Hire the Best DirectX Developers

More than 3,000 reviews on G2
Rating is 4.5 out of 5.
4.5/5
of Upwork by G2 peer reviewers
Oleg F.

Atyrau, Kazakhstan

$24/hr
4.9
8 jobs

10+ years of experience in C++, 8+ years of experience in game development. I also have a good knowledge of how to organize work process for team of 2-5 programmers, I been working in Lead Programmer position for last 2 years. I have a game engine of my own development, it used in game projects of Ironclads game series. Also I worked with Unreal Engine 4, Unity 5, but most experience I have in render APIs like DirectX 9, 11 and OpenGL plus shaders languages HLSL, GLSL and visual effects.

  • DirectX
  • C++
  • Virtual Reality
  • C#
  • Microsoft Visual C++
  • Qt Framework
  • Unity
  • Unreal Engine
  • OpenGL
  • Game Development
Marwen L.

Lisbon, Portugal

$30/hr
5.0
1 jobs

5+ years in React, Node.js, TypeScript · Full-stack architecture · Micro-frontends · React Native mobile · Three.js & React Three Fiber 3D experiences · Performance & security audits. Web · Mobile · 3D · Performance · Security Freelance, B2B & contract — DM or email to get started.

  • Front-End Development
  • JavaScript
  • React
  • Next.js
  • HTML
  • CSS 3
  • Web Accessibility
  • Web Development
  • Figma
  • UX & UI Design
  • TypeScript
  • NestJS
  • React Native
  • Three.js
  • Node.js
  • Performance Testing
  • WebGL
  • Testing
  • Security Testing
  • Web Application Audit
Julio T.

Indaiatuba, Brazil

$18/hr
4.9
44 jobs

My name is Julio Trasferetti, I'm Game Programmer and Computer Scientist. I've experience with many technologies and programming languages. My focuses are: Game Development and AI. I enjoy working with a multicultural/ethnical team. I'm also a pro-active professional and organizes. Hope to help you, colaborate and learn.

  • DirectX
  • C++
  • Python
  • Unreal Engine
  • C
  • Game
  • Game Development
  • Microsoft Visual Studio
  • OpenGL ES
  • OpenGL
Jin Young L.

Mapo, South Korea

$40/hr
5.0
3 jobs

I'm the Creative Director of ALEPHSTUDIO — a creative web studio built around one idea: design and code should never be separate disciplines. I build high-concept digital experiences for brands — interactive frontends, full-stack applications, and everything in between. For select projects, I work directly with clients from start to finish: creative direction, design, development, and deployment. All in one. Clients come to me when they have a vision that needs real engineering behind it, or a product that works but feels like nothing. * WHAT I BUILD Cinematic web experiences — scroll-driven storytelling, immersive loader sequences, physics-based motion with GSAP and Lenis. Sites that feel alive. 3D and WebGL — React Three Fiber, custom GLSL shaders, real-time distortion, particles, and light-driven visuals. Browser-native, 60fps. Production full-stack — Next.js + Supabase end-to-end: auth, APIs, PostgreSQL, Row Level Security, SEO, Open Graph. Built to launch and built to last. Brand-driven UI — refined product-grade interfaces and bold experimental directions. Built around your identity, never a template. * HOW I WORK Running an agency means I know how to take ownership, communicate clearly, and deliver. No hand-offs, no gap between design and dev. When I take on a project personally, you get the full weight of the studio behind it. If you want one person — backed by a studio — who can hold the whole vision and ship it — let's talk.

  • Three.js
  • WebGL
  • React
  • GraphQL
  • React Native
  • HTML5
  • CSS 3
  • JavaScript
  • TypeScript
  • Next.js
  • Tailwind CSS
  • Node.js
  • ExpressJS
  • Java
  • Supabase
Henok Fikereselassie A.

