1 day poison in world game
Worldwide
50 dollar budget keep the idea of game same and direction game same do not add what somthing else add what make sense to my idea list: -I want for 50 dollar have like grass in level and I would fix enemy and improve leadoboard -improve design level where is peoison placed otherswise map is same how does I mean well in 4 level I have placed poison you see it can be doneb better -player if choose explore or not, how there could be shop but thats not for this game so diffrent like in game random areound map spawn and if pickup it does extend timer only in same level but if you go to next level timer continues where left if you are like 1 0 0 day 0 and etend by 2 minutes and is back too this 1 0 0 day 0 you need go next level theres only one on every map to not be op we need add one enemy that add poison not hurt you directly and fix the sound with other one fix metter sound with other sound tell me your idea for this game yours too what I want and my goal: I want do most of this work and my goal is here do update this game with 50 budget do like full game at least try from existing game your idea: tell me idea tell me: is it good 50 budget I cant go higher! ask! do not use ai why ons team this game is! https://youtu.be/SeHFyrIdf2c https://youtu.be/rNPcau10rOw **Title: Unity Developer Needed – Improve Existing Game “1 Day Poison in World”** Hi, I need a Unity developer to improve my existing low-poly first-person survival game, **“1 Day Poison in World.”** **Fixed budget: $50.** This is not a prototype request and not a request for a new game. I already have the game and levels. I need an update that improves the current game while keeping the original idea and direction. The original gameplay must stay the same: * The player survives in a poisoned world. * The player avoids poison, hazards, and enemies. * The player explores levels. * The player finds pressure plates. * Pressure plates open blocked paths or the exit. * The player must reach the exit before the timer runs out or poison kills them. Please do not change the game into another genre. Do not add shops, crafting, open-world systems, or mechanics that do not fit the current game. ## Requested Update ### 1. Improve Level Design Without Changing the Map I do not want a completely new map. Please improve the design of existing levels, especially areas where poison is placed. The routes, map layout, and original level idea should stay mostly the same, but poison areas should look better, be easier to understand, and create better gameplay choices. For example: * Improve poison placement in Level 4. * Make poison zones more visible and fair. * Make safe routes and dangerous routes easier to understand. * Improve grass, terrain, trees, rocks, and natural decoration only in places where grass belongs. * Keep desert areas dry, with sand, rocks, and cacti instead of grass. * Do not redesign every level from zero. ### 2. Add One Random Time Extension Pickup Per Level I want the player to choose whether to explore or go directly to the exit. Please add: * One random time-extension pickup per map. * The item should appear in one of several possible locations. * When the player picks it up, it adds approximately **2 minutes** to the timer. * The timer continues between levels and does not reset when entering the next level. * The time extension must not increase the timer above the original maximum starting time. * The player can decide whether it is worth exploring for extra time or whether to go directly to the objective. This should not become a shop system. It is only one useful exploration item per level. ### 3. Improve Enemies * Fix the current enemy behavior if there are problems. * Fix sound issues for the existing enemy. * Add one new simple enemy type that gives the player poison instead of directly damaging health. * The poison enemy should fit the game’s current style and should not require a large combat system. ### 4. Improve the Leaderboard / Score System Please improve the current leaderboard or score system. It should clearly show useful run information, for example: * Best completion time. * Current time remaining. * Completed level. * Best score or record saved locally. Keep it simple and fitting for a short replayable survival game. ## Important Rules * Keep the original game idea and direction. * Do not create a different game. * Do not add a shop. * Do not add crafting. * Do not add large new systems that do not fit the current gameplay. * Keep the low-poly style. * Keep pressure plates, poison, enemies, timer, and exits as the main gameplay. * Improve the current game instead of replacing it. Before starting, please review my screenshots, gameplay videos, and Unity project. Please send me a short plan explaining what you will change for this budget. During development, please send screenshots or short videos showing the work inside my real game. ## Deliverables * Updated Unity project files. * A working playable build. * Improved poison placement in existing levels, especially Level 4. * Improved grass and environment design where appropriate. * One random time-extension pickup per level. * Enemy fixes and one poison-based enemy. * Fixed enemy sounds. * Improved leaderboard / score system. * Screenshots or short progress videos. * Final gameplay video showing the completed update. Please apply only if you can complete this as a finished update for my existing game within the $50 fixed budget.
$50.00
Fixed-price- IntermediateExperience Level
- Remote Job
- Ongoing projectProject Type
Skills and Expertise
Activity on this job
- Proposals:5 to 10
- Last viewed by client:6 days ago
- Hires:1
- Interviewing:4
- Invites sent:0
- Unanswered invites:0
About the client
- CZEVratimov12:16 AM
- $196 total spent14 hires, 0 active
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