Netflix, I bring a rare mix of technical depth and visual storytelling. I specialize in cutting-edge 3D toolsโ€”photogrammetry, digital twins, Gaussian splatting, 3D scanning, and custom AI art generationโ€”including my own Stable Diffusion server for high-res visuals. Whether it's reconstructing real-world environments or building fully virtual productions in Unreal Engine, I thrive at the bleeding edge where creativity meets tech. Iโ€™ve led projects ranging from virtual productions with drone-sourced 3D assets, to documentary-style filming in off-road motorsports, to sound design, music scoring, and post-production polish using DaVinci Resolve, Ableton Live, and more. On Upwork, Iโ€™m here to partner with visionary clients seeking immersive visuals, AI-enhanced workflows, and boundary-pushing content. Whether you're building a brand experience, need photoreal virtual sets, or want cinematic storytelling that sticksโ€”letโ€™s bring it to life.

  • Drone
  • Matterport
  • Film & Video
  • Visual Effects
  • Video Editing & Production
  • Drone Videography
  • Unreal Engine
  • Photogrammetry
  • Photography
  • Cinematography
  • Multimedia Design
  • 3D Scanning
  • 3D Floor Plan
  • Audio & Music Software
  • Video Commercial
Zubair A.

Aurora, Illinois

$35/hr
4.6
115 jobs

I build ๐Ÿ‘๐ƒ ๐š๐ง๐ข๐ฆ๐š๐ญ๐ข๐จ๐ง๐ฌ, ๐”๐ง๐ข๐ญ๐ฒ ๐ ๐š๐ฆ๐ž๐ฌ, ๐€๐‘/๐•๐‘ ๐ž๐ฑ๐ฉ๐ž๐ซ๐ข๐ž๐ง๐œ๐ž๐ฌ, ๐ฌ๐ข๐ฆ๐ฎ๐ฅ๐š๐ญ๐ข๐จ๐ง๐ฌ, ๐š๐ง๐ ๐ซ๐ž๐š๐ฅ-๐ญ๐ข๐ฆ๐ž ๐ข๐ง๐ญ๐ž๐ซ๐š๐œ๐ญ๐ข๐ฏ๐ž ๐š๐ฉ๐ฉ๐ฅ๐ข๐œ๐š๐ญ๐ข๐จ๐ง๐ฌ where creativity and gameplay logic work together, because a game should not only look good, it should actually feel good to play. ๐ŸŽฎ My strength is simple: Iโ€™m not just a 3D Artist, and Iโ€™m not just a Game Developer. Iโ€™m a mix of both, the creative side that understands cinematic visuals, animation, lighting, camera movement, environments, and visual storytelling, and the technical side that understands Unity, gameplay logic, C# scripting, optimization, performance, and interactive systems. With 8+ years of hands-on experience Iโ€™ve learned how to balance creative direction with technical execution so the final result looks polished, performs smoothly, and actually makes sense for the user. ๐ŸŽฅ ๐Ÿ‘๐ƒ ๐€๐ง๐ข๐ฆ๐š๐ญ๐ข๐จ๐ง & ๐•๐ข๐ฌ๐ฎ๐š๐ฅ๐ฌ Cinematic scenes, product animations, character/object animation, environment design, lighting, rendering, scene composition, camera movement, and visual polish. ๐ŸŽฎ ๐†๐š๐ฆ๐ž ๐ƒ๐ž๐ฏ๐ž๐ฅ๐จ๐ฉ๐ฆ๐ž๐ง๐ญ Unity development, gameplay mechanics, game logic, C# scripting, player controls, UI systems, mobile games, PC games, WebGL builds, bug fixing, and optimization. ๐Ÿฅฝ ๐€๐‘/๐•๐‘ & ๐’๐ข๐ฆ๐ฎ๐ฅ๐š๐ญ๐ข๐จ๐ง๐ฌ Interactive training apps, VR experiences, AR demos, real-time simulations, product configurators, digital twin-style experiences, and immersive 3D applications. What makes me different is that I donโ€™t just throw assets into a scene and hope for a โ€œwow.โ€ I think about motion, timing, user experience, gameplay feel, performance, and how the final product will actually be used. So whether you need 3D animation, Unity game development, gameplay logic, AR/VR, simulations, interactive apps, or real-time 3D environments, I can help you build something polished, playable, optimized, and ready for real users. ๐‹๐ž๐ญโ€™๐ฌ ๐œ๐ซ๐ž๐š๐ญ๐ž ๐š ๐ ๐š๐ฆ๐ž ๐จ๐ซ ๐Ÿ‘๐ƒ ๐ž๐ฑ๐ฉ๐ž๐ซ๐ข๐ž๐ง๐œ๐ž ๐ญ๐ก๐š๐ญ ๐ฅ๐จ๐จ๐ค๐ฌ ๐ฉ๐ซ๐ž๐ฆ๐ข๐ฎ๐ฆ, ๐Ÿ๐ž๐ž๐ฅ๐ฌ ๐ฌ๐ฆ๐จ๐จ๐ญ๐ก, ๐š๐ง๐ ๐ฐ๐จ๐ซ๐ค๐ฌ ๐ญ๐ก๐ž ๐ฐ๐š๐ฒ ๐ข๐ญ ๐ฌ๐ก๐จ๐ฎ๐ฅ๐.๐Ÿš€