Addis Ababa, Ethiopia

$15/hr
4.5
47 jobs

Full-stack developer with 7+ years of experience designing high-quality web applications, with extensive knowledge of various technologies and tools. Frontend Frameworks: Vue 3, Nuxt.js, React, Next.js, Quasar, Vuetify Mobile Development: React Native, Expo, Ionic, Cross-browser Hybrid Apps Backend & BaaS: PHP, Laravel, Node.js, Express, Directus, Convex, Supabase, Spring Boot Database & ORM: PostgreSQL, MongoDB, SQL, Prisma Languages & Core: TypeScript (Advanced), JavaScript (ES6+), java, Kotlin, HTML5, CSS3, Tailwind CSS State & Tools: Redux, Pinia/Vuex, Vue Router, WordPress, Animations & Transitions Game: Unity, Roblox & Blender Why me? - 7+ years of experience designing and developing web and mobile applications - Fast learner and adapt things quickly. - Good time management skills - Excellent communication with team members - Understand requirements quickly and work based on the requirements - Generally speaking, deep understanding of the front-end and back-end frameworks and environment - Build end-to-end web apps, participated in big projects - Give strong attention to detail

  • Vuex
  • BootstrapVue
  • Tailwind CSS
  • TypeScript
  • HTML5
  • CSS
  • Quasar Framework
  • Web Development
  • Nuxt.js
  • Git
  • Node.js
  • JavaScript
  • Vue.js
  • Ionic Framework
  • SCSS
Baris U.

Izmir, Turkey

$50/hr
4.8
31 jobs

🚀 𝐓𝐨𝐩 𝐑𝐚𝐭𝐞𝐝 𝐆𝐚𝐦𝐞 𝐄𝐧𝐠𝐢𝐧𝐞 & 𝐑𝐞𝐧𝐝𝐞𝐫𝐢𝐧𝐠 𝐒𝐲𝐬𝐭𝐞𝐦𝐬 𝐃𝐞𝐯𝐞𝐥𝐨𝐩𝐞𝐫 & Game Developer As a 𝐓𝐨𝐩 𝐑𝐚𝐭𝐞𝐝 Upwork freelancer, I help teams build high-performance, scalable game engines and rendering systems, from extending existing engine technology to developing custom engine systems from the ground up. I specialize in graphics programming, core engine architecture, and performance-critical game technology. My work focuses on building clean, scalable, and maintainable systems that support real production needs, not just short-term prototypes. 𝐂𝐨𝐫𝐞 𝐄𝐱𝐩𝐞𝐫𝐭𝐢𝐬𝐞: ◙ 𝗚𝗮𝗺𝗲 𝗘𝗻𝗴𝗶𝗻𝗲 𝗔𝗿𝗰𝗵𝗶𝘁𝗲𝗰𝘁𝘂𝗿𝗲 Custom engine systems, modular architecture, ECS-based workflows, runtime systems, and long-term maintainability. ◙ 𝗚𝗿𝗮𝗽𝗵𝗶𝗰𝘀 & 𝗥𝗲𝗻𝗱𝗲𝗿𝗶𝗻𝗴 Rendering pipelines, GPU-oriented workflows, low-level rendering systems, and modern graphics API integration. ◙ 𝗟𝗼𝘄-𝗟𝗲𝘃𝗲𝗹 𝗣𝗿𝗼𝗴𝗿𝗮𝗺𝗺𝗶𝗻𝗴 C, C++, and C# development for performance-sensitive systems, tools, and engine-level features. ◙ 𝗚𝗿𝗮𝗽𝗵𝗶𝗰𝘀 𝗔𝗣𝗜𝘀 DirectX 11, DirectX 12, Vulkan, and OpenGL. ◙ 𝗘𝗻𝗴𝗶𝗻𝗲 𝗦𝘆𝘀𝘁𝗲𝗺𝘀 Physics and audio integration, resource and asset management, GPU-focused workflows, and production-ready technical foundations. ◙ 𝗨𝗻𝗶𝘁𝘆 & 𝗨𝗻𝗿𝗲𝗮𝗹 𝗘𝗻𝗴𝗶𝗻𝗲 Senior-level experience with Unity and intermediate experience with Unreal Engine, giving me practical insight into different engine architectures and real-world production workflows. ◙ 𝗧𝗼𝗼𝗹𝗶𝗻𝗴 & 𝗪𝗼𝗿𝗸𝗳𝗹𝗼𝘄𝘀 Engine tooling, editor frameworks, ImGui-style tools, Git/GitHub collaboration, and CMake-based build systems. 𝐖𝐡𝐚𝐭 𝐈 𝐁𝐫𝐢𝐧𝐠 𝐭𝐨 𝐏𝐫𝐨𝐣𝐞𝐜𝐭𝐬: I bridge low-level engine development with practical production requirements. Whether you need to optimize an existing rendering system, extend your engine architecture, build internal tools, or develop core technology for a custom engine, I focus on solutions that are fast, reliable, and maintainable. My priority is not just making systems work. It is making them robust enough to scale with the project. If you are looking for a Top Rated developer who can work close to the engine layer, understand performance constraints, and build clean technical foundations for your game or rendering project, let’s discuss your requirements.

