Hire the Best Algorithms Engineers
in Georgia

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Archil Z.

Tbilisi, Georgia

$40/hr
4.9
9 jobs

I am a machine learning researcher and enigneer, data scientist, mathematician, computer scientist, statistician. I have worked as a database analyst at the N1 insurance company in Georgia. My experience includes working as an AI/ML developer, data scientist, and lead data analyst. I have also worked as a professional consultant and a proofreader in high-level mathematics and computer science educational projects, including Khan Academy related projects. I love working on projects online, feel free to give me any project or work in the fields of AI/ML, mathematics, data science, data analysis, or algorithms and data structures, and I will complete it perfectly in the shortest time possible. * I'm experienced in Python, Microsoft SQL (MS SQL for RDBMS), C++, Power BI. I also use Excel and other Microsoft Office products to the level that is necessary for data science. * I'll complete your work exactly as you ask me, the final product will meet all of your requirements, in case of any questions I am glad to adapt the project as you wish. Leaving my customers happy is my top priority. * It is important to me to make sure that me and my client are on the same page about every important detail of the project, so let's keep in touch!

  • Algorithms
  • Research Summary
  • Data Analysis
  • Statistics
  • Conduct Research
  • SQL
  • Python
  • Machine Learning
  • Model Validation
  • Scientific Literature Review
  • Literature Review
  • Artificial Intelligence
  • C++
  • Mathematics
  • Algebra
Aleksi S.

Tbilisi, Georgia

$45/hr
4.8
19 jobs

Me: Incoming SRE @Google. I do: algorithm problems that don't have an obvious solution — and I write the problems that test whether other people can. Recent work: an ordered perfect hash function under a strict space bound; a novel construction for Hoffman–Singleton graph generation, which the client had found no prior solution for; recommendation algorithm design for a production NodeJS system. WHAT I DO - Algorithm design and optimization: recommendation systems, hashing, graph and combinatorial problems, complexity-bounded work where "make it faster" has an actual target number attached. - AI training data: programming and math problems for LLM training and evaluation. Statements, reference solutions, adversarial test suites, generators, editorials. I've done this both directly for clients and as a subject-matter expert for a major technical assessment platform. - Technical assessment content: interview and screening problems with airtight test cases. Finding the input that breaks correct-looking code is, professionally, what I do. BACKGROUND - Incoming Site Reliability Engineer at Google - ICPC NEERC regional finalist - Codeforces Expert - Google Kickstart, top 300 worldwide - C++ (primary), Go, Python HOW I RUN UNCERTAIN WORK Research-flavored problems get a two-stage structure, because pretending otherwise helps nobody: Stage 1 — Feasibility. I restate the problem formally, reduce it to known results, and tell you in writing whether it's tractable, what the realistic bounds are, and what an attempt would cost. Fixed fee. You get a document either way. Stage 2 — Attempt. Only if Stage 1 says it's worth it, and only if you want to proceed. You will never get an invoice from me for an outcome I quietly knew was unreachable. WHO I'M A GOOD FIT FOR You have a problem with a clear definition of correct, and the hard part is getting there. Complexity bounds, provable properties, adversarial inputs, "the naive version is O(n²) and we need better." Also available for debugging work where the codebase is AI-generated and nobody's sure what's wrong. Priced per reproducible bug, not per hour of archaeology. WHO I'M NOT I don't do CRUD apps, WordPress, UI work, or general full-stack. If the hard part of your job is plumbing rather than the algorithm, someone else is cheaper and better at it than me.

  • Algorithms
  • Algorithm Development
  • C++
  • Computer Science
  • Teaching
  • Data Structures
Arman M.

