Video Game Development & Design

Posted 4 weeks ago

Worldwide

Summary

3D Game Asset Artist — AI-Assisted Pipeline (MeshyAI + Blender + Unreal Engine 5) ───────────────────────────────── Project: World Colosseum ───────────────────────────────── World Colosseum is a free-to-play, third-person skill-based PvP RPG built in Unreal Engine 5 — think World of Warcraft Arena meets modern competitive gaming. We are a 3-person founding team building a demo for a 2026 Kickstarter launch. ───────────────────────────────── WHAT YOU'LL BE DOING ───────────────────────────────── We use MeshyAI to generate 3D gear and weapon models via AI. Your job is to take those raw AI-generated assets and bring them into our game pipeline correctly. Specifically: 1. Import AI-generated 3D models from MeshyAI into Blender 2. Optimize and downgrade polygon count while preserving visual quality (LOD-ready) 3. Correctly position and fit gear/weapons onto our HumanMale base character in Blender 4. Ensure proper rigging compatibility — assets must work with our character rig (retargeting/weight painting as needed) 5. Export and import finalized assets into Unreal Engine 5 6. Ensure assets are correctly set up in UE5 — materials, textures, collisions, naming conventions We also work with an AI rigging/animation tool (details to be confirmed) that assists with auto-rigging character models. Familiarity with AI-assisted animation pipelines is a strong plus. ───────────────────────────────── REQUIREMENTS ───────────────────────────────── • Proficient in Blender (modeling, rigging, weight painting, mesh cleanup) • Experience importing and working with AI-generated 3D assets (MeshyAI, CSM, or similar) • Solid Unreal Engine 5 experience — asset import, material setup, skeletal mesh pipeline • Understanding of polygon optimization / LOD workflows • Able to follow a strict style guide and naming convention • Good communication — we are a small team and need someone reliable ───────────────────────────────── NICE TO HAVE ───────────────────────────────── • Experience with AI animation/rigging tools (Mixamo, AccuRIG, or similar auto-rig solutions) • Familiarity with UE5 Mannequin skeleton and retargeting • Dark fantasy art style experience • Prior work on multiplayer or PvP games ───────────────────────────────── SCOPE & ENGAGEMENT ───────────────────────────────── This is an ongoing part-time contract, starting with a paid test task (1–2 assets). If the quality and workflow fit, we bring you on for the full asset pipeline across multiple gear sets, weapons, and eventually character models. We are a startup — we work lean, move fast, and treat contributors as collaborators, not vendors. There is a revenue-share conversation available for the right long-term fit. ───────────────────────────────── TO APPLY ───────────────────────────────── Please include: • Portfolio showing Blender work and/or UE5 asset pipelines • Any examples of AI-generated 3D asset cleanup or optimization • Brief note on your experience with MeshyAI or similar tools • Your availability and hourly rate World Colosseum — Built by PvPers. For PvPers.

  • Less than 30 hrs/week
    Hourly
  • 1-3 months
    Duration
  • Expert
    Experience Level
  • $10.00

    -

    $20.00

    Hourly
  • Remote Job
  • Ongoing project
    Project Type
Skills and Expertise
Mandatory skills
Unreal Engine
Game Design
Activity on this job
  • Proposals:20 to 50
  • Last viewed by client:4 weeks ago
  • Interviewing:
    0
  • Invites sent:
    0
  • Unanswered invites:
    0
About the client
Member since Jun 2, 2026
  • Sweden
    6:36 AM
  • Media & Entertainment
    Small company (2-9 people)

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