  • DirectX
  • C++
  • C#
  • Unreal Engine
  • Unity
  • C
  • Game
  • OpenGL Shading Language
  • Game Development
  • C++/CLI
  • OpenGL
  • Graphics Programming

How it works

Post a job for freePost a job

Tell us what you need. Create your own job post or generate one with AI then filter talent matches.

Hire top talent fast

Consult, interview, and hire quickly, so you can meet the freelancers you're excited about.

Collaborate easily

Use Upwork to chat or video call, share files, and track project progress right from the app.

Payment simplified

Manage payments in one place with flexible billing options. Only pay for approved work, hourly or by milestone.

Don't just take our word for it

What does a DirectX developer do?

A directx developer builds high-performance 3-D graphics applications for Windows by writing code that talks directly to the computer’s graphics hardware. This role centers on Microsoft DirectX APIs, with a heavy focus on Direct3D for rendering complex visual scenes in real time. You translate design concepts into functional graphics pipelines that handle lighting, textures, and geometry efficiently. The work requires deep technical knowledge of how GPUs process data to create smooth, visually rich experiences for games or simulation software.

  • Implement Direct3D graphics features by calling specific API functions from the Direct3D 11 or 12 libraries. You initialize the graphics device, manage memory resources like buffers and textures, and define the rendering pipeline state. This low-level coding controls how the GPU draws every pixel on the screen, requiring precise management of command lists and synchronization objects to prevent errors.
  • Write and debug HLSL shader code to define how light interacts with surfaces and how vertices move in 3-D space. Shaders are small programs that run on the GPU, so you must optimize them for speed while achieving the desired visual effect. You compile these shaders using tools like FXC or DXC and integrate them into the main application, ensuring they receive the correct data from the CPU side of the program.
  • Set up and maintain a productive development environment using the Windows SDK and Visual Studio. You include the necessary headers like D3d12.h and link against the required libraries to access Direct3D 12 features. This setup allows you to build, test, and iterate on graphics code quickly, ensuring that your local machine can accurately simulate the target hardware environment.
  • Use Visual Studio Graphics Diagnostics to capture frames and analyze rendering performance. You inspect the pipeline events, view pixel history, and examine call stacks to identify bottlenecks or visual artifacts. This debugging process helps you find why a specific object renders incorrectly or why the frame rate drops, allowing you to fix issues before they reach end users.

How to hire a DirectX developer on Upwork

Step 1: Post a job

Define your graphics requirements clearly to attract specialists who build Windows applications with Microsoft DirectX APIs. The Job Post Generator powered by Uma™, Upwork's Mindful AI drafts a complete post from a few sentences about your needs. You can write a new post, update a saved draft, or reuse an existing post to start your search.

  • Specify whether the project requires Direct3D 11 or Direct3D 12 implementation to match your rendering pipeline goals.
  • List HLSL shader coding as a core requirement for developers who author custom visual effects and lighting models.
  • Request experience with Visual Studio Graphics Diagnostics to confirm candidates can capture frames and troubleshoot rendering issues.

Step 2: Evaluate candidates

Review portfolios for evidence of complex 3-D graphics features and optimized rendering code. Uma runs instant video interviews and builds shortlists with side-by-side comparisons to help you assess technical fit quickly.