Tbilisi, Georgia

$30/hr
5.0
17 jobs

By combining modern AI-powered development workflows with a strong computer science foundation and years of professional game and software development experience, I deliver high-quality, scalable solutions faster, more efficiently, and more cost-effectively. I leverage AI-assisted development and automation to accelerate delivery, reduce costs, improve code quality, and solve complex technical challenges without sacrificing reliability, scalability, or maintainability. What You Can Expect from Me: • AI-Accelerated Development – Faster delivery and lower development costs • Full-Cycle Development – From concept and architecture to production-ready releases • Gameplay Systems Design – Core mechanics, progression systems, AI behaviors, game loops, animation systems, and gameplay VFX integration • In-Engine Visual Systems – AnimationTree, state machines, shaders, particles, tweening, UI animations, and procedural visual effects • Performance Optimization – Profiling, bottleneck analysis, and optimization • Bug Fixing & Refactoring – Clean, scalable, and maintainable codebases • Tooling & Automation – Custom tools, editor plugins, and workflow automation • Backend Integration – Authentication, leaderboards, cloud saves, APIs, and databases • Collaborative Development – Git workflows, Agile methodologies, and clear communication AI Development & Automation: • Claude Code, OpenAI Codex, Google Gemini, Cursor AI • AI Agent Development & MCP Integrations • AI-Assisted Code Review & Refactoring • Automated Testing & Debugging • Rapid Prototyping & Documentation Workflows Technologies & Tools: • Languages: GDScript, C#, C++, Python, Java • Game Engines: Godot (GDScript, C#, AnimationTree, Shaders, Particles, Editor Plugins), Unity (C#) • Databases: SQLite, PostgreSQL, MongoDB • Backend & Cloud: REST APIs, PlayFab, Firebase, Supabase • Version Control: Git, GitHub, GitLab • Project Management: Trello, Notion, Jira, Agile/Scrum • Deployment Platforms: Android, iOS, Windows, Linux, Web, itch io, Steam Client Experience: I've worked with studios, startups, entrepreneurs, and indie teams to build gameplay systems, animation workflows, visual effects, solve critical technical challenges, optimize performance, and deliver production-ready products. By combining traditional software engineering expertise with modern AI-assisted development, I provide excellent value while maintaining high development standards. Whether you're building a game, an application, an AI-powered product, or scaling an existing project, I can help turn your vision into reality: faster, smarter, and more cost-effectively. Let's connect and build something great together.

  • Algorithms
  • Unity
  • Game Development
  • Godot
  • C#
  • Python
  • Java
  • Artificial Intelligence
  • Data Structures
  • Git
  • SQL
  • C++
  • OpenGL ES
Revaz R.

Tbilisi, Georgia

$20/hr
4.9
60 jobs

💡 Quick facts about me: ✅⭐⭐⭐⭐⭐✅ 55+ Jobs ✅ 2000+ hours worked✅ 5 years of Experience ✅ Online 24/7/365✅ Millions of products scraped ✅ Worked on a long term projects 👨‍💻 𝐒𝐞𝐫𝐯𝐢𝐜𝐞𝐬: ✔ Data Scraping 🌎 Web Scraping and Automation ✔ OCR Extraction ✔ API development 🤖 All kinds of Bots using Python ✔ Data Analysis ✔ Data Wrangling ✔ Leads Generation I have successfully extracted data from hundreds of websites, including: 🎵 Music charts, 🗂️ Public records, ⚽ Sports-reference statistics, 🎬 IMDB movie details, 🏢 Business locations, 📚 Directories and many other queries across various domains. Programming Languages and Scraping Tools: ✅ Python, JavaScript, C#, C++ ✅ MS SQL, MySQL, SQLite, MongoDB, PoetgreSQL ✅ Selenium, Playwright, Puppeteer, Beautiful Soup, Scrapy, Requests ✅ Octoparse, Parsehub keywords: python, scrapy, selenium, requests, beautifulsoup, lxml, web scraping, web crawling, automation, bots, scrapers, spiders, puppeteer, playwright, tutoring, real estate, e-commerce, lead gen, pandas 📬 Ready to get started? Let’s talk — I respond fast and deliver results even faster.

  • Data Scraping
  • Web Scraping
  • Data Extraction
  • Data Mining
  • Data Collection
  • Python
  • Web Crawling
  • Beautiful Soup
  • Selenium
  • Scrapy
  • Database Integration
  • Lead Generation
  • Microsoft Excel
  • ETL
  • Data Entry
Victor G.

