Hire the Best Autodesk Maya Specialists
in Uzbekistan
Tashkent, Uzbekistan
Are you tired of broken rigs, scale mismatches, and stiff character animations that ruin your game’s immersion? Let’s build a flawless workflow. Hi, I’m Azamat — a 3D Animator and Technical Rigger specializing in the Full Production Cycle. I bridge the gap between complex technical rigging and high-end cinematic animation. Whether you need realistic humanoid combat for Unreal Engine 5, stylized monsters for Unity, or highly optimized R15/R6 setups for Roblox, I deliver engine-ready assets that work perfectly from day one. 🔧 Core Technical & Animation Expertise: Advanced Rigging & Skinning: Expert-level FK/IK systems, clean weight painting, and custom setups tailored for Unreal Engine 5 (Control Rig), Unity, and Roblox Studio. Cinematic & Character Acting: Dynamic locomotion, expressive facial acting, secondary motion, and high-impact combat systems that give your characters real weight and personality. Pipeline Troubleshooting: Smooth, error-free asset transfers between Autodesk Maya and Blender. I guarantee clean glTF/FBX exports with frozen transformations and perfect scale alignment (0.01 vs 1.0). Full Animation Packages: Complete in-game asset sets (Idles, Runs, Advanced Combat, Special Attacks) optimized strictly to your Technical Design Document (TDD). 🎮 Engine & Ecosystem Specializations: Roblox Specialist: Deep knowledge of Roblox constraints, custom mesh deformation (Skinned Mesh), and performance optimization for complex gameplay mechanics. Creatures & Quadrupeds: Advanced understanding of animal anatomy and locomotion (horses, wolves, dragons, and stylized monsters). Production-Ready Workflow: Clean file hierarchies and seamless integration into development pipelines using ClickUp or Jira for agile project tracking. 🔑 Software Toolkit: Animation & Rigging: Autodesk Maya (2018/2024), Blender Sculpting & Texturing: ZBrush, Substance Painter (PBR Texturing) Engines & Tools: Roblox Studio, Unreal Engine 5, Unity, ClickUp 🌟 Why Clients Work With Me: I don't just deliver animations; I eliminate development friction. You won’t have to waste hours fixing flipped joints, broken hierarchies, or scale glitches. You get fluid, production-ready characters delivered strictly on schedule with crystal-clear communication. Let’s bring your characters to life. Drop me a message today, and let's discuss your project goals!
- Autodesk Maya
- Animation
- 3D Animation
- Character Animation
- Blender
- 3D Rigging
- Motion Capture
- Game Art
- Unreal Engine
- Animation for Kids
- Artificial Intelligence
- Game Trailer
- 3D Modeling
- Unity
- Roblox Studio
- 3D Game Art
- Game Asset
Tashkent, Uzbekistan
I create high-quality real-time 3D environments and VR-ready scenes in Unreal Engine 5. I focus on building environments that look great and run smoothly in real-time applications and VR (Meta Quest). What I can help you with: • Game environments and level design • VR scene setup and optimization (Meta Quest ready) • 3D assets (props and environments) • Lighting, materials, and scene composition • Performance optimization for real-time • Full pipeline: modeling → texturing → Unreal integration I work with Unreal Engine 5 (Blueprints), Maya, and Substance Painter. I have hands-on experience building and shipping VR projects, so I understand real production constraints: performance, usability, and player experience. If you need someone who can turn your idea into a clean, optimized, and working scene — I’m ready to help.
