Hire the Best VR Developers
in Canada
Mascouche, Canada
Hi, I’m Louis Charles! I am a Game/Level Design graduate and a Senior Unreal Engine Developer specializing in VR development, with expertise in both Unreal Engine 4 and 5. I bring a strong background in simulation, interactive training, and gamified VR experiences, with hands-on experience in agile scrum practices and team management. I recently served as a Senior VR Developer for KaleidoscopeXR, where I focused on medical simulation projects that required a deep understanding of immersive interactions and procedural design. My work includes developing the Caregiver VR Dementia module, which simulated symptoms like hallucinations to enhance caregiver empathy, as well as the Case Western University Medical Helicopter Pre-flight Check, a comprehensive training simulation for emergency response. Notable Projects: Aries VR (2022) – Lead Developer for Quest VR Flight Instruction State Street Bank VR Experience (2021-2022) – Lead Developer, presented on Valve Index at Exchange: An ETF Experience in Miami Neverboard (2020-2021) – VR Technical Designer for Oculus Quest, a social VR board game platform, released in September 2021 Unending (2020-2021) – Game Designer/Team Lead/Producer on a VR project (cancelled) Winner - Global Game Jam 2020 with Step 9 (see Portfolio) I’m available for exciting new projects, whether they involve VR training, interactive content, or game prototyping. If you’re looking for a developer who can bring immersive, high-quality VR experiences to life, let’s connect—I’d be thrilled to help make your vision a reality!
- Virtual Reality
- Game Design
- UnrealScript
- Management Skills
- Game Design Document
- Agile Software Development
- Game Development
- Unreal Engine
- Bug Fix
- Game Consultation
- AI Development
- AI Bot
Barrie, Canada
Senior Unity Developer with 5+ years of experience delivering 15+ mobile, WebGL, and XR applications from concept to release. I build clean, well-structured gameplay systems that stay stable as projects grow. I focus on core systems and performance, so new features can be added without breaking what’s already working. WHAT I CAN HELP WITH • Gameplay systems - progression, UI, save/load, input • Multiplayer - Photon (PUN/Fusion), Netcode, matchmaking, session management • Cross-platform builds - iOS, Android, WebGL, Quest, Pico • Performance optimization - profiling & real device tuning (60+ FPS targets) • Custom editor tools - reducing repetitive setup time by ~60% • Backend integrations - Firebase, AWS, Unity Gaming Services WHAT YOU GET • Tested and optimized on target devices • Clean structure, so new features don’t break existing systems • Code that stays manageable as the project grows • Clear communication and realistic estimates • Organized Unity projects that other developers can easily work with SPECIALIZED EXPERIENCE Architecture & Systems Design I structure Unity projects so new features can be added without breaking existing systems. Clean setup from the start means fewer refactors later. Mobile & XR Performance Shipped 10+ VR apps (Quest/Pico) and optimized builds to maintain stable frame rates on target hardware, not just in the editor. Multiplayer & Online Features Integrated multiplayer functionality, authentication flows, and persistent data systems to keep sessions stable and player data reliable. UI & Game Systems Implementation Built scalable UI and gameplay systems that work consistently across different screen sizes, aspect ratios, and platforms. RESULTS • Delivered 15+ applications across mobile, WebGL, and XR • Shipped 10+ VR apps for Quest and Pico • Built real-time tracking and session systems used in production • Created internal tools that reduced content setup time by ~60% • Led core system and UI architecture on cross-functional teams COMMON PROJECT TYPES • “Add multiplayer to my game.” • “Improve performance on mobile/VR.” • “Fix project structure before adding more features.” • “Build core systems properly from the start.” • “Connect Unity to Firebase or other backend services.” • “Build a quick prototype to validate a game idea.” If you need structured Unity development with long-term stability and predictable delivery, feel free to reach out.
