After Effects / Lottie Animator Needed for Modular Customizable Bee Character System
Worldwide
We are building a mobile app with a customizable animated bee mascot. Users will be able to equip wearable items like hats, belts, glasses, watches, ties, shoes, wings, bracelets, and other accessories. We need every bee animation built properly in Adobe After Effects and exported as Lottie JSON using Bodymovin. This is not a PNG-to-JSON conversion job. PNG auto-tracing or converting a flat image into JSON will not work for this project because the app needs to swap wearable items into specific named slots at runtime. Core Requirement Every bee animation must be built in After Effects as separate layers for each body part. This includes: * Body * Wings * Hands * Antenna These should be animated base layers. In addition, each animation must include empty or clearly named placeholder layers/slots for wearable items, including: * Hat * Belt * Glasses * Watch * Bracelet * Tie * Shoes * Flower * Any other wearable/accessory slot needed The designer should animate only the base bee parts for each mood/stage. The app will later swap the user’s equipped wearables into the named slots at runtime. Each mood/stage needs its own After Effects composition exported as Lottie JSON through Bodymovin. Animations / Stages Needed We need the following bee animation files: 1. Sad Bee 2. Mood / Stage 2 3. Mood / Stage 3 4. Mood / Stage 4 5. Mood / Stage 5 6. Mood / Stage 6 7. Mood / Stage 7 8. Wardrobe / Shop Pose Each animation must be created as its own AE composition and exported as its own Lottie JSON file. Canvas Requirements Every animation must use: * 2048×2048 canvas * Transparent background * Same canvas size across all files * Same layer naming system across all files * Same layer stack order across all files Do not use different canvas sizes for different animations. Required Layer Structure The bee should not be delivered as one flattened “full bee” image. Each file must have clean separate layers, with consistent names across every mood/stage. Required base layers in every file: * Body * Basic_Wing * Hand * Basic_Antenna Required wearable/placeholder layers: * Hat * Belt * Glasses * Bracelet * Watch * Tie * Shoes * Flower Required Layer Stack Order Please use this exact order from bottom to top: 1. Background 2. Wings 3. Body 4. Belt 5. Hand 6. Glasses 7. Bracelet 8. Watch 9. Tie 10. Antenna 11. Hat 12. Shoes 13. Flower The same stack order must be used across all animations so the app can swap items reliably. Anchor Point Requirements Anchor points must be correctly placed in After Effects so wearable items attach naturally to the bee. Examples: * Wings should attach near the bee’s back/shoulder * Hat should attach to the head * Belt should attach to the waist * Shoes should attach to the feet * Watch and bracelet should attach to the wrist/hand * Antenna should attach to the head Accessories should look attached to the bee, not pasted randomly on top. Final Deliverables Please deliver: * After Effects source files * Bodymovin-exported Lottie JSON files * Preview PNGs for each animation * Organized folders for each mood/stage * Transparent 2048×2048 canvas * Clean layer names * Same layer names across all moods/stages * Same layer stack order across all moods/stages Important Notes Please do not apply if you only know how to auto-convert PNGs into JSON. We do not want: * Auto-traced PNG files * One merged “full bee” layer * One flattened character image * Generic JSON that is not exported from Bodymovin * Different layer names across stages * Different canvas sizes across stages * Missing After Effects source files We need a clean modular After Effects + Lottie setup that works for a customizable mobile app character system.
$25.00
Fixed-price- ExpertExperience Level
- Remote Job
- One-time projectProject Type
Skills and Expertise
Activity on this job
- Proposals:Less than 5
- Last viewed by client:4 weeks ago
- Hires:1
- Interviewing:3
- Invites sent:6
- Unanswered invites:2
About the client
- USALittle Elm 2:15 PM
- $2K total spent23 hires, 3 active
- 96 hours
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