Hire the Best Pixi.js Professionals
Pilimatalawa, Sri Lanka
I build high-performance 3D web experiences that turn visitors into customers. WHAT I DO: - Product Configurators (React Three Fiber) - Real-time Physics Simulations (60+ FPS) - Interactive WebGL experiences for e-commerce RECENT PROJECTS: ✓ Liquid Chrome - Real-time physics shader engine ✓ 3D Mug Configurator - POD business tool ✓ Interactive Phoenix - WebGL character animation TECH: Three.js, React, Next.js, TypeScript, GLSL Ready to bring your 3D vision to life? Let's talk!
- React
- Three.js
- API Integration
- WebGL
- Interactive Design
- PHP
- Laravel
- Next.js
Alexandria, Egypt
I’m Mohammed, a Senior Game Developer with 7+ years of experience delivering high-performance games and interactive experiences across Unity, Phaser, and PixiJS. I specialize in building immersive, optimized, and cross-platform games that run seamlessly on web, mobile, and VR/AR platforms. My work spans from prototype to production, focusing on gameplay systems, multiplayer features, and smooth performance across devices—including WebGL and TV hardware. ⚙️ Core Expertise 🎮 Game Development Unity (C#): 2D/3D gameplay, VR/AR experiences, physics, AI, and multiplayer using Mirror Phaser 3 & PixiJS 8: HTML5/WebGL games with custom shaders, UI systems, and responsive design WebGL optimization for low-power devices (TVs, tablets, browsers) 🧠 Backend & Systems Node.js, Express, TypeScript for multiplayer servers and APIs Databases: PostgreSQL, MongoDB, Redis, Prisma ORM, AWS RDS PlayFab integration for account management, leaderboards, and cloud saves 🌐 Deployment Web, Android, iOS, and Smart TVs AWS (EC2, CloudFront, S3), Vercel, and Netlify 💡 What I Bring Proven track record building multiplayer and educational games Strong sense for performance optimization, clean architecture, and UX polish Experienced in team collaboration, version control, and CI/CD pipelines Clear communication and reliable delivery under tight deadlines Let’s bring your next idea to life—from concept to playable experience.
- C#
- HTML5
- WebGL
- Game Design
- Phaser
- Photon Unity Networking
- Online Multiplayer
- Scratchboard
- Game Development
Sahiwal, Pakistan
I’m a passionate and reliable Game Developer with hands-on experience building engaging 2D and 3D games using industry-standard tools like 𝗨𝗻𝗶𝘁𝘆, 𝗣𝗵𝗮𝘀𝗲𝗿, and 𝗝𝗮𝘃𝗮𝗦𝗰𝗿𝗶𝗽𝘁. Whether you need a casual mobile game, an HTML5 web game, or a full-featured app, I can bring your vision to life from concept to launch. 𝗪𝗵𝗮𝘁 𝗜 𝗖𝗮𝗻 𝗗𝗼 𝗳𝗼𝗿 𝗬𝗼𝘂: - Full-cycle game development (Design → Code → Polish → Deploy) - Cross-platform games (Web, Android, iOS, Desktop) - Game mechanics, UI/UX, animations, sounds, and polish - Multiplayer & leaderboard integration - Optimization for performance and smooth gameplay - Bug fixing, feature updates, and post-launch support 𝗧𝗲𝗰𝗵 𝗦𝘁𝗮𝗰𝗸: - Unity (C#) – 2D/3D mobile games, physics, animation, ads, IAP, publishing - Phaser (JavaScript/TypeScript) – HTML5 browser games, educational & mini-games - Other Tools – Firebase, PlayFab, Node.js, Spine, Tiled, and more If you’re looking for a game developer who understands both technical execution and player experience, let’s talk. I’m excited to help bring your game to life. Send me a message and let’s get started!
