Hire the Best Game Developers in New York

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Taiqi W.

Queens County, New York

$17/hr
5.0
1 jobs

A three-year professional video game programmer with expertise in functional performance optimization, online issue management, bug docking with the engine department, and requirements. I am not good at 3D modeling or draw a picture, there will be a basic art which can be used commercially from me, so you may need to provide more art assets. My Skills: [Software Skills]: Unity3D Engine, Unreal4 Engine, RPG Maker, C#, Lua, Python, C++, Matlab Linux, XShell, PostgreSQL, MongoDB, Git, SVN [Art]: Photoshop, Aseprite, AI painting, Video editing(by CapCut) [Others]: Mind map, Excel, Word, PowerPoint, etc About the time of milestones, it's a roughly time, it may change cause it's my part-time job, I may have more time on this project, but I am sure at least I can complete the milestone before the time. About big additional system or level, let's say $50 each and 1 more week. About small adjustment, it's free to change or adjust every design before we start or in the mean time of the milestones, but if you want to change after the mile stones and you say ok about it, and if it may takes more than 20minutes, let's say $5 for each adjustment.

  • Unity
  • C#
  • JavaScript
  • GitHub
  • Web API
  • PHP
  • Lua
  • Python
  • Chinese
  • English
Jeff O.

Rochester, New York

$45/hr
5.0
1 jobs

I help game teams and indie developers fix, build, and improve Unity/C# projects, including gameplay systems, multiplayer, backend integrations, PlayFab, debugging, and tools. I’m a senior C#/.NET and Unity developer with 10+ years of professional engineering experience. I’m also the founder and lead Unity developer of Race Jam, a shipped multiplayer Steam racing game with 10,000+ downloads. I’m strongest in projects where you need someone who can quickly understand an existing codebase, diagnose problems, and deliver clean, practical fixes. Best fit projects: • Unity/C# bug fixing • Gameplay systems • Unity Netcode / multiplayer issues • PlayFab leaderboard or backend integration • Unity editor tools • Prototype cleanup • Performance/debugging support • C#/.NET API or automation work Relevant experience: • Race Jam — a multiplayer Unity racing game released on Steam • Guavas — an iOS application built with Swift and AWS EC2 infrastructure • Built race systems including checkpoint validation, lap tracking, placement sorting, and race/session flow • Implemented online multiplayer using Unity Netcode • Integrated Azure PlayFab leaderboard functionality • Built production C#/.NET, SQL, AWS, and automation systems across 10+ years I’ve also hired and managed contractors myself, so I understand the client side of Upwork: clear scope, reliable communication, milestone-based delivery, and no surprises.

  • Game Development
  • Unity
  • C#
  • AWS Development
  • Back-End Development
  • Multiplayer
  • .NET Framework
  • SQL
  • REST API
  • Mobile App Development
  • API Integration
  • Microsoft Azure
  • Git
  • Software Debugging
  • Code Refactoring
  • Software Architecture
  • Automation
George G.

New York City, New York

$87/hr
4.9
37 jobs

Enthusiastic software developer. I have started programming since 2003 while I had been studying at school. Since that time programming become my lovely work. My Skills: – Swift, Objective-C, JavaScript, C/C++, Ruby, Java, Python, PHP, ActionScript – iOS, visionOS, watchOS, tvOS, macOS, Android, Node.js, Ruby on Rails – SwiftUI, UIKit, Storyboards, Xib, SnapKit, AVFoundation – Game Development: Unity (Unity3d), Cocos2d, SpriteKit, Metal – AR - Augmented Reality: ARKit, ARCore, RoomPlan, SceneKit – Xcode, AppCode, IntelliJ IDEA, Android Studio – AI tools / agents: Claude Code, Codex, Cursor – Git, Mercurial, SVN – Github, Bitbucket, Gitlab – CocoaPods, Carthage, Swift Package Manager – Fastlane, SwiftLint – TDD/BDD: XCTest, Quick, Nimble, Unit tests, UI tests – SwiftData, CoreData, Realm, SQLite, MySQL – Swift Concurrency (Async/Await, Tasks, Actors), Combine – Clean Architecture, MVVM, FRP, RxSwift – Firebase (Firestore, Realtime Database, Authentication, Functions, Storage, Remote Config, Analytics), Supabase, AWS – API integration: Facebook, Twitter, Instagram, Venmo, Coinbase, Google Maps and many other

