VRChat Murder Mystery Game – UdonSharp Systems Developer
Worldwide
We are looking for an experienced UdonSharp developer to build the core systems for a multiplayer murder mystery game in VRChat. The project is a social deduction-style game where players are randomly assigned one of three roles each round: Killer, Detective, or Bystander. The game requires solid networking, role-based interactions, and local progression systems. Scope of Work: Design and implement the core game loop for a round-based murder mystery experience Build a Game Manager with toggleable spawn systems (random or static spawns) Implement random role assignment with a clear HUD popup notification for each player Create role-restricted weapon pickup systems (Killer-only knives + shared innocent weapons) Develop a local clue collection system where each player is assigned one of five unique clue sets Handle clue tracking, completion popups, item unlocks, and global clue system shutdown once all sets are completed Ensure all core game states, roles, pickups, and item interactions are fully synchronized across players using UdonSharp Technical Requirements: Must be built entirely in UdonSharp Strong understanding of VRChat networking, ownership, and synchronization Experience with VRCPickup, player tags, and role-based permission systems Clean, maintainable code structure with proper handling of edge cases (late joins, item drops, etc.) What is included: Full game systems and networking logic Role assignment and HUD Weapon and clue mechanics Spawn management What is NOT included: World/environment creation or 3D asset creation Avatar modeling or heavy avatar modification UI design beyond the required role popup Requirements: Proven experience building multiplayer systems in VRChat using UdonSharp Please include links to previous VRChat worlds or UdonSharp projects in your proposal Clear communication and ability to work within defined scope This is a focused systems development project. We are looking for someone who can deliver reliable, well-synced gameplay mechanics.
$100.00
Fixed-price- IntermediateExperience Level
- Remote Job
- Ongoing projectProject Type
Skills and Expertise
Activity on this job
- Proposals:Less than 5
- Last viewed by client:4 weeks ago
- Interviewing:3
- Invites sent:10
- Unanswered invites:3
About the client
- South AfricaCape Town2:44 PM
- $70 total spent3 hires, 0 active
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