Hire the Best WebGL Developers
Lviv, Ukraine
Hi, Everyone! I'm ✅ Top-rated professional with over 7 years of commercial experience. ✅ One of the best Three.js developers on Upwork with 100% job success rate! ✅ React frontend developer with a strong knowledge and experience in 3D web applications. Looking to bring your 3D vision to life? Let’s chat and make it happen! What I Can Do for You 1. Develop robust product or data management platforms. 2. Create advanced data annotation tools for 3D assets. 3. Design and implement versatile 3D configurators and editors. 4. Develop custom 3D tools, interactive landing pages with immersive experience. 5. Work with various data formats (e.g., FBX, GLTF, OBJ) and integrate them smoothly into your projects. Implement “View in AR” functionality. 6. Create complex animations and visual effects. 7. Develop mini games. Incorporate physics into your application using engines like cannon-es. 8. Help you to visualize large point cloud datasets on the web 9. Perform various frontend development tasks, including layout and design using REACT, HTML, CSS, and JavaScript. 10. Optimize code for improved performance and scalability. Debug and resolve complex code issues efficiently. Tech stack: Frontend Development: Three.js, React, R3F, Redux, Potree, Chart.js, JavaScript, GLSL, HTML5, CSS3, SASS. Backend Development: Node.js, Express, AWS, puppeteer. Tools and Software: Visual Studio Code, GitHub, GitLab.
- WebGL
- JavaScript
- Git
- HTML
- Node.js
- React
- CSS
- Redux
- Web Development
- Chart.js
- Fabric.js
- GSAP
- Puppeteer
- Three.js
- AR & VR
- Vercel
- 3D Animation
Lahore, Pakistan
Most Unity developers will take your money, go quiet for two weeks, and deliver a build that crashes on launch. You've probably already been through that. I'm Hamza. Senior Unity developer, 5+ years. I don't disappear mid-project. I don't deliver broken builds. I flag problems before they become your problem — and I ship games that actually work under real player load. That's not a promise. It's a track record. WHAT I'VE SHIPPED ✅ Multiplayer RTS — Full Architecture Overhaul Inherited a broken multiplayer system mid-production. Redesigned and migrated the entire codebase to Photon Fusion. Live game. WW2 RTS. Now running stably at 50,000+ active players. ✅ Mobile Game — 40% Performance Boost Took a sluggish live mobile game and made it dramatically smoother — same device, same assets, zero feature cuts. Pure optimization. ✅ Playable Ad Campaign — 25% CTR Lift Built high-converting WebGL playable ads deployed on Google UAC and Unity Ads. One campaign. 25% more installs from the same ad spend. These aren't side projects. These are production games with real users and real results. WHAT I BUILD 📱 Mobile Games — iOS & Android From your first design conversation to live on the App Store or Google Play. Gameplay systems · UI/UX · Animations · AdMob · Unity Ads · IAP with server-side validation · Firebase Analytics · Optimized for low-end devices 🎮 Multiplayer Systems Real-time networking built to hold up when actual players are in the lobby — not just during testing. Photon Fusion · PUN2 · Mirror · Lobbies · Matchmaking · State sync · Lag compensation · Dedicated server support 🌐 WebGL & Playable Ads Conversion-focused ads engineered for paid UA campaigns — fast-loading, lightweight, built to be A/B tested. Google UAC · Unity Ads · Mintegral · Meta · Sub-5MB builds · Instant load loops ⚡ Performance & Bug Rescue Your game is slow, crashing, or falling apart and your last developer is gone. I take those projects. Unity Profiler · Frame Debugger · Root cause analysis · Clean handoff your team can actually build on MY TECH STACK Unity 2D & 3D · C# · Photon Fusion · PUN2 · Mirror AdMob · Unity Ads · IAP · Firebase · PlayFab WebGL · HTML5 · Git · SOLID Principles HOW I WORK I take 1 to 2 projects at a time. Not ten. Not a queue. Yours gets my full attention. 📩 Response in a few hours — every time 📊 Daily or milestone updates — you always know where things stand 🧹 Clean, commented, documented code — no black boxes, no mystery 🚩 I tell you when something won't work before I build it wrong If a deadline is at risk, you hear it from me first — not after it's already missed. IS THIS YOU? → You have a Unity game idea and need someone to build it properly from the start → You have a live game that's performing badly and needs a developer who can diagnose and fix it → You need multiplayer that actually works at scale, not just in local testing → You need a playable ad that converts, not just one that plays If any of these fit — message me. Tell me what you're building. I'll give you an honest scope, a realistic timeline, and straight answers. No fluff. No overselling. Just the work.
- WebGL
- Unity
- C#
- Game Development
- Mobile Game Development
- Mobile Game
- iOS
- Android
- Multiplayer
- Photon Unity Networking
- Game Development Bug Fix
- In-App Purchases
- Firebase
- Game Design
- PC Game
- HTML5
- Game Prototype
- Game Mechanics
- Mobile App Development
- AR & VR
Mineral de la Reforma, Mexico
I help companies build high-performance interactive 3D and WebAR experiences using Three.js: fast, optimized, and production-ready. Typical problems I solve: -Slow or laggy 3D web apps that lose users on load. -Unclear Three.js architecture that becomes unmaintainable. -WebAR demos that fail to convert visitors into users or clients. -Bad 3D interactive flow desing How I deliver results: -Three.js + React integration for maintainable, componentized 3D UI. -WebXR / WebAR implementations and cross-device testing. -Asset optimization (GLTF/DRACO, LODs, texture atlasing) and build-time tooling. -Performance profiling, lazy loading, code splitting and progressive enhancement. -Clean architecture and API integration (Node/Express, REST or GraphQL) when needed. What you get: -Production-ready 3D experiences that load fast and are easy to extend. -Clear documentation and a deployable demo that you can show to stakeholders. -Reliable communication: Top Rated · 100% Job Success. If you need a reliable Three.js expert to deliver a fast, high-quality interactive or WebAR experience, send a message with your requirements and I’ll reply with a clear plan and timeline. 🌟🌟🌟🌟🌟 "Eduardo is very professional in his response time and delivery. Very easy to communicate with and he understood the brief from the start. He showed initiative and understands his craft. I would highly recommend him and will hopefully continue working with him in the future."
