Hire the Best Microsoft Kinect Developers

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Mike D.

Belem, Brazil

$45/hr
4.7
36 jobs

Unity developer with a technical art background, working across the full real-time pipeline — from gameplay and tooling code to shaders, VFX, lighting and optimization. I sit comfortably between engineering and art, which lets me translate creative intent into something that actually ships and holds framerate. I've delivered projects across AR/VR, WebGL and mobile, each with its own constraints: XR comfort and interaction design, aggressive draw-call and memory budgets on mobile, and load-time and build-size discipline for the web. That range has made me pragmatic about trade-offs and comfortable owning a feature end to end, from prototype to release build. On the art side, my focus is real-time VFX — particle systems, VFX Graph, custom shaders and Shader Graph — along with the tooling that keeps production moving: editor scripts, automated asset workflows and art-side debugging tools. I also integrate AI throughout my 3D creation process, using generative and assistive tools for concepting, texturing, asset generation, retopology support and iteration speed. I treat AI as part of the pipeline rather than a novelty: it shortens the distance between idea and playable prototype, while the final quality bar stays a craft decision.

  • Blender
  • 3D Modeling
  • 3D Animation
  • Scripting
  • Bug Fix
  • Mobile Game
  • Smartphone
  • Android
  • Python
  • Unity
  • Game Development
  • Game Customization
  • C#
  • PC Game
  • Automation
  • AR & VR
  • Three.js
Abdullah T.

Sargodha, Pakistan

$24/hr
4.8
24 jobs

I build interactive experiences that run live in the real world — AI-powered kiosks, touchscreen displays, event games driven by physical buttons and Arduino sensors, Kinect installations, and VR for brand activations and exhibits. My focus: builds that run all day, unattended, in public, without crashing. 🟢 Most Unity developers can ship a build. Far fewer can make that build survive a live deployment — a sensor that drops mid-session, a visitor who yanks a controller, an eight-hour day with hundreds of hands, a machine that has to recover on its own when the power blips. That reliability layer is where I work. People think this kind of development is judged by art and interface. That's only one layer ❌ — I treat a project as layers, with high attention to detail, and I don't call it done until the small things are right: feedback, sound, edge cases, and the failure modes that only show up on the floor. 💎 What I build Touchscreen kiosks & interactive displays — multitouch, wayfinding, check-in, and museum/exhibit experiences built to run unattended AI-powered experiences — virtual reception assistants (speech + LLM), and a generative-AI caricature kiosk that captures a photo and prints a custom portrait, built by integrating AI APIs into real-time Unity apps VR experiences for activations, exhibits, and demos (HTC Vive / Vive Tracker, Meta Quest) Event & arcade-style games with custom physical controls — arcade buttons and switches talking to Unity over Arduino serial communication Sensor-driven & motion-controlled installations — Microsoft Kinect, Leap Motion, and custom Arduino sensor rigs PC games & interactive applications — standalone Windows builds, simulations, and real-time tools Mobile games for iOS & Android, plus WebGL browser builds 🧠 Core expertise Unity 3D / C# — gameplay systems, physics-based mechanics, real-time interaction design AI integration — connecting LLMs, speech, computer vision, and generative-image APIs into live interactive products, with fallback handling for unattended use Hardware & physical computing — Arduino serial communication, Kinect / Leap Motion tracking, custom controllers and sensors Cross-platform delivery — PC (Windows), mobile (iOS / Android), WebGL, and VR headsets Performance optimization across low-end and high-end hardware Modular, well-commented architecture any developer can pick up and extend 🛠 How I work Daily updates, video calls, and recorded walkthroughs — you'll always know exactly where your project stands, time zones aside. I battle-test every build under real conditions: Does it survive a full unattended day? Does it recover from a disconnected device — or a dropped API call? Does the interaction feel right the hundredth time, not just the first? Is the code clean enough for the next developer to follow? Behind all of it: 7+ years in Unity, including shipped titles with 5M+ downloads — so whether it's an AI kiosk, an installation, or a mobile game, the engineering underneath is production-grade, not a demo that works once. Tell me about your project — kiosk, installation, AI experience, or game — and let's figure out how to make it real. Thank you!

  • Microsoft Kinect Development
  • Unity
  • Arduino
  • Arcade Game
  • C#
  • Virtual Reality Game
  • AR & VR Development
  • Meta Quest
  • Augmented Reality
  • Kiosk
  • Touchscreen
  • Raspberry Pi
  • Desktop Application
  • Sensor
  • Internet of Things
  • Interactive Design
  • Mobile Game Development
  • WebGL
  • Performance Optimization
  • Video Game Software
Maksym Z.

