Music Composition Jobs

91 were found based on your criteria {{ paging.total|number:0 }} were found based on your criteria

show all
  • Hourly ({{ jobTypeController.getFacetCount("0")|number:0}})
  • Fixed Price ({{ jobTypeController.getFacetCount("1")|number:0}})
Fixed-Price - Entry Level ($) - Est. Budget: $25 - Posted
I am looking for a custom meditation music. Not complicated and I must be able to loop it. So the total length would be 30 minutes X 6 loops for a 3 hours meditation. Must be able to send a sample before doing the whole 30 min so we can approve the style. Here is an example : https://www.youtube.com/watch?v=j_XvqwnGDko We want to make sure it's not a copy, you would have to make it from scratch. We prefer fix cost and if the job is done properly I will have more to be done like this. Hope to work with you soon ! Gab
Skills: Musical composition Audio Design Audio Editing Audio Mixing
Fixed-Price - Intermediate ($$) - Est. Budget: $500 - Posted
Hi, I'm searching for a sound designer who can create musics and sounds for my video game that will be released on PC, iOS and Android. I would appreciate if you already created musics for video games and if you're a gamer too :) (and if you like Super Mario Bros and Prince of Persia). The main theme of the video game is the ancient Egypt. The Game Title is : King of Egypt - The Sceptre of Thoth. You can see a boss fight in my video game here: https://www.youtube.com/watch?v=6IzyHnjSNEc&feature=youtu.be (If you want to create only musics or only sounds, please tell me and I will create one job for musics and one for sounds) 1) I need 5 musics: - 1 Level Music (looped music, can be 1 minute) - 1 Boss Level Music : about the composition, I'd like the New World Symphony - 4th Movement (looped music) https://www.youtube.com/watch?v=p9OBf8f55tU - 1 peaceful Music: this music is played after the hero killed the boss (looped music, can be 1 minute) - 1 Music: this music is played when the hero enters the eagle eye mode (looped music, can be 30 seconds) - 1 Congratulation Music when the hero finished a level (not looped and not more than 10 seconds) 2) Hero Sounds - 2 Step Sounds when the hero runs - 1 Sound when the hero hits an enemy. I'd like this sound like the one in Zelda Wind Waker. An example here from 1:03 : https://www.youtube.com/watch?v=U4pOpQ9qcJY - 1 Sound when the hero throws a stone - 1 Sound when the hero throws a Kamehameha (Yes there is Kamehameha in that game!) - 1 Sound when the hero gets a coin - 1 Sound when the hero gets a life potion - 1 Sound when the hero enters a portal - 1 Sound when the hero gets a new experience level - 1 Sound when the hero is hurt 4) Boss Levels Sounds : - 1 Rain sound (looped) - 1 Storm Sound (looped) - 1 Lightning Sound (looped) - 1 Wind Sound (looped) - 1 Volcano Sound - 1 Cave Sound (looped) - 1 Jungle Sound (looped) 5) Boss Sounds : - 1 Sound when the boss is hurt - 1 Sound when the boss attack with his weapon - 1 Sound when the boss launches a fire ball - 1 Explosion Sound
Skills: Musical composition Audio Design Audio Post Production Music
Fixed-Price - Entry Level ($) - Est. Budget: $15 - Posted
Hello, we are looking for a native Indonesian person who will be able to adapat English to Indonesian translation of song. To make the lyrics smooth and adapt to the music - we will sent a demo. We look for a perosn who is tranalator but also has some experience in a song wrtting or music business. Thank you! Anna
Skills: Musical composition Compositing English Guitar Composition
Fixed-Price - Expert ($$$) - Est. Budget: $200 - Posted
We would like you to compose and finish 3 different types for music for use as background music in our videos for use on the web & social media. All 3 pieces of music should be minimum 3 minutes long. The music styles should be: 1. Laid back lounge style music. Cool, jazzy feeling. Not too interuptive. 2. Loung style a medium up beat. 3. Super slow instrumental ultra cool feel good style. Please send some examples of music you have composed. No MUZAK type of music. Must be truly cool and inspiring. The right must be transferred to us. Looking forward to hearing from you.
