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Aleksandar P.

Kumanovo, Macedonia

$50/hr
5.0
69 jobs
An universal software developer. Coding is something that I enjoy doing. With many years of experience in so many different platforms I am highly adjustable to any platform or system. Platforms that I have great experience with: .NET platform (C#), C++, MSVC, PHP, CUDA, Node.JS, OpenGL, OpenGL ES, Visual Basic, MySQL, JavaScript, jQuery, Objective C (Xcode), Java, HTML, Css
  • OpenGL
  • Android
  • C++
  • Java
  • PHP
  • Game
  • CUDA
  • Mobile App Development
  • OpenCL
  • iOS Development
  • Game Development
  • Laravel
  • Node.js
  • .NET Framework
  • CMake
Ahmed S.

Cairo, Egypt

$50/hr
5.0
52 jobs
Professional full stack developer with over 9 years of experience in developing all kind of web, mobile and desktop application with high problem solving skills and attention to tiny details. Specialized in complicated and scalable systems, can create complicated systems from scratch using very little third party tools and frameworks to insure lightweight and speed of created systems. Experience with many programming languages like c#, Java, Python, PHP and JavaScript, TypeScript Experience in many frameworks and tools like WordPress, Moodle, Angular, React, React-Native, NodeJS, ExpressJS, .Net, VueJS and flutter. Experience in dealing with and utilize latest cloud services such as Google Cloud Platform (GCP), Amazon Web Services (AWS) and Microsoft Azure. Experience in creating, maintaining and administering dedicated linux web servers within the development scope.
  • WordPress
  • Node.js
  • React
  • HTML5
  • JavaScript
  • CSS 3
  • SQL
  • ExpressJS
  • HTML
  • Responsive Design
  • Angular
  • MongoDB
  • Database Architecture
  • Unity
  • Database Design
Alexander P.

Warsaw, Poland

$75/hr
5.0
38 jobs
Consulting in the area of computer science and applied mathematics. System design, information security and cryptography, geo-informatics, computer graphics technologies. Applied mathematics, dynamical systems, data science and modelling, optimization.
  • OpenGL
  • Wolfram Alpha
  • C++
  • Differential Calculus
  • Algebra
  • Statistical Analysis
  • Quantitative Analysis
  • Data Modeling
  • Python
  • Computer Science
  • IT Consultation
  • Distance Education
  • Data Science
  • 3D Modeling
  • Educational Technology
Felipe R.

Araxa, Brazil

$45/hr
5.0
38 jobs
Hello, I'm Felipe and I have over 20 years of experience as a developer so there are very few areas I haven't worked with at some point. My experience includes game development, desktop applications, plugins for existing software, bare metal assembly coding, website design (front and back end) to name a few. My differential is that I'm a programmer AND a designer, I can spot and fix issues that you would have to coordinate with a team to fix otherwise. I can just avoid them in the first place. I'm familiar with declarative, functional and object oriented programming paradigms and have designed and implemented hundreds of projects. I've also worked with dozens of languages and frameworks including but not limited to Java, C++, C, Python, OpenGL, clojure, clojurescript, Android, javascript, HTML, CSS, machine learning, operating system design, language design... I can deliver what you need with high quality in no time.
  • OpenGL
  • Android
  • C++
  • Java
  • C
  • JavaScript
  • Python
  • OpenGL ES
  • Assembly Language
  • Clojure
  • ClojureScript
Shefeeque M.

