Roblox Developer Needed – Build Gameplay Systems for Cauldron Clash

Posted 3 weeks ago

Worldwide

Summary

We are building a Roblox multiplayer cooking game called Cauldron Clash. Players gather ingredients, cook soups, compete in teams, and are judged by NPC judges based on taste, presentation, and sensory characteristics. We are looking for an experienced Roblox developer to build several major gameplay systems from detailed production specifications that have already been created. This is not a game design role. The systems have already been designed and documented. We need a developer who can turn specifications into production-ready Roblox modules. Systems To Build 1. Animal Catching System Players gather ingredients by catching animals such as: Chickens Pigs Cows Features include: Animal pathfinding and movement Escape personalities Throwable net mechanic Near-miss detection Capture probability formulas Secure catch system Mobile support Upgradeable net tiers Multiplayer-safe server validation 2. Fishing System Players catch fish to use as soup ingredients. Features include: Fishing pole mechanics Bubble zone detection Casting system Hooking and tension events Fish landing probability Pole quality upgrades Multiplayer support Client/server architecture 3. Raven Sabotage System Ravens attack active soup stations. Features include: Flight path AI Evasive movement Swatting mechanic Anti-spam validation Success/failure states Ingredient bundle drops Multiplayer synchronization 4. Bat Sabotage System Bats create temporary disruptions around soup stations. Features include: Swarm behavior Player counterplay Encounter states Penalty application Event cooldowns Multiplayer-safe architecture 5. Judge House System A lobby feature containing NPC judges. Features include: Judge NPC spawning Window interactions Proximity activation Random advice system Random humorous commentary Weighted dialogue pools UI integration 6. Soup Tasting & Donation System Players can interact with top-rated soups displayed in the lobby. Features include: Taste soup interaction Donate currency to creators Flavor Notebook progression Sticker collection system Temporary aura effects Reputation system Leaderboards Chef Points integration What We Will Provide We already have: Detailed production specifications Gameplay requirements Technical documentation Logic diagrams Animation requirements VFX requirements Balancing specifications QA requirements You will not be expected to create the game design from scratch. Required Experience Please apply only if you have experience with: Roblox Studio Luau ModuleScript architecture RemoteEvents / RemoteFunctions Multiplayer networking PathfindingService DataStoreService MemoryStoreService UI systems Performance optimization Production-scale Roblox games Bonus experience: Matchmaking systems Progression systems Economy systems NPC AI Creature movement systems Deliverables We are looking for: Clean, modular code Production-ready systems Documented ModuleScripts Server/client architecture Testing support Integration support All systems should be scalable and maintainable for future updates.

  • Less than 30 hrs/week
    Hourly
  • 1-3 months
    Duration
  • Entry level
    Experience Level
  • $7.00

    -

    $18.00

    Hourly
  • Remote Job
  • Ongoing project
    Project Type
Skills and Expertise
Mandatory skills
Roblox Studio
Lua
Game Development
Activity on this job
  • Proposals:15 to 20
  • Last viewed by client:3 weeks ago
  • Interviewing:
    1
  • Invites sent:
    0
  • Unanswered invites:
    0
About the client
Member since Apr 12, 2016
  • United States
    Minneapolis5:56 PM
  • $411K total spent
    99 hires, 2 active
  • 15,884 hours

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