Garry’s Mod Minecraft World Conversion – Project Brief
Worldwide
Project Overview We're looking for an experienced Garry's Mod map developer and/or Source Engine environment artist to help recreate and adapt a large custom Minecraft Bedrock world into a fully playable GMod exploration map for Steam Workshop release. This project is focused on atmosphere, exploration, and environmental storytelling rather than complex gameplay systems. The Minecraft world is already approximately 99% complete, providing a strong foundation for adaptation. Project Scope The goal is not a perfect 1:1 Minecraft conversion. Instead, we're seeking a faithful adaptation that preserves the world's major landmarks, atmosphere, and overall identity while taking advantage of the Source Engine's strengths. Responsibilities include: Recreating/adapting a custom Minecraft world into Garry's Mod Environment and terrain detailing Lighting and atmosphere creation Multiplayer optimization Collision setup Steam Workshop-ready packaging Source/Hammer workflow integration World Information Existing Minecraft Bedrock world available Approximately 657 x 791 blocks in size Major structures and layout already completed Screenshots, references, and world access can be provided Some environmental details remain unfinished Development Approach Due to project scale, we prefer a phased development process. Phase 1 – Prototype Area Create a smaller playable section to validate: Scale conversion Visual style Lighting and atmosphere Performance optimization Multiplayer compatibility Workshop deployment workflow Successful completion of Phase 1 may lead to continued work on larger sections of the full map.
$200.00
Fixed-price- ExpertExperience Level
- Remote Job
- Complex projectProject Type
Skills and Expertise
Activity on this job
- Proposals:Less than 5
- Last viewed by client:4 weeks ago
- Interviewing:2
- Invites sent:8
- Unanswered invites:2
About the client
- United KingdomIlford3:45 AM
- Tech & ITMid-sized company (10-99 people)
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