Cochin, India

$59/hr
5.0
30 jobs
Blender Scripting - Creating Add-ons, Automation, Blender + Computer Vision, Custom Tool Computer Vision and Machine learning - OpenCV, YOLO, Tesseract OCR I'm an expert in computer vision python programming and GUI development. I have direct experience in the following technologies/topics: ✔️ Python ✔️ Blender Scripting - Scripting for Automation, Custom Tool Development, Working with Shaders and Textures Programmatically, Integration with Other Systems, Version Control and Collaboration, Headless Execution, Automated Rendering, Blender + Computer Vision for Image Processing ✔️ Computer Vision: Object detection, Classification, Localization, Segmentation, Faster-RCNN, YOLO, OpenCV ✔️ Three.js ✔️ Real-time Pose Estimation ✔️ GUI development: Tkinter, PyQt ✔️ Tesseract OCR ✔️ Web Scraping ✔️ Beautiful Soup ✔️ Pandas, Numpy ✔️ Selenium, Scrapy, requests ✔️ Adobe Photoshop Scripting Feel free to contact me if you are interested in my services.
  • OpenGL
  • Machine Learning
  • PyQt
  • CNC Programming
  • Tesseract OCR
  • OpenCV
  • Computer Vision
  • Python
  • Image Processing
  • ChatGPT
  • Blender
  • Scripting
  • Automation
  • Three.js
  • Autodesk Maya
Aleksandr K.

Warsaw, Poland

$35/hr
5.0
29 jobs
Hello! My name is Aleksandr Kalinin. I have a double major in Math and CS. I have been programming professionally since 2006. Skills: C++ 11/14/17/20/23, STL, SIMD - SSE, AVX, CMake, vcpkg, Boost. Graphics Programming, Vulkan, Metal, DirectX 12, OpenGL, HLSL, GLSL, MSL, Slang. Concurrent Programming, CUDA, OpenCL, Compute Shaders, Halide, TBB, OneApi. Rust, tokio. Python. Qt, QML, PySide6, WxWidgets, VTK. iOS, ObjectiveC, Swift, UIKit, Metal, AVFoundation, Neon. Mobile Development, Android. Algorithms, Data structures, Problem Solving, Computational Geometry. Computer Vision, OpenCV, Image Processing. Machine Learning, TensorFlow, PyTorch, Scikit-Learn, Matplotlib, NumPy, Pandas, Classification, Detection, YOLO, R-CNN, Segmentation. Unreal Engine 5, 4, Godot, Custom Engine Development. Optimization, Linear Algebra, Numerical Methods. Point Cloud Processing, Collision Detection, Simulation. Maya API, Houdini API, Blender Python, Pipeline Tools Development. Software Porting, Game Development, Unreal Engine 4 / 5, Houdini, HDK, Vex, HScript, Maya, Maya API, MEL. Windows, Mac, Linux.
  • OpenGL
  • OpenCV
  • C++
  • Python
  • Machine Learning
  • Mathematica
  • Mathematics
  • MATLAB
  • Image Processing
  • DirectX
  • Microsoft Windows
  • Geometry
  • 3D Graphics Framework
  • CMake
  • Computer Graphics

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OpenGL vs. Metal: The Past and Future of iOS Graphics APIs

Graphics APIs are the middlemen that connect visual-intensive software to the specialized pieces of hardware that render those graphics. As mobile hardware has seen huge advances in parallel processing power, developers have rushed to take advantage of it, and the competition between different APIs has gotten intense. But the difference between these APIs isn’t just technical–it’s a competition between two very different approaches to getting hardware and software to talk to one another. In this article, we’ll look at what graphics APIs are, how they work, and compare OpenGL and Metal, two of the biggest players in mobile graphics.

What is hardware acceleration?

Before we get into the specifics of graphics APIs, it’s good to know a little about hardware acceleration in general. Hardware acceleration is the use of dedicated hardware, typically a Graphics Processing Unit (GPU), to perform computationally intensive work. Rather than CPUs, which are the general-purpose engines of computers, GPUs are designed to handle multiple intensive calculations in parallel. Hardware acceleration has applications in cryptography, data mining, and other types of work that benefit from parallelization. For most people, however, hardware acceleration is used to more quickly and efficiently render 3D graphics. Many of the most impressive effects seen in modern video games–think ultra-high-resolution textures, lifelike lighting, and atmospheric effects–are only possible thanks to hardware acceleration.