  • 3D Modeling
  • 3D Animation
  • 3D Product Animation
  • 3D Architectural Visualization
  • Architectural Rendering
  • 3D Walkthrough Animation
  • 3D Design
  • 3D Product Rendering
  • Photorealistic Rendering
  • Mobile Game Development
  • Unity
  • C#
  • Three.js
  • WebGL
  • Game Development
  • Unreal Engine
  • 3D Texturing & Lighting
Sharafudeen I.

Lagos, Nigeria

$3/hr
5.0
3 jobs

Need a reliable editor who can turn your approved briefs, scripts, raw UGC, and product footage into fresh, test-ready Meta ad creativesโ€”without slowing down your media buyers or creative strategists? Iโ€™m a Performance Creative Video Editor focused on Meta-first, direct-response ad production for performance marketing agencies and physical-product DTC brands. I transform supplied creative inputs into organised, launch-ready paid-social ads and meaningful variations built for creative testing. What I can create: โ€ข Meta, Facebook, Instagram, and TikTok video ads โ€ข UGC-style, testimonial, product-demo, and problem-solution ads โ€ข Hook, opening, body, and CTA variations โ€ข Direct-response ad iterations โ€ข Captions and text overlays โ€ข B-roll integration and sound design โ€ข Basic motion graphics โ€ข AI-assisted visuals where appropriate โ€ข 9:16, 4:5, and 1:1 platform formats โ€ข Clearly labelled and organised creative delivery My focus is not simply making videos look attractive. I structure each edit around the approved brief, customer problem, product benefit, hook, pacing, proof, and call to actionโ€”while keeping every variation clear and purposeful. I work best with agencies and brands that already have a creative brief, script, raw footage, product assets, or reference ads and need dependable production capacity to keep their creative-testing pipeline moving. Have a concept or raw footage ready? Send me the brief, assets, required formats, and number of variations, and Iโ€™ll help you turn them into polished, launch-ready ad creatives.

  • Video Editing
  • Video Advertising
  • Video Post-Editing
  • Social Media Video
  • Video Production
  • Animation
  • Adobe Premiere Pro
  • Adobe After Effects
  • CapCut
  • Motion Graphics
  • Facebook Advertising
  • TikTok Ad
  • AI-Generated Video
  • Short Video Ad
  • Video Commercial

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Don't just take our word for it

What does a Mixed Reality freelancer do?

A mixed reality freelancer builds interactive applications that blend digital content with the physical world using extended reality runtimes and application programming interfaces. This developer writes code to handle spatial tracking, user input, and rendering loops so virtual objects respond accurately to real-world movement and gestures. They configure game engines to support specific hardware capabilities and manage session states across different mixed reality devices. The work requires precise integration of software libraries to create seamless experiences where users can manipulate digital assets as if they were physically present.

  • Implement core mixed reality features by writing scripts that process hand tracking, eye gaze, and controller input within an engine like Unity or Unreal. The developer connects these inputs to visual elements so users can grab, move, or interact with virtual objects in three-dimensional space. This process involves managing the render loop and ensuring frame rates remain stable to prevent motion sickness during use.
  • Integrate OpenXR standards to ensure the application runs on multiple mixed reality headsets without requiring separate codebases for each device. The freelancer configures platform-specific settings and manages runtime extensions to access unique hardware sensors or display capabilities. This approach allows the same project to deploy across various supported devices while maintaining consistent performance and interaction models.
  • Test the application directly on target hardware to identify tracking errors, latency issues, or visual artifacts that do not appear in standard desktop simulations. The developer iterates on the code based on this physical validation, fixing bugs related to spatial anchoring or collision detection. They also prepare documentation that outlines build steps and configuration requirements so clients can reproduce the deployment process on their own equipment.

How to hire a Mixed Reality freelancer on Upwork

Step 1: Post a job

Define your mixed reality project requirements clearly to attract qualified developers. Use the Job Post Generator powered by Umaโ„ข, Upwork's Mindful AI to draft a precise description in seconds. Describe your needs in a few sentences and Uma drafts a job post for the role. You can write a new post, update a saved draft, or reuse an existing post.