Kropyvnytskyy, Ukraine

$30/hr
5.0
16 jobs

I started my C# career writing diagnostic software for nuclear power plants. Reliability there wasn't a feature. It was the baseline. That habit never left me, and these days it goes into my Unity work: small, focused tasks, full games, and everything in between. 7 years of C#. PC, mobile, VR. I can jump into an existing project, own a standalone system, or take your idea or GDD all the way to a working MVP: planning, architecture, gameplay, UI, integrations, optimization, testing, and builds you can actually play. 🔹 SOME THINGS I'VE BUILT • Godly Survivors, an action roguelite released on Steam. I designed and developed it solo, including custom progression, enemy AI with dynamic difficulty, and runtime world generation. I owned its design and development from first concept to launch. • Expanded a 12-level 3D educational game for kids with new arcade mechanics, story progression, and supporting systems. • Developed VR/XR apps for Meta Quest and Apple Vision Pro with live 360° video, streamed content, and backend integration. • Built mobile games and simulators featuring boat physics with water dynamics, time-stop puzzle mechanics, REST APIs, Firebase, and monetization. • On one optimization job, I cut an app's build size by 5x. I genuinely enjoy profiling and hunting down CPU/GPU bottlenecks. 🔹 WHAT I CAN DO FOR YOU • Build your game from start to finish: indie titles, MVPs, and vertical slices. • Design and code gameplay systems: combat that feels right, enemy AI, abilities, inventory, economy, progression, and save systems. I lean on data-driven configs so designers can tune things without touching code. • Help on the design side too: core loops, balance models, docs a team can implement without guessing, and custom Unity Editor tools when a workflow needs one. • Take over or extend an existing project: new features, bug fixes, refactoring, third-party integrations, and gameplay or UI polish. • Profile and optimize for PC, mobile, and VR. • Handle backend and platform integrations: Firebase, REST APIs, Addressables, IAP, ads, and the SDKs your project needs. 🔹 HOW I WORK Clear milestones, risks raised early, and playable builds throughout instead of one big reveal at the end. AI speeds up implementation and testing; I do the thinking, shape the architecture, and make the final call. You get honest progress updates, documented changes, and code the next developer won't curse at. I care about the product, not just the paycheck. Details matter to me. Whether it's a focused fix, an indie MVP, or something bigger (AAA too, assuming you bring the studio 🙂), send me your idea, GDD, current build, or task description, and I'll help turn it into a working result.

  • C#
  • Unity
  • Game Development
  • Mobile Game Development
  • Game Development Bug Fix
  • Game Design
  • Git
  • REST API
  • Steam
  • Virtual Reality Game
  • Software Architecture
Marcus S.

Ribeirao Preto, Brazil

$80/hr
5.0
40 jobs

I develop Augmented Reality and Virtual Reality experiences for mobile applications, native and web. I am a back-end developer; I take your 3D models and artwork and use code to deliver the experience you want. I am experienced with, but not limited to using: Unity, PlayCanvas, and Zapworks Studio.

  • TypeScript
  • C#
  • Unity
  • Augmented Reality
  • Mobile App Development
Burhanuddin I.

Nagpur, India

$10/hr
5.0
35 jobs

Hello! I’m a highly experienced AR (Augmented Reality) and VR (Virtual Reality) developer with over 8 years of expertise in creating immersive experiences, game simulations, and intelligent applications powered by AI. I’ve delivered 35+ AR projects, 20+ VR simulations, and numerous AI-integrated apps across platforms like Android, iOS, VR headsets, standalone devices, and web browsers. I've delivered 20+ games 2d,3d - windows,android,IOS,mac Delivered - 5 websites 🎮 Specialties Game Simulations: Safety, mechanical, architectural, educational 2D & 3D Unity Games: Single/multiplayer using PUN2,agora,mirror 360° Tours & Environments Indoor Navigation - Vuforia Area target, Matterport, QR code, Custom. AI-Driven Interactions: ChatGPT, Convo AI, OpenAI API integration,Metaverse 🧰 Tech Stack Unity 3D – ARFoundation, Vuforia, VisionLib, Easy AR, Needle, WebXR, Wikitude, AR kit, AR Core, MAXST, URP/HDRP, Meta Quest, HTC Vive, HoloLens, PICO. Web Development – Responsive websites, Web AR/VR Vuforia studio, Creo Paramateric, Creo illustrate Blender,Sketchup Spark AR & Lens Studio – 23+ custom filters for Instagram, Snapchat, and Facebook 🧠 AI & Real-Time Tech ChatGPT, OpenAI, Convo AI integration Face, Body, and Image Tracking Real-time Communication – Agora, Photon PUN2 🌍 Industries Served Medical & Healthcare Education (STEM and beyond) E-commerce Apps & Websites Mechanical & Architecture Training Simulations (Safety & Maintenance) I combine immersive tech with smart AI systems to build next-gen applications that engage users and solve real-world problems. Let’s build something innovative together!

  • C#
  • Virtual Reality
  • Augmented Reality
  • Unity
  • Mixed Reality Application
  • Game
  • ARKit
  • ARCore
  • AR & VR
  • AR Foundation
  • AR Filters & Lenses
  • Gear VR
  • Oculus Rift
  • Vuforia
  • Spark AR Studio
Mohammed S.

