3DS Max Modeller: Real-Time Urban Environments
Worldwide
Urban CGI Digital Planning integrates behavioural science and innovative CGI-enabled planning technology into major infrastructure programmes. By embedding planning teams directly into delivery programmes, we bridge the gap between design intent and operational execution, addressing issues like delays, budget overruns, and underperformance. With a focus on real-time simulations, AI-enhanced predictive modelling, and strategic communication, we ensure seamless stakeholder engagement and operational integration. For over 25 years, we have partnered with projects in sectors such as transport, energy, and urban development across Denmark, the UK, and Australia. We're seeking a specialist 3DS Max Modeller with a unique hybrid skill set: game development real-time environment expertise combined with civil engineering or infrastructure background. You'll be responsible for creating large-scale, architecturally accurate urban environments for real-time Unreal Engine pipelines. This is NOT a generic architectural visualisation role—it's a production role that demands both technical game-dev optimisation AND deep understanding of infrastructure, urban planning, and civil engineering principles. What You'll Do Model detailed, large-scale urban environments (buildings, streets, infrastructure, landscapes, modular asset systems) Deliver clean, optimised 3DS Max assets optimised for Unreal Engine real-time workflows Ensure architectural accuracy, realistic proportions, and infrastructure coherence Understand and implement city layout, traffic flow, infrastructure systems, and urban planning principles Meet strict performance budgets while maintaining visual quality and realism Collaborate with lighting, animation, and Unreal teams to deliver cinematic, production-ready environments Work independently within production deadlines Essential Qualifications 5+ years 3DS Max experience, specialising in urban/architectural/environmental modelling Game development background: proven experience building large-scale city environments for real-time engines (Unreal Engine, Unity, or similar) Civil engineering or infrastructure visualisation background: strong understanding of urban planning, infrastructure systems, construction principles, and architectural accuracy Expert-level understanding of Unreal Engine optimisation (LOD systems, draw calls, asset preparation) Strong topology, UV workflow, and texel density knowledge Portfolio demonstrating large-scale city environments (game projects, visualisation, or infrastructure renders) Ability to work efficiently as an independent contractor on production timelines Desirable Skills Unreal Engine C++ or Blueprints experience V-Ray or equivalent rendering for look development Python scripting for 3DS Max workflow automation Crowd simulation tools (e.g., Anima, Golaem) Infrastructure/BIM/CAD background (Revit, AutoCAD) Real-time GIS data integration Performance optimisation across large scenes or asset libraries Open only to freelancers, not to agency.
- More than 30 hrs/weekHourly
- 6+ monthsDuration
- ExpertExperience Level
$15.00
-
$30.00
Hourly- Remote Job
- Ongoing projectProject Type
Skills and Expertise
Activity on this job
- Proposals:5 to 10
- Interviewing:0
- Invites sent:0
- Unanswered invites:0
About the client
- AustraliaLondon6:43 PM
- $79K total spent42 hires, 9 active
- 11,043 hours
- Tech & ITMid-sized company (10-99 people)
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