Hire the Best UV Mapping Specialists in Barcelona, ES
Barcelona, Spain
3D Environment Artist I am a Technical 3D Artist specialized in creating high-fidelity assets and immersive environments. With a strong focus on photorealism and technical precision, I manage the complete production pipeline—from initial blocking and high-poly modeling to advanced texturing, professional lighting, and final rendering. My goal is to deliver "production-ready" assets that meet the highest industry standards, ensuring clean topology and optimized UV layouts for seamless integration into your projects. What I do best: Hard Surface Modeling: Expert in high-complexity assets, including high-end automotive design and detailed mechanical props. Environment Creation: Development of photorealistic interior and exterior scenes with a deep understanding of scale and composition. PBR Texturing: Creating realistic, data-driven materials using Substance Painter to achieve lifelike surfaces. Lighting & Rendering: Mastery of Arnold to create cinematic lighting setups that bring every detail to life.
- 3D Design
- 3D Modeling
- Product Design
- Environmental Design
- 3D Art
- 3D Game Art
- 3D Lighting
- Autodesk Maya
- Substance Painter
- Arnold
- 3D Rendering
- 3D Texturing
- 3D Texturing & Lighting
Barcelona, Spain
With over 7 years of professional experience, I am a versatile 3D Artist specializing in organic and hard-surface modeling, high-precision sculpting, and production-ready 3D assets. I have extensive expertise in 3D printing, including detailed sculpting for both artistic and technical applications, as well as medical-grade models when required. My work spans character and creature creation, product design, architectural visualization, and functional prototypes, always delivered with clean topology, proper optimization, and attention to printability. I combine strong artistic skills with technical precision, adapting quickly to different project needs while maintaining high quality and efficiency. Software Proficiency 3ds Max Blender Maya ZBrush Substance Painter Marvelous Designer Mari Adobe Photoshop Unity & Unreal Engine Marmoset Toolbag After Effects Core Technical Skills Advanced human anatomy knowledge and organic modeling High-detail sculpting optimized for 3D printing Hard-surface modeling and complex asset creation Clean retopology, UV mapping, and mesh optimization Realistic texturing and material development Cloth simulation Professional lighting and rendering Post-processing and color matching Model preparation for 3D printing (manifold, wall thickness, support-ready) Whether you need highly detailed characters, props, product prototypes, architectural assets, or precise 3D printed models (including medical applications), I deliver polished, production-ready results that meet your exact specifications. I’m committed to quality, clear communication, and exceeding expectations on every project. Let’s bring your ideas to life with precision and professionalism!
- UV Mapping
- 3D Modeling
- Autodesk Maya
- 3D Design
- Autodesk 3ds Max
- Character Design
- 3D Clothing Design
- MarvelousDesigner
- Substance Painter
- Clothing
- 3D Game Art
- 3D Art
- 3D Sculpting
- 3D Printing
- Pixologic Zbrush
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