Addis Ababa, Ethiopia

$20/hr
4.6
12 jobs

Robots that don't know where they are, can't navigate reliably, or fail when moved from simulation to real hardware — these are the problems I solve. I specialise in the full autonomy stack for mobile robots: LiDAR and Visual SLAM for mapping and localisation, Nav2 configuration and tuning for reliable navigation, multi-robot simulation across Gazebo Classic, Gazebo Harmonic, and Isaac Sim, and perception pipelines for detection and scene understanding. My background is Computer Engineering with an MSc in AI — I work equally well on research platforms and production deployments. WHAT CLIENTS TYPICALLY HIRE ME FOR ☑ SLAM that doesn't drift — LiDAR-inertial (solid-state and mechanical), RGB-D, monocular, and visual-inertial pipelines on real hardware ☑ Nav2 that actually works — Ackermann, differential-drive, and tracked robots, including the failure modes that generic tutorials don't cover ☑ Multi-robot simulation — namespace isolation, TF management, QoS configuration for 5-10 robot systems across Gazebo Classic, Harmonic, and Isaac Sim ☑ Perception integration — real-time object detection, point cloud segmentation, thermal inspection, published as ROS 2 topics for downstream use ☑ Sensor fusion — EKF tuning, IMU characterisation, LiDAR-camera extrinsic calibration ☑ Consulting and technical advisory — architecture review, root cause diagnosis, and implementation roadmaps for SLAM, navigation, and simulation projects HARDWARE I HAVE WORKED WITH DIRECTLY ☑ Unitree L2 solid-state LiDAR ☑ Intel RealSense RGB-D camera ☑ FLIR AX8 thermal camera ☑ RPLiDAR A-series (2D mechanical LiDAR) TRACK RECORD 100% Job Success Score. 5-star reviews on all completed contracts. HOW I WORK I take fixed-price and hourly contracts. Before starting any project I ask the questions that prevent wasted weeks — what sensor, what environment, what the failure looks like, and what the real constraint is. That diagnostic step is usually where the value is. I also take consulting engagements alongside implementation work — architecture review, root cause diagnosis, and technical direction for anyone who needs an outside perspective on why something is not working.

  • Robotics
  • Robot Operating System
  • Python
  • C++
  • OpenCV

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How to Hire Top Microsoft Kinect Developers

How to hire Microsoft Kinect developers

From manufacturing, to retail, and even healthcare, there are many industries that stand to benefit from the motion sensing, computer vision, and speech capabilities of Microsoft Kinect. If you’re trying to develop software that makes use of Microsoft’s Azure Kinect DK, a Microsoft Kinect specialist can help. 

So how do you hire Microsoft Kinect developers? What follows are some tips for finding top Microsoft Kinect developers on Upwork. 

How to shortlist Microsoft Kinect professionals

As you’re browsing available Microsoft Kinect consultants, it can be helpful to develop a shortlist of the contractors you may want to interview. You can screen profiles on criteria such as:

  • Project experience. You want a Microsoft Kinect developer who understands what you’re trying to build with Microsoft Kinect.
  • Background. You can filter candidates for specialties, such as experience with VR (virtual reality) apps.
  • Feedback. Check reviews from past clients for glowing testimonials or red flags that can tell you what it’s like to work with a particular Microsoft Kinect developer.

How to write an effective Microsoft Kinect job post

With a clear picture of your ideal Microsoft Kinect developer in mind, it’s time to write that job post. Although you don’t need a full job description as you would with employment, aim to provide enough detail for a contractor to know if they’re the right fit for the project. 

An effective Microsoft Kinect job post should include: 

  • Scope of work: From VR experiences to AR assisted head-up displays (HUDs), list all the deliverables you’ll need. 
  • Project length: Your job post should indicate whether this is a smaller or larger project. 
  • Background: If you prefer experience working with certain industries, software, or technologies, mention this here. 
  • Budget: Set a budget and note your preference for hourly rates vs. fixed-price contracts.

Ready to use Azure Kinect DK to leverage computer vision, voice, and motion detection in your project? Log in and post your Microsoft Kinect job on Upwork today.

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KINECT DEVELOPERS FAQ

Frequently asked questions

What is Microsoft Kinect?

Microsoft Kinect was a state of the art motion sensor that originally released for the Xbox 360 gaming system. While Kinect was discontinued for Microsoft’s gaming systems, it was re-released as a standalone device that could be used with Microsoft Azure, the company’s cloud storage and computing service. 

Here’s a quick overview of the skills you should look for in Microsoft Kinect professionals:

  • Software development and engineering
  • Microsoft Azure and Kinect
  • Azure Kinect DK
  • C#, C++, VB, or other .NET compatible languages
  • Software industry-specific expertise (e.g., body tracking for stores) 

Why do you want to hire Microsoft Kinect developers?

The trick to finding top Microsoft Kinect developers is to identify your needs. Will you be using Kinect’s motion detection capabilities to help you build a cashierless retail store? Or are you using the Kinect to add motion controls to your augmented reality (AR) powered app? The cost of your project will depend largely on your scope of work, and the specific skills needed to bring your project to life. 

How much does it cost to hire a Kinect developer?

Rates can vary due to many factors, including expertise and experience, location, and market conditions.

  • An experienced Microsoft Kinect developer may command higher fees but also work faster, have more-specialized areas of expertise, and deliver higher-quality work.
  • A contractor who is still in the process of building a client base may price their Kinect development services more competitively. 

Which one is right for you will depend on the specifics of your project.