Graphics APIs

In order to take advantage of GPUs, applications rely on APIs. In the world of mobile graphics, there are a few major players. Next, we’ll take a look at how these APIs work and compare some of the major options for iOS.

Like other APIs, graphics APIs connect pieces of software to another resource. In this case, that resource is a piece of hardware, the GPU. This allows software developers to take advantage of the parallel processing power that GPUs use to handle the massive blocks of data and complex algorithms required to quickly render 3D images. However, not all graphics APIs work the same way. Some are high-level APIs designed to work across GPUs from multiple vendors. In the same way that high-level programming languages are designed to function no matter what type of system they’ll eventually run on (like Python, for example), high-level graphics APIs are meant to allow developers to focus on what they’re trying to accomplish rather than the details of technical execution. Of course, as with high-level programming languages, this level of abstraction comes at the expense of efficiency, particularly in the area of draw calls, which are instructions sent by the CPU to the GPU to render a given object. The longer it takes these instructions to reach the GPU, the slower the graphics become.

On the other end of the scale, low-level APIs give developers much more direct access to the specific hardware. The advantage here is similar to that of low-level programming languages (C++ is a good example), where the level of abstraction is minimal, giving the developer much greater control over how their instructions are executed in the underlying hardware. As a result, low-level APIs can take fuller advantage of a particular GPU’s architecture, resulting in speed and efficiency gains that would be impossible with a higher-level API. The downside to this is lower portability and less compatibility. A low-level API might only be compatible with GPUs designed using a particular, vendor-specific architecture. This can be a serious problem if you’re developing applications that are meant to be widely available.

Want to learn more about APIs? Check out Upwork’s guide to the API economy.

OpenGL: Designed for flexibility

OpenGL (short for Open Graphics Library) is the quintessential high-level graphics API. It’s one of the oldest graphics APIs around, originally coming to prominence in the PC era. Despite it’s age, OpenGL has been continually updated and remains one of the most highly used APIs, especially in the arena of mobile games, where it’s supported by both iOS and Android. From a developer’s standpoint, the ability to write applications that can take advantage of hardware acceleration on both major mobile platforms can be a serious advantage, even if it comes at the expense of performance.

Metal: Designed for speed

Metal is a low-level, proprietary API written in C++ that represents the latest in graphics API design. While high-level APIs like OpenGL are still used in many contexts, there’s been a definite trend over the last several years toward low-level APIs that can take advantage of the massive advancements in GPU speed.

Unlike OpenGL, which is hardware agnostic, Metal is designed specifically to work with Apple’s hardware architecture. From a developer standpoint, it allows you to take advantage of the particularities of Apple’s hardware directly, rather than relying on the API to handle it for you. In theory, this should allow you to achieve much higher performance than would be possible with a high-level API. Metal is also designed to be low overhead, meaning it eliminates many of the features that make OpenGL feel “heavy” or “bloated,” potentially adding to performance gains. Incidentally, these same qualities also make Metal better suited to computationally intensive tasks besides rendering 3D graphics. This could be a boon to mobile developers who are developing Computer-Assisted Design (CAD) or statistical software.

Open vs Closed

Apple is famous (or notorious) for its closed ecosystems. They design their own proprietary CPUs and operating systems, meaning it’s possible for Apple to reach a level of integration that’s impossible for their competitors. It makes sense, then, that they would want a proprietary graphics API to take advantage of that as well. The downside from a developer’s perspective is that while you can theoretically achieve extremely high levels of performance in this ecosystem, you’re also more “locked in,” making it much more time- and resource-intensive to create both Android and iOS versions of your applications. In the case of Metal, which is designed to work with Apple’s latest GPU architecture, this can even shut out users who are still using older Apple devices.

Which API is right for your team depends on the specifics of your application and your business goals. If your app depends on the latest and greatest in 3D graphics, it may make sense to go with a low-level API like Metal. If it’s more important that your application be able to run on as many platforms as possible, it may make sense to go with something higher-level.