  • Look for shipped applications that demonstrate mastery of Direct3D API entry points and resource management.
  • Check for samples of HLSL source code that show clean integration into larger DirectX application architectures.
  • Verify familiarity with the Windows SDK and D3d12.lib linking to ensure they can set up productive development environments.

Step 3: Interview your top choices

Discuss specific technical challenges related to graphics debugging and pipeline optimization. Schedule and conduct interviews within Upwork Messages to receive an immediate transcript and summary after each conversation.

  • Ask how they use pixel history and call stacks in Visual Studio to isolate specific rendering bugs.
  • Discuss their approach to compiling shaders with FXC or DXC reference compilers for different target platforms.
  • Explore their methods for initializing Direct3D 12 devices and managing command lists for efficient GPU execution.

Step 4: Agree on scope and begin work

Set clear milestones for graphics module delivery and shader integration. Use Upwork Messages and the contract workroom for communication and project management, plus identity verification, payment protection, hourly tracking, and project funds for security.

  • Define deliverables such as specific Direct3D rendering modules or optimized HLSL shader libraries.
  • Require diagnostic findings from captured frames to validate performance improvements and bug fixes.
  • Establish a review process for code that links against D3d12.h and integrates with your existing engine architecture.

Upwork is not affiliated with and does not sponsor or endorse any of the tools or services discussed in this article. These tools and services are provided only as potential options, and each reader and company should take the time needed to adequately analyze and determine the tools or services that would best fit their specific needs and situation.

The rates and information provided in this article are based on current data and industry sources available at the time of publication. Freelance rates can vary depending on factors such as experience, location, project scope, and market conditions. Readers are encouraged to conduct their own research to confirm current rates and trends, as this information may change over time.

How much does hiring a DirectX developer cost?

$500-$1,500 per project is a typical range for focused DirectX developer work. Final pricing depends on scope, technical complexity, required integrations, source-material quality, revision needs, and the freelancer's experience level.

Shader development

$500-$1,200/project

Entry-level to mid-level
  • Writes shader source for rendering effects
  • Links shaders to the DirectX application pipeline
  • Tests shader output for visual correctness

Graphics diagnostics

$1,200-$2,500/project

Mid-level
  • Records DirectX frames using Visual Studio tools
  • Inspects pipeline events and call stacks
  • Documents findings and troubleshooting steps

Direct3D module implementation

$2,500-$4,500/project

Mid-level to senior-level
  • Configures Direct3D 12 headers and libraries
  • Codes 3-D graphics features using DirectX APIs
  • Resolves rendering issues in the graphics pipeline

Custom graphics application

$4,500-$8,000/project

Senior-level
  • Compiles a Windows graphics module with Direct3D
  • Sets up Windows SDK and Visual Studio tooling
  • Optimizes frame rates and resource usage

Advanced rendering engine

$8,000-$15,000/project

Expert-level
  • Designs scalable Direct3D 12 rendering systems
  • Authors advanced HLSL code for visual effects
  • Verifies stability across hardware configurations

Frequently asked questions

Is hiring a DirectX developer worth it?

For most businesses, yes: hiring a DirectX developer is worthwhile. These specialists build high-performance Windows graphics applications using Microsoft DirectX APIs and Direct3D. They write HLSL shader code and use Visual Studio diagnostics to troubleshoot rendering issues that generalist programmers often miss.

How do I evaluate DirectX developer candidates?

Review their experience with Direct3D 12 initialization and HLSL shader integration to verify technical depth. Ask candidates to describe how they use Visual Studio Graphics Diagnostics to capture frames and inspect pipeline events for debugging.

What tools does a DirectX developer use?

A DirectX developer uses the Windows SDK for headers and libraries alongside Visual Studio for coding and debugging. They rely on Visual Studio Graphics Diagnostics to analyze frame captures and call stacks.

What deliverables can I expect from a DirectX developer?

You receive a DirectX graphics application or module built with Direct3D rendering APIs. The handoff includes HLSL shader source code and diagnostic findings from captured frames.