Immersive 3D / WebXR Developer — Photoreal Digital Twin (Web + VR)

Posted 4 weeks ago

Worldwide

Summary

Project Details $5,000.00 – 10,000.00 USD Bidding ends in 2 days, 16 hours Immersive 3D / WebXR Developer — Photoreal Digital Twin (Web + VR) Alternates: - Gaussian Splatting / WebXR Developer — Navigable Digital Twin of a Luxury Estate - Senior Three.js + WebXR Engineer — Photoreal Property in Browser & VR ** In addition to project confidence and knowhow, we require samples of your work and your preferred software tools. ** Please, detail all three of these things: 1) Knowhow 2) Samples 3) Preferred software and assemblage --- ## MASTER post — paste-ready (works on all 3 platforms) A luxury real-estate investment platform. We're building an immersive, photoreal DIGITAL TWIN of a flagship luxury property in the Greater Yellowstone region — a navigable 3D world investors can explore in any web browser AND step into with a VR headset. This is the first of an ongoing relationship; we want a specialist we can keep building with. THE WORK Reconstruct the real property as a photoreal, explorable 3D experience from media we provide (edited video, high-res stills, drone orbits) — with the option to DIRECT a new on-site capture shoot if you tell us exactly what to shoot. It must run on the web (it embeds in our React / Three.js / React Three Fiber investor portal) and be WebXR-enabled so the same build also works in VR goggles (Meta Quest, etc.). WHAT YOU'LL BUILD - A photoreal, navigable digital twin of the property (key interiors + grounds) - Web-first (browser, embeds in our portal) AND VR via WebXR — one codebase, both - Reconstruction via Gaussian splatting and/or photogrammetry (your call — justify it) - Smooth navigation (orbit / walk / teleport), a guided-tour path, hotspots / info points - Comfortable VR (72–90fps), performance-budgeted, progressive loading, mobile-graceful HOW WE'LL WORK (phased) - Step 1 — a small PAID proof-of-concept: one hero space (a key interior or vista) as a navigable scene in-browser, with a working "Enter VR" mode (~$500–$1,500). - Step 2 — if it lands (and we expect it to), we scope the full twin in milestones. - Step 3 — polish, optimization, documentation + asset handoff. Then ongoing work. MUST-HAVE - Shipped photoreal 3D scenes that run in a browser (Three.js / React Three Fiber) - Real Gaussian splatting and/or photogrammetry experience (RealityCapture, Metashape, Polycam, splat pipelines) — show live results - A WebXR experience that runs in a VR headset AND a browser from one codebase - Performance discipline for photoreal scenes at VR framerates - Clear communicator, reliable, and able to advise us on capture NICE-TO-HAVE - Blender / mesh cleanup + optimization; WebGPU - Unreal or Unity + pixel-streaming (if you'd argue an engine route for parts of it) - Real-estate / architectural visualization background WHAT WE PROVIDE - Edited videos + high-res stills, plus drone orbit footage / overlapping photo sets - Willingness to arrange a directed on-site capture shoot to your spec - Brand guidelines and the React portal to embed into BUDGET & ENGAGEMENT - Phased and milestone-based. We start with the small paid POC above, then scope the full build together. Send your reconstruction approach + a POC quote. - This is the first of an ongoing relationship for the right specialist. The specific property is confidential and shared under NDA after shortlisting. --- 1. Share **LIVE links** to photoreal 3D/immersive scenes you built that run in a browser (Gaussian splatting or photogrammetry meshes via Three.js / R3F). State exactly what you did. 2. Have you shipped a **WebXR** experience that runs in a VR headset (Quest, etc.) **and** in a desktop/mobile browser from one codebase? Link it. 3. Given edited video + stills + drone orbit photos of a property (and the option to direct a new capture shoot), what's your reconstruction approach — splatting, photogrammetry, or hybrid — and what capture would you request to hit photoreal quality? 4. How do you hold comfortable VR framerates (72–90fps) with photoreal scenes? Walk us through your performance/streaming strategy (splat decimation, LOD, progressive load). 5. We start with a small paid proof-of-concept (one hero space), then scale to the full twin and ongoing work. Are you open to that? (timezone, typical response time, and why ROKIRT.) Skills Required 3D Rendering 3D Modelling 3D Design Unreal Engine Blender Three.js Architectural Visualization 3D Visualization Virtual Reality Photogrammetry

  • More than 30 hrs/week
    Hourly
  • 1-3 months
    Duration
  • Expert
    Experience Level
  • $25.00

    -

    $150.00

    Hourly
  • Remote Job
  • Ongoing project
    Project Type

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About the client
Member since Jun 4, 2026
  • United States
    Las Vegas9:47 AM

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