- Augmented Reality
- Mixed Reality
- Virtual Reality
- Unity
- C#
- Git
- Game Development
- Multiplayer
- Photon Unity Networking
- Game Design
- WebGL
- Performance Optimization
Toronto, Canada
Share with me your vision and I will turn it into a delightful reality. A Top Rated Plus Unity developer, 100% Job Success score, over 2500+ hours tracked, raised in the world of retro video games and evolving software, who excels in the art of creatively solving the most complex situations with the most simple and elegant solutions. 12+ years as C# Unity developer, implementing 2d and 3d projects from start to finish, focusing thoroughly on quality and usability 4 years of Engineering experience and training to handle the most complicated scenario. My proactive and continuous support towards maintenance is a bonus. Delivering high performance is the utmost goal. I provide the following : Virtual Reality Application and Game Development. BIM and CAD based systems in Unity and Standalone. Training Facility simulation. Industrial manufacturing systems. IOT interfacing applications. Multiplayer based games and application development also Smart Contract and Blockchain. Web Based VR application and games.
- Augmented Reality
- Virtual Reality
- Android
- Unity
- App Development
- Game Development
- WebGL
- Engineering Simulation
- Blockchain Development
Abbotsford, Canada
🏆 TOP RATED PLUS 🏅 CERTIFIED VR CREATOR 🏅 100 % JOB SUCCESS I am a Fullstack Developer experienced in AR/VR Development and Game Development. I write clean and well documented code. Over 10 years of development experience. and making Mobile, VR, and Web apps. I am also an author at SitePoint, which is a popular web development platform for other developers. I currently develop games and Virtual Reality apps (got to be ready for the next big party!). I use Unity3d & Unreal Engine for developing games and other 3D projects. I have a couple of certifications on Unity and C#. I have developed for Apple Vision Pro, HTC Vive and Oculus Quest 1,2 and 3. Besides coding, I like meta learning and reading and neuroscience. I also write voraciously (well at-least I'd like to think so)! With me you will get a responsible developer, who can finish tasks on time and communicates well. I also care about your business and where it's headed, and focus on building long term relationships.
- AR & VR Applications
- AR & VR Development
- ARKit
- AR & VR
- Augmented Reality
- Virtual Reality
- VR Application
- Unity
- AR Filters & Lenses
- Phaser
- Three.js
- AR Application
- Game Development
- Simulation Software
- AR Foundation
Vancouver, Canada
Le-Roy is a seasoned technology leader with a track record of delivering software solutions across security, construction, mixed reality, and video games. He’s passionate about crafting software that feels exceptional; an approach recognized through Apple feature placements and exclusive invitations from Google and Unity.
- Augmented Reality
- Mixed Reality
- Virtual Reality
- Game Design
- Unity
- Web Development
- Android
- 3D Architectural Visualization
- Meta Quest
- .NET Framework
- Windows Forms
- JavaScript
- HTML
- WebGL
- Prototyping
Ottawa, Canada
I have shipped 20+ Unity projects across mobile, VR, console, and PC, and led full-cycle development from prototype to release. I build complete, production-ready Unity games and VR applications that ship on time, run reliably, and follow clean architecture. My background spans mobile games, VR training simulations, and console development, with a strong focus on predictable delivery and long-term maintainability. I have been developing games and simulations since 2013 and working exclusively with Unity since 2018. My experience includes VR training platforms for Transfr, large mobile titles for Playgendary and Pearson, and console development at Snowed In Studios. What I usually help clients with a) Full game production from idea to launch b) Core gameplay systems and architectural foundations c) VR development for Meta Quest and Magic Leap d) Mobile development with performance and memory optimization e) Project rescue, refactoring, and bringing prototypes to a shippable state f) Technical leadership, code reviews, and team guidance Strengths a) Senior-level C# and Unity expertise b) Strong understanding of gameplay programming and interaction systems c) Ability to take ownership of full features or entire projects d) Reliable communication and structured, predictable work e) Deep experience integrating SDKs, analytics, IAP, ads, backends, and multiplayer frameworks f) Proven ability to ship stable releases under real deadlines Platforms and Technologies Unity, C#, VR (Meta Quest, Magic Leap), Mobile (iOS, Android), Console, Photon Fusion and PUN, Unity XR Interaction Toolkit, Addressables, Optimization tools, CI, JIRA, Git. If you are looking for a senior Unity developer who can take ownership, deliver high-quality results, and communicate clearly, I would be happy to discuss your project.
- Augmented Reality
- Virtual Reality
- Unity
- C#
- Game Development
- Mobile Game Development
- Software Architecture
- Software Debugging
- Performance Optimization
- Meta Quest
- Magic Leap
- Xbox
- Android App Development
- iOS Development
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