Tbilisi, Georgia

$60/hr
5.0
9 jobs

I build real-time and low-latency systems: audio/video/voice, networking, synchronization, OS-level work, virtual audio devices. Co-founded Roc Streaming, open-source audio over IP: down to 10 ms ADC-to-DAC, RTP, FEC, adaptive latency. I often work with products where technical capabilities of the core define success: latency budget, real-time guarantees, system-level plumbing. I see my job as working out how far it can be pushed, and building a solution that holds it in production and can be measured. A major part of real-time work happens at design time: the architecture must keep the real-time path free of hidden locks and contention. More importantly, this should be wired into design in a way that survives project evolution. Over 15 years, I've built a toolbox of patterns and algorithms for such designs. If you want to talk about your project, feel free to drop me a line! PROJECTS: Note: The numbers below were measured on hardware+software test benches; see details in portfolio. ➤ Real-time streaming & sync (Embedded Linux, Cloud, Desktop) - Roc Toolkit: open-source real-time audio over IP (ADC-to-DAC down to 10 ms) - Device for musicians to play together online (ADC-to-DAC 30 ms) - Wireless concert wearable, network playback aligned with live sound (sync 0.25 ms) - Video feeds from cameras synchronized for remote operators (skew 0.5 ms) - Wireless audio multiroom software (sync 2 ms) - High-load trading data hub for real-time quotes (30k streams, 20k rps) ➤ OS-level & native audio + DSP pipelines (Embedded Linux, Desktop, Mobile) - Roc VAD, Roc Pulse: open-source network streaming virtual audio devices (macOS, Linux) - Roc Droid: open-source Wi-Fi audio with system capture (Android) - libASPL: open-source C++ library for virtual audio devices (macOS) - Signal Estimator: open-source latency measurement tool (Linux) - Desktop engine injecting effects into other apps' audio (Windows, macOS) - Hearing aid app for phones (Android, iOS) ➤ WebRTC & VoIP + voice pipelines (Linux, Cloud) - webrtc-cli: open-source WebRTC bridge between sound cards and browser - Voice call quality lab on real phones (WebRTC, Bluetooth) - Self-hosted speech-to-text GPU server (WebRTC, Whisper) - NAT traversal layer, direct P2P over carrier-grade NAT ➤ Embedded, RTOS, bare metal: - NTP server and client for STM32 (Zephyr RTOS) - Embedded video storage with recording and replay (Embedded Linux) - Serial over IP for industrial equipment (Embedded Linux) - Display server on USB-connected MCU (bare metal) - Millimeter-wave body scanner firmware and data acquisition (Altera SoC, uC/OS-II) SKILLS: - Real-time architectures: RT path isolation, RT-safety, arena allocators, lock-free pipelines, deadline-aware scheduling - Low-latency audio/video: adaptive jitter buffer, clock offset estimation, clock drift compensation, clock slaving, synchronization, multiroom, presentation timestamps, packet loss recovery, forward error correction (FEC), packet loss concealment (PLC) - OS-level audio: native audio APIs, high-resolution timestamps, hardware timestamps, ring buffer & DMA, sound server extensions, virtual audio devices, audio drivers, system-wide capture, loopback capture - DSP and media pipelines: resampling, mixing, surround sound, parametric equalizers, streaming statistics - Voice pipelines: voice enhancements, noise reduction, range compression, echo cancellation, AGC, speech-to-text, text-to-speech, ASR, live captioning, live transcription - Networking and protocols: asynchronous I/O, wire protocol design, RFC implementation, P2P topologies, NAT traversal - System programming: IPC, shared memory, filesystems, process control, zero-copy - Performance and optimization: multi-threading, lock-free algorithms, profiling and instrumentation, contention analysis, SIMD (NEON, SSE) - Measurements and benchmarks: latency measurement, end-to-end latency, hardware acoustic rigs, contention and throughput benchmarks, load testing STACK: Languages: C++, C, Rust, Go, Python, Java, Objective-C Streaming: AoIP, VoIP, RTP, SRTP, RTCP, ICE, STUN, TURN, SDP, RTSP, MPEG-TS, H.264, FECFRAME, Reed-Solomon, LDPC, GStreamer Audio: Core Audio, HAL Plug-In, AudioServerPlugIn, AVFoundation, WASAPI, Windows APO, ASIO, ALSA, PulseAudio, PipeWire, AAudio, Oboe, MediaProjection DSP: FFmpeg, JUCE, SoX, SpeexDSP, RNNoise, KISSFFT Voice & AI: WebRTC, Pion, libnice, libjuice, libdatachannel, libwebrtc, Opus, Whisper, Silero VAD, OpenAI, AWS Transcribe Networking: NTP, SNTP, PTP / IEEE 1588, DSCP, QoS, libevent, libuv Systems: musl, uclibc, bionic, libudev, libusb Platforms: Linux, POSIX, WinAPI, Mach, Zephyr, ARM, RISC-V, MIPS