- PixiJS
- JavaScript
- Game Development
- Blockchain
- Multiplayer
- Game
- HTML5
- Phaser
- Game Design
- Unity
- HTML
- Java
- C#
- Mobile Game
- Web3
Pereira, Colombia
I build the hard parts of web applications. The parts most developers avoid. For the past 5 years I've worked across the full stack with JavaScript, TypeScript and Python, taking problems that start as "how do we even make this work?" and turning them into systems running in production. Lately that's been AI systems and AI agents. Before that, it was 3D in the browser. Same engineering approach, different terrain. AI systems I've built: - Ailyus: an AI support automation platform I built solo. It fixes the problems that break businesses day to day, like failed Salesforce or Shopify integrations or stuck user accounts, by letting you program AI-governed flows that diagnose and resolve them. Conversation engine, a connector system that turns any API into MCP tools, playbooks, and approval flows. - theORQL: think Cursor or Claude Code, but for debugging the frontend. A VSCode extension whose AI agent connects to Chrome DevTools Protocol, so it can actually see the DOM and runtime state of your app instead of guessing from the code. - Luna Sentinel: a node-based AI automation system built on LangGraph, with PostgreSQL + pgvector for RAG, Redis, and a multi-provider LLM router. It monitors job boards, scores every posting with LLMs against a profile, and surfaces the ones worth pursuing. Flows are defined as JSON and executed as graphs. Building these took me through the full AI engineering stack: MCP, context management, RAG and embeddings, prompt engineering, node-based AI workflows, OpenAI and Anthropic APIs, and token cost optimization. When your posting asks for an AI MVP, an AI agent, or an LLM integration, I've already done the learning on real production systems, not on your budget. 3D and frontend: I also build interactive 3D for the browser: a real-time skateboard configurator for e-commerce (Three.js / React Three Fiber), audio-reactive GLSL shaders on a production site, scroll-driven experiences with GSAP and Motion. My frontend work is engineering-first: React, Next.js, TypeScript, UI performance, and faithful implementation of your designs down to the pixel. Backend: Node.js, NestJS, Python. PostgreSQL, MongoDB, Supabase, Redis. How I work: I break your problem into parts, propose an architecture, and tell you honestly what's worth building and what isn't. Clients delegate development to me so they can focus on the business. If you have an existing team or codebase, I plug into it. Not every project is complex, and that's fine. If you need a clean website or a straightforward dashboard, you get the same engineering: shipped fast, built to last, no surprises. And if your project does have a hard part, that's the part I enjoy most. P.S. What's the piece of your project you suspect will be the most difficult? Start there with me.
- Web Application
- Next.js
- React
- Three.js
- TypeScript
- Web Development
- Unity
- GSAP
- Tailwind UI
- Node.js
- Supabase
- AI Development
- WebGL
- Website Performance Optimization
- UI/UX Prototyping
- 3D Product Animation
- AR & VR Development
- User Interface Design
- Custom Content Management System
- AI Platform
Lahore, Pakistan
I am a dedicated Game Developer with 6+ years of experience specializing in high-quality HTML5 games and real-time multiplayer systems. I help clients bring ideas to life through fast, responsive, and visually impressive browser-based games. What I Can Help You Build: ✔ 2D & 3D Browser Games: Built with Phaser 3, Pixi JS, Three.js, and Babylon.js. ✔ Real-Time Multiplayer: Smooth gameplay using Web Sockets, Socket io, or Colyseus io ✔ Scalable Backends: Game logic, leaderboards, and databases using Node JS. ✔ Web Apps & Dashboards: Companion sites and admin panels using React and TypeScript. I focus on cross-device optimization to ensure your game plays beautifully on desktop, tablet, and mobile. If you are looking for someone to take your game idea from concept to launch, let's discuss your project.
- PixiJS
- JavaScript
- HTML5
- Node.js
- Tailwind CSS
- Babylon.js
- CSS
- Phaser
- Game Development
- TypeScript
- Next.js
- Three.js
- React
- Godot
- Unity
Rawalpindi, Pakistan
Struggling to find a React developer who can build complex, visually rich UIs that actually perform in production? I'm Areeb - a Frontend Engineer specializing in React, TypeScript, WebGL, and Canvas-based interfaces. I bridge the gap between design and engineering: pixel-perfect from Figma, production-ready on delivery. What I've shipped: Built and deployed mineral.gov.pk - a government PMIS portal serving multiple provinces across Pakistan, handling real-time data and multi-role admin systems Developed an AI-powered 3D shirt editor (Shirt Lab) using Fabric.js and Canvas API - live at shirt-lab.vercel.app Contributed to Vyro/IdeateAI's WebGL-based Imagine Art product - next-gen 3D interactive experiences Maintained 100% Job Success Score across all Upwork engagements with 0 revisions requested on core deliverables My stack: React · Next.js · TypeScript · WebGL · Three.js · Fabric.js · GSAP · Angular · Tailwind CSS · Node.js If you need a frontend engineer who ships clean code, communicates clearly, and treats your deadline like his own — let's talk.
- JavaScript
- Fabric.js
- WebGL
- FFmpeg
- React
- Tailwind CSS
- Sass
- Node.js
- MySQL
- MongoDB
- TypeScript
- Supabase
- Git
- Payment Gateway
- Stripe
- React Native
- Adobe Photoshop
- Blender
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