Industrial designer who turns product concepts into manufacturable CAD and photoreal 3D, from first sketch to production-ready files and the renders that sell them. 90% + Job Success across 29 projects in consumer hardware, robotics, and product design.
Most clients hire one freelancer to design the product, another to model it for manufacturing, and a third to render or animate it. The result is wasted time, version mismatches, and visuals that don't match the real geometry. I do all three in one pipeline, so the design that gets rendered is the same design that gets built.
What I do:
Industrial & product design. Concept development, form exploration, surfacing, and ergonomics, with design-for-manufacturing (DFM) and design-for-assembly (DFA) built in from the start. I design products that look right and that a factory can actually produce at cost.
3D CAD modeling. Parametric, production-ready models in SolidWorks, Fusion 360, and AutoCAD. Clean feature trees, proper tolerances, sheet-metal and injection-molding-ready parts, assemblies, and full technical drawings (DXF, STEP, IGES, STL) ready for CNC, 3D printing, or tooling.
Photoreal rendering & product visualization. Marketing-grade product renders, lifestyle shots, and material studies using physically-based rendering. The kind of visuals that win Kickstarter and Indiegogo campaigns, fill a product page, or close an investor pitch.
3D animation. Turntables, exploded assembly animations, mechanism and how-it-works walkthroughs, and product reveal animations in Blender, for marketing, manuals, and crowdfunding videos.
Industries I work in: consumer products, hardware startups, robotics, industrial equipment, medical devices, and electronics enclosures.
Why clients keep rehiring me:
One point of contact across the whole pipeline. No translation loss between the engineer and the artist, because they're the same person.
Manufacturing-ready output, not just pretty pictures. I'm a mechanical engineer by training, so the geometry holds up when it reaches the factory.
Clear scope and communication. Fixed-scope projects, milestone-based delivery, and honest timelines. You always know where the project stands.
How I work: I take projects fixed-scope with 50% upfront, break the work into clear milestones, and deliver source files plus exports in the formats you need. Whether you're a startup founder taking a product from napkin sketch to first prototype, or an established brand that needs a stalled design pushed to production and visualized, I can take it the whole way.
Tools I use daily: SolidWorks, Autodesk Fusion 360, AutoCAD, Blender, KeyShot-grade physically-based rendering, Adobe Photoshop, and Illustrator.
Tell me what you're building, your target manufacturing process, and your deadline, and I'll tell you exactly how I'd approach it, what it costs, and how long it takes.
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