AI Unity Programmer Needed - Automatization Movement for 2D Tactical Football Multiplayer Game
Worldwide
I am developing a 2D turn based football multiplayer simulation football strategy game. The game combines elements of: - football tactics - chess-like strategy - multiplayer competition Current Problem: Right now players manually move all 10 players during their turn. Testing showed that this creates too much cognitive load and makes the gameplay exhausting instead of fun. New Direction: I want to create “assisted movement” system where: - the user controls only key actions AI automatically handles supporting player movement and positioning Example: In attack: player controls the ball pass/shot and one player AI controls other teammates (runs and positioning) In defense: player controls 1–2 defenders AI maintains defensive shape IMPORTANT: This is NOT a machine learning project. I am NOT looking for advanced neural networks or ML. I need: simple rule-based football movement logic gameplay-focused AI behaviors fast prototyping mobile-friendly implementation Tasks: Design and implement simple football movement behaviors Offensive support positioning Defensive positioning/marking Automatic teammate movement Basic tactical logic Integrate into existing turn-based gameplay system code Tech: Unity 2D mobile multiplayer game Ideal Candidate: Experience with gameplay programming in Unity Experience with tactical/sports/strategy games is a big plus Understanding of football game (soccer) feel and player experience Ability to prototype quickly and iterate Goal: The goal is to test if reducing micromanagement improves engagement - to make the game fun and easy to play.
$500.00
Fixed-price- IntermediateExperience Level
- Remote Job
- One-time projectProject Type
Skills and Expertise
Activity on this job
- Proposals:15 to 20
- Last viewed by client:4 weeks ago
- Hires:1
- Interviewing:5
- Invites sent:6
- Unanswered invites:0
About the client
- MaltaSan Pawl Il Bahar9:02 AM
- $5.9K total spent7 hires, 4 active
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