Unreal Engine Technical Artist — VR Trainer Application

Posted last week

Only freelancers located in the U.S. may apply.U.S. located freelancers only

Summary

1. Project Overview The Technical Artist will provide Unreal Engine technical art, optimization, lighting, materials, and VR deployment support for a VR trainer application developed by Inhance Digital. This project largely revolves around large vehicle interiors and/or exteriors, with the goal of training users how to interact with, operate, inspect, or become familiar with vehicle systems in a safe and secure virtual environment. Due to the nature of the project and client requirements, the Technical Artist must be a U.S. citizen. The primary project platform is Meta Quest 3. However, it’s a bonus if the Technical Artist also has experience building on additional VR/XR platforms such as HTC VR headsets and Samsung Galaxy XR. The primary objective is to prepare, optimize, and support Unreal Engine scenes, assets, materials, lighting, and builds for real-time VR use. The Technical Artist will work under the guidance of Inhance Digital’s Art Director, Technical Lead, and/or Project Lead to ensure that the project meets visual, technical, performance, and platform requirements. 2. Scope of Work The scope of work includes, but is not limited to, the following: • Optimizing Unreal Engine scenes for VR performance • Optimizing VR assets, including geometry, textures, shaders, materials, and draw calls • Reviewing and improving asset performance for headset deployment • Creating, adjusting, and optimizing Unreal Engine materials for VR use • Setting up and optimizing lighting for real-time VR environments • Creating and troubleshooting baked lighting and lightmaps where appropriate • Supporting scene look development, color grading, exposure, and visual consistency • Optimizing scenes to meet target frame-rate requirements, typically 60–90 FPS depending on project requirements • Building and testing Unreal Engine projects for Meta Quest 3 • Ideally supporting builds for additional VR/XR platforms such as HTC VR headsets and Samsung Galaxy XR when applicable • Deploying builds to local headset hardware for testing and review • Play testing builds on headset hardware to identify visual, performance, interaction, and quality issues • Diagnosing and addressing performance issues related to lighting, materials, shaders, asset complexity, texture memory, scene setup, and rendering cost • Organizing Unreal Engine project files, folders, materials, assets, and levels according to best practices • Implementing requested revisions and addressing feedback within the agreed scope The Technical Artist should be familiar with the headset development process and capable of creating local builds, deploying to Meta Quest 3, and reviewing the experience directly in headset for quality assurance. Experience with HTC VR headsets and Samsung Galaxy XR is preferred but not the primary requirement for this project. Notes: • Base models, textures, references, Unreal Engine projects, and design direction will be provided by Inhance Digital as needed. • The Technical Artist is expected to use their own workstation and supported headset hardware unless otherwise agreed in writing. 3. Deliverables The Technical Artist will deliver: • Optimized Unreal Engine scenes suitable for Meta Quest 3 deployment • Optimized assets, geometry, textures, shaders, materials, and lighting setups • Baked lighting and lightmap adjustments where appropriate for the project • Clean and organized Unreal Engine project content ready for production use • Platform-ready builds or build support for Meta Quest 3 • Preferred support for additional VR/XR platforms such as HTC VR headsets and Samsung Galaxy XR when applicable • Performance-focused updates intended to help the project meet target frame-rate requirements • Notes or documentation outlining major optimization steps, known issues, or platform-specific considerations when applicable Delivery Method: • All work will be delivered via GitHub and pushed to our Git repository. • Technical Artist will push updates directly via the Git repository. All deliverables are subject to review and approval by Inhance Digital. 4. Timeline • Start Date: Upon contract initiation • End Date: Upon completion and final approval • Target Completion: To be determined by Inhance Digital based on project schedule Project milestones, review dates, and delivery targets may be adjusted as needed by Inhance Digital based on production requirements, client feedback, and overall project scope. 5. Compensation & Hours • Hourly Rate: $TBD • Maximum Hours: 80 hours, unless otherwise approved in writing • The Technical Artist will track and submit hours weekly via Upwork or another approved time-tracking method as agreed with Inhance Digital • Payment will be made based on approved hours Any work exceeding the maximum hours or expanding the scope requires prior written approval from Inhance Digital.

  • More than 30 hrs/week
    Hourly
  • 6+ months
    Duration
  • Intermediate
    Experience Level
  • Remote Job
  • Ongoing project
    Project Type

Contract-to-hire opportunity

This lets talent know that this job could become full time.
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Skills and Expertise
Mandatory skills
Unreal Engine
Virtual Reality
Activity on this job
  • Proposals:5 to 10
  • Last viewed by client:yesterday
  • Interviewing:
    1
  • Invites sent:
    0
  • Unanswered invites:
    0
About the client
Member since Oct 5, 2021
  • United States
    West Hollywood5:40 PM
  • $224K total spent
    50 hires, 3 active
  • 3,691 hours

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