AI Game Developer

Posted 2 weeks ago

Worldwide

Summary

Thanks so much for your interest in the Web-Based Game Developer role. We're really excited to see what you can do. We’re on a mission to create awesome educational video games for K-12 kids. Think classic, addictive web games (like the ones we all used to sneakily play on CoolMathGames), but with fun math-learning elements. Here’s a quick look at our big vision, how we work, and how you fit into the picture. 1. What We're Building (The Big Vision) Fun Math Mashups: We take classic game mechanics and blend them with math problems. (Imagine something like Math Slice Dojo!) Expanding the Library: We're bringing the best vibes of old-school web gaming straight to our proprietary platform. Native Multiplayer: No more retrofitting old games. Moving forward, everything we build is multiplayer-first from day one. Super Speed: We leverage AI to ship at least 5 high-quality games every single day. 2. Our AI-Powered Workflow (How We Do It in 30 Mins) To hit our speed goals, we rely heavily on an AI-centric pipeline. Here’s how our current internal process looks—though if you have a smarter, faster, or cooler way to get the same results, we'd love to see it! Phase 1: Concept & Logic (The "Skill File", which will be sent to you as well for reference) We start with a prompt file for Claude that lays out the game length, the specific math problems, the core gameplay loop, and how a player wins. Phase 2: UI/UX & Design Briefs We feed that logic into Claude Design to generate a super detailed visual brief. This tells us exactly what the HUD, UI, and sprites should look like so we can create awesome visuals. Phase 3: AI Art & Asset Generation No manual drawing here! We use Ludo AI to quickly generate all our visual assets, from basic sprites to complex sheets (like popping bubbles or wall textures). Phase 4: Assembly & Launch We mash the Claude logic and Ludo AI art together to build a fully playable prototype (like our Bubble Shooter) in about 30 minutes, ready for a quick polish and ship. Tools you can use: Perplexity Computer, Cursor, Claude Code, OpenAI, Codex, etc Note: Our workflow is AI Native and our goal is to ship out at least 5 games a day. All necessary tools and services required for game development will be provided.

  • More than 30 hrs/week
    Hourly
  • 3-6 months
    Duration
  • Intermediate
    Experience Level
  • $15.00

    -

    $20.00

    Hourly
  • Remote Job
  • Ongoing project
    Project Type

Contract-to-hire opportunity

This lets talent know that this job could become full time.
Learn more
Skills and Expertise
Mandatory skills
Smartphone
Tablet
Personal Computer
Activity on this job
  • Proposals:20 to 50
  • Last viewed by client:yesterday
  • Hires:
    7
  • Interviewing:
    9
  • Invites sent:
    0
  • Unanswered invites:
    0
About the client
Member since Aug 10, 2025
  • USA
    Austin12:44 AM
  • $2.9K total spent
    11 hires, 10 active
  • 149 hours

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