- Autodesk Maya
- AR & VR
- Augmented Reality
- Game Art
- Unreal Engine
- Substance Painter
- 3D Modeling
- 3D Animation
- Character Animation
- Environmental Design
- Game Development
- Level Design
- 3D Texturing
Qamashi, Uzbekistan
Hello everyone! I am a 3D artist, a highly skilled 3D modeler with strong experience in the gaming and film industry. Thanks for visiting! ⭐ Maya, ZBrush, Marvelous Designer, Photoshop, UE, Substance Painter ... . skills - ✅ 3D modeling (sculpting realistic and cartoon characters, surfaces, printing ) - ✅3D Animation - ✅Texturing (shading) - ✅Rendering - ✅VFX (cloth, hair simulation) - ✅Rendering - ✅3D design, painting I am experienced in stylized, creature art and mostly realistic characters. Thanks for visiting I'm a full-time freelance modeler & sculptor, with a passion for art. I make digital sculpting and models for games and cinema, props for the environment, and I also do video editing, as well as photo editing. I pride myself on being a strong communicator, responsive, and easy to work with. I'll work to make sure the final product meets or exceeds your expectations, on an expected date! Services: *Modeling for 3d printing *Photo Modeling (Likeness Sculpting) *Creating cinematic characters for movies *Creating cartoon characters for cartoons *Creating Props for the environment *Creating Characters for games *Cloth making for characters for a game/movie/fashion *Model optimization *Hard Surface Modeling *NFT Art characters/Assets Tools I use: (3D Modeling) -Blender -3D MAX -Maya -Zbrush (Texturing & Materials) -Substance Painter -Mari (Environment) -SpeedTree (Cloth) -Marvelous Designer -CLO 3D Please message me if you'd like to discuss your project!
- Autodesk Maya
- 3D Sculpting
- 3D Game Art
- Substance Painter
- The Foundry Mari
- MarvelousDesigner
- 3D Texturing
- Autodesk 3ds Max
- Pixologic Zbrush
- Unreal Engine
- 3D Design
Tashkent, Uzbekistan
Good afternoon! My name is Evgeniy Dontcov. I am CG artist and 3D developer. I have been living in Asia for the last few years. I graduated from the Moscow Aviation Institute engineer by profession. Then i worked as an engineer, programmer, designer in various companies. Since 2015 I have devoted myself to 3D graphics and started working as a freelancer. I work in the programs: Maya, 3d max, blender, after effects, photoshop, substance painter, mari, illustrator, solidworks and other. I can do for you: - high and low-poly models for game (with textures, normal maps and rig) for the different game engines. - biped animation for games, advertising and industrial video. - Models for 3D printing - WebGl sites and app I work simultaneously with more than 2 clients, so I give each project the maximum attention and effort. I believe my mission is to make the world beautiful.
- Autodesk Maya
- Blender
- WebGL
- Three.js
- 3D Animation
- 3D Printing
- Autodesk 3ds Max
- Animation
- Substance Painter
- 3D Modeling
- Texturing & Shading
- 3D Rendering
- Pixologic Zbrush
Tashkent, Uzbekistan
Hello! I am 3D designer who has a huge knowledge in this area. I am engaged in modeling, retopology, UV unwrapping, rigging, animation (except for realistic human animation). I also have understanding and skills in optimization based on the needs of the employer. LOD levels, baking from high poly to low poly using normal maps to preserve detail, etc. It is important for me that the customer is satisfied and wants to work with me further! Best regards, Yusuf!
- Autodesk Maya
- Adobe Photoshop
- Blender
- Substance Painter
- Marmoset Toolbag
- 3D Sculpting
Tashkent, Uzbekistan
Your Vision. My 3D Skills. Let’s Build Something Unreal. Hey! I’m Sardor, a creative and reliable 3D Generalist with 4+ years of hands-on experience in crafting everything from photorealistic interiors to dynamic motion graphics. If you're looking for high-quality 3D that doesn’t just look good but actually communicates your idea — that’s where I come in. 🔧 What I Bring to the Table: 3D Modeling: Products, Environments, Interiors, Architecture Texturing, Lighting & Rendering Motion Design & Animation Tools I use daily: Cinema 4D, Maya, 3ds Max, Substance Painter, Photoshop
- Autodesk Maya
- Game Design
- Adobe Substance 3D
- Unreal Engine
- V-Ray
- SketchUp
- Environmental Design
- 3D Animation
- 3D Architectural Visualization
- Lumion
- Maxon Cinema 4D
- Autodesk 3ds Max
- MarvelousDesigner
- Adobe Photoshop
- Adobe Premiere Pro
- Motion Design
- Motion Graphics
- 3D Art
- 3D Design
- 3D Game Art
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