  • Specify the target hardware platforms and required OpenXR compatibility to ensure broad device support.
  • List the game engine preference, such as Unity or Unreal, for seamless integration with your existing pipeline.
  • Detail the specific spatial interaction features, like hand tracking or gesture recognition, needed for the user experience.

Step 2: Evaluate candidates

Review portfolios for deployed mixed reality applications that demonstrate technical depth and user-centric design. Uma can run instant video interviews and build shortlists with side-by-side comparisons to speed up your selection process.

  • Look for source code samples that show clean implementation of XR APIs and session state management.
  • Check for documentation that explains build steps and configuration for specific mixed reality headsets.
  • Verify test results or case studies that highlight performance optimization on target devices.

Step 3: Interview your top choices

Discuss technical approaches to rendering loops and input handling to gauge problem-solving skills. Interviews can be scheduled and conducted within Upwork Messages with an immediate transcript and summary after each one.

  • Ask how they handle latency issues during complex spatial interactions to maintain user comfort.
  • Request examples of debugging strategies used when testing on physical hardware versus emulators.
  • Explore their experience with integrating third-party assets into the mixed reality environment.

Step 4: Agree on scope and begin work

Set clear milestones for prototype delivery and headset validation to track progress effectively. Use Upwork Messages and the contract workroom for communication and project management, plus identity verification, payment protection, hourly tracking, and project funds for security.

  • Define deliverables such as working application builds and configured scene files for each milestone.
  • Establish a testing protocol that requires validation on specific mixed reality devices before approval.
  • Agree on a code repository structure that supports collaborative development and version control.

Upwork is not affiliated with and does not sponsor or endorse any of the tools or services discussed in this article. These tools and services are provided only as potential options, and each reader and company should take the time needed to adequately analyze and determine the tools or services that would best fit their specific needs and situation.

The rates and information provided in this article are based on current data and industry sources available at the time of publication. Freelance rates can vary depending on factors such as experience, location, project scope, and market conditions. Readers are encouraged to conduct their own research to confirm current rates and trends, as this information may change over time.

How much does hiring a Mixed Reality freelancer cost?

$500-$1,500 per project is a typical range for focused Mixed Reality freelancer work. Final pricing depends on scope, technical complexity, required integrations, source-material quality, revision needs, and the freelancer's experience level.

MR prototype development

$500-$1,200/project

Entry-level to mid-level
  • Basic MR application with core interaction features
  • Engine project files integrating OpenXR support
  • Validation results from headset testing sessions

Spatial interaction implementation

$1,200-$2,500/project

Mid-level
  • Configured gesture and input handling logic
  • MR content assets loaded into XR session runtime
  • Platform-specific settings for target MR hardware

OpenXR integration

$2,500-$4,500/project

Mid-level to senior-level
  • OpenXR application objects managing session state
  • Optimized rendering pipeline for MR device output
  • Compiled application targeting multiple XR runtimes

Multi-device deployment

$4,500-$7,000/project

Senior-level
  • Tested MR behavior across supported headset models
  • Profiled and optimized frame rates for smooth playback
  • Final build artifacts ready for device installation

Custom MR application

$7,000-$12,000/project

Expert-level
  • Complete MR experience with advanced spatial features
  • Build instructions and configuration guides for hardware
  • Bug fix commits and update strategy for future releases

Frequently asked questions

Is hiring a Mixed Reality freelancer worth it?

For most businesses, yes: hiring a Mixed Reality freelancer is worthwhile. These specialists build and integrate mixed reality applications using XR runtimes and APIs across VR, AR, and MR devices. You gain access to specific expertise in OpenXR and game engines without maintaining a full-time team for specialized hardware testing.

How do I evaluate Mixed Reality freelancer candidates?

Look for candidates who demonstrate experience with OpenXR integration and specific game engines like Unity or Unreal. Ask them to describe how they manage session state changes and render loops for target headsets. A strong candidate will share source code that configures platform-specific settings and includes documentation for building and running the application on actual MR hardware.

What tools do Mixed Reality freelancers use?

Mixed Reality freelancers primarily use OpenXR as the standard API to target multiple hardware platforms. They develop within game engines such as Unity or Unreal and utilize device runtimes to test and validate their builds on specific headsets.

What deliverables should I expect from a Mixed Reality project?

You should receive a working MR application or prototype that deploys directly to your target XR devices. The freelancer will also submit the source code with OpenXR features integrated, along with documentation detailing the build steps and configuration required for your specific hardware.