  • Game Development
  • Unity
  • In-App Purchases
  • Swift
  • Firebase
  • Mobile App Development
  • Objective-C
  • UIKit
  • iOS Development
  • Apple Xcode
  • AI Mobile App Development
  • RxSwift
  • Git
  • iPad App Development
  • SwiftUI
Denzie G.

Bronx County, New York

$100/hr
4.8
95 jobs

I have over 10 years of experience in Unity. I have developed 20 games so far ranging from turn based to online strategy with match making. I am experienced with Unity's event flow and have a firm grasp of the Structures and Idioms needed in Game Development. My expertise lies in multiplayer games with simple rules that yield complex interactions between users. It doesn't take me long to have a working prototype and my projects are mostly designed to work with mobile and various account systems like Steam, IOS and Google-Play. My recent project is a game called Chess Cubed which will be out on Steam and Android and IOS soon. The game was completed in 6 weeks and offers innovative game-play. This is blazing fast compared to other 3D chess variants that typically estimate 6-8 months of development time and leaves a lot more room for visual polish and Q&A. What more can I say? Apple Vision Pro developer MetaQuest developer. I also have experience in Pose recognition using Nuitrack and Azure Kinect.

  • Game Development
  • Game Design
  • Unity
  • TypeScript
  • C#
  • Photon Unity Networking
  • Mobile App Development
  • Object-Oriented Programming
  • WebGL
  • Authoritative Tone
  • App Development
  • Web Development
Joseph D.

Kings County, New York

$85/hr
5.0
29 jobs

Upwork Certified in JavaScript backend (Node.js) development. I am an experienced programmer of consumer facing applications and services, with a background building in the arts, publishing, and education industries. I have been designing, developing, and assisting with software projects in a number of categories • Web and game development with HTML5/JavaScript (CreateJS, ZIM) • Mobile development with Flutter/Dart • Full stack development with Java EE • Greenfield development and restoration of function/forensic analysis and correction using AI agents (Claude Opus and Fable) I have also helped resurrect or restore control over a number of Java and JavaScript projects. If you find yourself facing a deadline, or need assistance untangling a codebase, please get in touch and we can talk about how get things running again. My projects have included: • Feature development and bug fixing for a real time, high-volume, sales-lead management platform (Java EE, JavaScript) • A TV/Film production prop iPhone app to simulate calls, texting, and VFX screens (AIR, Flutter) • JavaScript games for TV/Entertainment using CreateJS/EaselJS (GSAP) and ZIM (HTML5 Canvas) • The re-architecture and substantial coding and rework of a medical training program (JS) • The addition of key features to a StoryLine 360 product (PDF printing via JS) • A self-publishing photo album service with mobile page design, image manipulation, painting and sticker functions. Required 3rd party REST integration with other commercial services (AIR) • Archery scoring application for iOS, ranked as high as #16 in the Sports category (AIR) If you have a Java, JavaScript or Animate project that needs creation or work, it is likely that I can provide for you. Drop me a line and we’ll discuss what can be done.

  • Game Development
  • Game Design
  • Adobe Photoshop
  • JavaScript
  • Java
  • Dart
  • HTML5
  • Adobe Animate
  • ActionScript
  • Adobe AIR
  • Flutter
  • Adobe Illustrator
  • ECMAScript 6
Mauricio S.