  • Audio & Music Software
  • C++
  • System Programming
  • Low-Level Programming
  • Software Architecture & Design
  • Golang
  • Performance Optimization
  • Network Software
  • Embedded Linux
  • C
  • Linux
  • macOS
  • WebRTC
  • Audio Engine
  • Digital Signal Processing
  • Video Stream
  • Windows API Development
  • Zephyr
  • FFmpeg
  • Android
Shota M.

Tbilisi, Georgia

$50/hr
4.6
11 jobs

Technical project manager and hands-on engineer - 18+ years in Software Engineering, teams up to seven engineers, and AI integration. My work has shipped into simulation software adopted by Apple and Airbus, AAA engines at Ubisoft, Autodesk Revit, BMW and Panasonic vehicle systems, and a CME-certified trading platform. Most project managers cannot read the code. Most engineers do not want to run the project. I do both, which means fewer translation layers between you and a working result. WHAT I DO Technical project management - Agile/Scrum, JIRA, roadmaps, estimation, hiring, leading teams up to seven engineers AI integration - LLM APIs, automating manual workflows, AI-assisted delivery. Led product delivery at Zentry AI Engineering leadership on hard problems - C/C++, computational geometry, 3D graphics, multithreading, performance-critical systems Legacy debugging others have given up on - undocumented code, original authors long gone, intermittent faults SELECTED RESULTS Built "Human Exposure Analysis" solo in 3 months: skeleton-driven positioning of voxel human body models, a capability no competing EM simulation vendor offered at the time. The deciding functionality behind Apple adopting the software. Co-developed a shortest-path solver across 3D surfaces with obstacles (Dijkstra, custom raster optimisations, multithreading) for Airbus, computing minimum cable runs between aircraft antennas. Led the C/C++ team on broadcast IP video at Imagine Communications: EpicMV multiview monitoring and the Selenio Network Processor. Built a DropCopy client for a high-frequency trading platform and took it through CME AutoCert+ certification. Cloth simulation for Ubisoft's in-house game engine across PC, PS4 and Xbox One. Shipped a bilingual production site solo in 3 weeks: domain, Cloudflare infrastructure, build and release. Implemented a key algorithm which helped Autodesk Revit automate a ceiling construction tool - used C# and 3D graphics skills. HOW I WORK I own the whole problem: requirements, architecture, implementation, testing and delivery. I tell you up front what I cover and where you would need another specialist, so you get a realistic plan rather than an optimistic one. Send me the problem rather than the spec. Deciding what to build is usually the hard part. I also run a small Upwork agency (Smart Fox), so I can bring in an additional engineer when a project needs more hands, or deliver through the agency if that suits your procurement.

  • Algorithms
  • Algorithm Development
  • IT Project Management
  • C
  • C++
  • Qt Framework
  • Linear Algebra
  • Geometry
  • Windows App Development
  • macOS
  • Microsoft Visual Studio
  • C#
  • Standard Template Library
  • Mathematics
  • OpenGL
  • Scrum
  • CMake
  • Desktop Application
  • Python
  • Agile Software Development

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