3D Model - Game Prop Optimization
Worldwide
We are looking for a skilled 3D artist to convert high-poly models into optimized low-poly game-ready assets. The work includes retopology, UV unwrapping, texture baking, and PBR texturing while maintaining visual quality and performance for real-time applications. Requirements - High Poly to Low Poly conversion - Clean retopology and mesh optimization - UV unwrapping and packing - Texture baking - PBR texturing - Understanding of game engine optimization Software Skills - Blender - Maya - Substance 3D Painter - Photoshop Deliverables - Low-poly game-ready models - UV maps - Baked texture maps - PBR texture sets - FBX and source files - Organized project files Assets should be clean, optimized, and ready for integration into game engines. If you have read the full description, start your bid with the number 27. Please include relevant portfolio samples showing high-poly to low-poly work.
$15.00
Fixed-price- IntermediateExperience Level
- Remote Job
- One-time projectProject Type
Skills and Expertise
Activity on this job
- Proposals:5 to 10
- Last viewed by client:3 weeks ago
- Interviewing:4
- Invites sent:17
- Unanswered invites:13
About the client
- IndiaVisakhapatnam3:54 PM
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