New Rochelle, New York

$50/hr
5.0
17 jobs

EXPERIENCE Default Software LLC NY Cross-Device VR Multiplayer SDK - SWE (Unity, Photon, Azure PlayFab, Bluetooth LE) Jun 2025 - Apr 2026 • Built a toggleable multiplayer networking SDK for a therapeutic VR healthcare platform, enabling seamless switching between online and offline modes for senior care facilities with poor or no internet • Engineered an automatic peer-to-peer connection flow using Bluetooth LE for device discovery and credential handoff, bootstrapping VR headset clients onto a host-cast local WiFi hotspot with a custom MTU chunking protocol for reliable command delivery • Integrated real-time audio/video streaming over local WiFi via an FFMPEG plugin, with cross-platform support (Meta Quest, HTC Vive) and clean, documented code for external developer integration Mosaic Wall with Real-Time Weather System - SWE (Unity, CPU / GPU Optimizations) Nov 2023 - Jun 2024 • Expanded a single-machine deployment into a coordinated multi-machine mosaic display spanning approximately 104 monitors, synchronizing rendered elements across multiple devices via Network Manager (LAN mode) • Optimized hardware utilization through CPU offloading and GPU load balancing to improve game performance and increase framerate from 10 fps to 60 fps via enhanced GPU memory management • Integrated a real-time weather system via external API support (Weather / OpenWeather) to drive dynamic environment rendering Mobile Game Live-Ops - SWE (Unity, Scalable API/CMS, Google AdMob) Jun 2021 - Dec 2022 • Consulted client on game architecture, cloud architecture, ASO/SEO, and global monetization strategy, doubling revenue in 7 months and growing the user base 100% from 300K to 600K • Increased store listing visitations from 4.6M to 7.2M and acquisitions from 2.87M to 4.46M through marketing optimizations and codebase refactors • Achieved 98% runtime memory reduction & reduced crash rate from 15% to 1% (below "bad behavior" threshold) by overhauling the legacy ad and character systems, expanding device compatibility • Engineered a scalable API with integrated CMS and migrated 4M+ users and 600 GB of user-generated content from legacy servers, while managing Google AdMob bidding partners (Vungle, Meta, Pangle/TikTok, Unity Ads) and Apple/Google policy compliance Interactive XR Sports Experiences (Unity, Azure Kinect, Yost 3-Space IMU, XR) April 2022 – June 2022 • Developed immersive XR sports experiences for soccer (football), American football, and baseball, deployed at professional stadiums for the NFL, MLB, and MLS (Green Bay Packers Hall of Fame, Seattle Sounders Penalty Goal Kick, Colorado Rockies Home Run Challenge) • Built a real-time pose recognition system using Azure Kinect's Time-of-Flight depth sensor and body tracking (adapting to variable user body sizes and left/right handedness) • Integrated a Yost 3-Space IMU sensor to calculate baseball bat trajectory based on motion angle for accurate directional gameplay PROJECTS Neural Networks (Python, TensorFlow, Google Cloud Compute Engine API) Jan 2019 - May 2019 • Implemented and evaluated a Multilayer Perceptron against a deep neural network using TensorFlow to classify handwritten digits, validating performance with a complex hand-drawn images dataset Compiler (C) Jan 2018 - May 2018 • Implemented the eight aspects of a translator: lexical analysis, context-free grammar, parsing, storage allocation, code generation and optimization, and error recovery to ensure proper paradigm SKILLS Programming Languages: C#, C, C++, Python, Typescript Immersive Experience & Mobile: Unity, Photon, AdMob, ASO / SEO, In-App Purchases, Monetization Strategy, LiveOps, Bluetooth LE, WiFi Direct, FFMPEG, Meta Quest, HTC Vive Cloud & Backend: Azure, Azure PlayFab, Scalable API Design, CMS, Docker Compose CLI XR & Computer Vision: AR/VR/XR, Azure Kinect, Body/Pose Tracking, Depth Sensing (ToF), IMU Sensors EDUCATION University at Buffalo, SUNY Buffalo, NY B.S. Computer Science Dec 2019

  • Game Development
  • Game Consultation
  • Game Design Document
  • Unity
  • Mobile UI Design
  • Mobile Advertising
  • Mobile Game
  • Mobile App Development
  • Multiplayer
  • Online Multiplayer
  • User Authentication
  • Monetization
  • App Store Optimization
  • In-App Advertising
  • Firebase
  • C#

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Cost to hire a Game Developer

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