Skills: Musical composition
Fixed-Price - Entry Level ($) - Est. Budget: $15 - Posted
TASK - GUITARIST WITH KEYNOTE - POWERPOINT SKILLS Create images using provided keynote templates "No animations required at this stage" All images are made neck templates - dots - colour codes all done You are basically moving graphics around keynote to create appropriate image and saving as PDF files which you provide to me See attachment - YOU NEED KNOWLEDGE OF Caged Chord System Chords Major Scales MUST SIGN A DISCLOSURE NOT TO DISTRIBUTE IMAGES OR USE IN ANY WAY Would prefer someone trustworthy looking for long term working relationship Phillipines workers welcome :)
Skills: Musical composition Adobe Photoshop Graphic design Guitar Composition
Fixed-Price - Intermediate ($$) - Est. Budget: $130 - Posted
I need a Python programmer and musician to generate chord voicings for any stringed instrument with a default setting for 6-string guitar in standard tuning. Your inputs will be: 1) The open string tuning for an instrument for each string eg [E,A,D,G,B,E] for 6-string guitar. 2) The key or root note for the chord eg "A" 3) The Chord Type eg "m7b5" I will provide is a list of 130 or so chord names and their intervals in Chords3.csv file. Your task is to generate as many different combinations of positions as you can for every chord, between a given set of frets. The space in which you should generate these chords should be from fret 0 - 17. There are however some limits to the number of frets a human can stretch to hold a chord, which is 5-7 frets, with it being more difficult to stretch far near the neck (low fret numbers) and easier to stretch further, closer to the body of the guitar (high fret numbers). The amount of voicings per chord could be anywhere between 20-60 or more. You should set a trigger to stop searching after x-amounts of voicings have been generated for each chord to reduce run-time of the program. To see how various voicings might look for an E major and E7 chord turn to pages 2-5 of the pdf below. http://www.prosonic-studios.com/prosonic-studios/books/fretboard-chord-charts/fretboardchordchartsforguitar-sample.pdf You may use various tricks or methods to achieve all the voicings, and you may want to limit yourself to chords without note doubling. You may even want to limit yourself to picking 4 of the most important intervals in larger chords by dropping the 5th, the 3rd or in some cases even the root. You could experiment with an unstructured approach by generating random shapes within a range of 5-7 frets which fall on the intervals of the chord and checking if you have already saved it, however you may save computing time with a more structured approach for certain kinds of chords. For example you might decide to write separate algorithms for 3-note chords and 4-note chords without note doubling. One helpful approach might be to systematically generate certain kinds of voicings such as drop 2 chords, drop 3, drop 2 3, drop 2 4, drop 3 4, drop 2 3 4, drop 2 2, drop 2 2 3, drop 2 2 4, drop 2 2 3 4, drop 2 3 3, drop 2 3 3 4 etc. See the link below. https://www.scribd.com/doc/177571853/4-Part-Chord-Voicings-Ted-Greene I highly suggest learning how guitar voicing innovator Ted Greene is able to generate systematic inversions for 4-note chords in his V-System. http://www.tedgreene.com/images/lessons/v_system/03_Method1_HowToRecognize.pdf http://www.tedgreene.com/images/lessons/v_system/27_How_Systematic_Inversions_Relate_to_the_V-System.pdf The output of your voicings eg for 6-string guitar in standard tuning should be a csv file with at minimum a format similar to https://github.com/fusionprogguy/Fretboard/blob/master/Chord%20Finger%20Positions.csv Chord Name, Chord Type,Ft-E,Ft-A,Ft-D,Ft-G,Ft-B,Ft-e,Lowest Note Am7b5,m7b5,5,x,5,5,4,x,A "Lowest Note" will contain the lowest sounding note of the chord. For example, with A major chord on frets [x,x,2,2,2,x] should have "E" as the lowest sounding note in the chord. I will also have a sample database as a csv file which I can provide to you as a way to test your program. If you combine your output, and the sample database, duplicates will mean you've done something right. I may also be able to test the quality of your data with another algorithm that can rate how difficult a chord is to play so that unusable chords are discarded. To get started on the project I have some files to help you: If you require some note names and interval names you may find some here: https://github.com/fusionprogguy/Fretboard/blob/master/Notes.py Please reuse any code you need from the main file https://github.com/fusionprogguy/Fretboard/blob/master/Fretboard.py return_semitone_distance(root_note, note): to return the semitones between to notes return_interval(root_note, note): to return the interval between two notes chord_chart(tonic, chord_type, fret_position): to draw a fretboard return_note_names(fret_position): returns the note names for the strings from left to right eg ['F','A','C','E'] Tunings for various instruments may be found here: https://github.com/fusionprogguy/Fretboard/blob/master/Tunings.py You might find these functions "joni_mitchell_tuning(tuning)" and "show_mitchell_tunings()" useful https://github.com/fusionprogguy/Fretboard/blob/master/Fretboard.py
Skills: Musical composition Guitar Composition Music Python