- WebGL
- Three.js
- OpenGL Shading Language
- 3D Product Rendering
- React
- Node.js
- Augmented Reality
- JavaScript
- Java
- Blender
- Unity
- Game Development
- Full-Stack Development
Lahore, Pakistan
Six years of experience have prepared me for all project stages and sizes. Whether it's conceptualizing a fresh project, rescuing a troubled one or scaling to serve millions, my expertise in Three.js, WebGL, React, and Next.js ensures I’m equipped to create mind blowing 3D web experiences that are smooth, interactive, and browser friendly. 👉 𝐀𝐫𝐞 𝐲𝐨𝐮 𝐟𝐚𝐜𝐢𝐧𝐠 𝐨𝐧𝐞 𝐨𝐟 𝐭𝐡𝐞𝐬𝐞 𝐜𝐡𝐚𝐥𝐥𝐞𝐧𝐠𝐞𝐬? • “We need more than just a 3D model, we need a high performance 3D product configurator that can drive sales and integrate with our e-commerce platform.” • “Our current 3D Web App is just frustratingly slow and buggy. We're hoping to find an expert who can step in to fix the problems and make sure it runs smoothly for our customers.” • “We’re tired of developers with only 'YouTube-tutorial' familiarity. We need a true Three.js specialist who understands the complexities of creating high quality 3D on the web.” • “Our last developer left our project unfinished. We need a reliable expert to take ownership and get the project across the finish line.” 👉 𝐒𝐨𝐥𝐮𝐭𝐢𝐨𝐧𝐬 𝐈 𝐃𝐞𝐥𝐢𝐯𝐞𝐫 • 3D Product Configurators & Custom Model Viewers • Immersive 3D Websites & Landing Pages • High-Fidelity 3D Product Visualization • Procedural Geometry & Mesh Generation • Advanced Character & Armature Animation • Dynamic Particle Systems & Visual Effects • Motion Capture & Motion Tracking Implementation • AR/VR & WebXR Applications • Browser-Based 3D Games & Metaverse Environments • Interactive 2D/3D Sprite Environments • Scaling Next.js & Supabase Applications Drop me a message with “𝐑𝐄𝐀𝐃𝐘” and get a free discovery session with a solid action plan. 👉 𝐓𝐨𝐨𝐥 𝐁𝐨𝐱 • React.js, Next.js, Redux, RTK • Three.js, React Three Fiber, React Three Drei, Framer Motion, React Spring, React Three Rapier, Babylon.js, Fabric.js, WebGL, WebXR, AR/VR, ARKit, WebXR • Texture Optimization: KTX, ETC1S, and UASTC • Node.js, Express, GraphQL, Nest.js, Supabase • MongoDB, PostgreSQL, Redis • AWS, DigitalOcean, Vercel 👉 𝐇𝐢𝐠𝐡𝐥𝐢𝐠𝐡𝐭𝐬 • 400+ hours as a Three.js/WebGL Developer on 3D Teamwear Configurator • 2500+ hours as a Three.js/WebGL Developer on a Metaverse multi-tenant E-commerce. • 1400+ hours as a Three.js/WebGL Developer on a multi-tenant 3D Packaging Solution. • 40+ hours as a Three.js/R3F developer on a 3D travel visualization platform. • 30+ hours as a Three.js/R3F developer on a 3D robotics warehouse solution. 🎁 Feel free to reach out anytime, I'm quick to respond here on Upwork. ( unless I'm sleeping )
- WebGL
- Full-Stack Development
- Three.js
- JavaScript
- TypeScript
- Node.js
- GSAP
- Framer
- Fabric.js
- Babylon.js
- 3D Texturing & Lighting
- Supabase
- React
- Next.js
- ARKit
Addis Ababa, Ethiopia
High-fidelity 3D on the web is either a powerful revenue driver or a massive performance liability. As a vetted Top Rated specialist, I ensure your technical investment stays ROI-positive. I am a Software Engineering graduate (ASTU) and an A2SV Member (Silicon Valley-vetted), specializing in the high-stakes engineering required to bring desktop-grade 3D performance to the mobile browser. While most developers focus on making things "look cool," I architect the underlying SPATIAL LOGIC ENGINES that make complex data interactive, scalable, and lightweight. HOW I DE-RISK YOUR TECHNICAL INVESTMENT: • EXTREME ASSET OPTIMIZATION: Proven track record of reducing unoptimized 50MB+ industrial payloads to <3MB (a 94% reduction). I ensure your users experience 60FPS fluidity on mobile devices without crashing the GPU. • INDUSTRIAL LOGIC & PRECISION: I architect browser-based environments with millimeter precision. From custom transformation gizmos to 1:1 coordinate mapping for CNC manufacturing, I handle the complex linear algebra most developers avoid. • MODULAR "HEADLESS" ARCHITECTURE: I deliver 3D components that are fully configurable via JSON. This allows your team to tune camera optics and shader luminance in real-time without touching the underlying GLSL code. • VISUAL INTELLIGENCE: Utilizing custom shaders and FBO (Frame Buffer Object) physics, I transform flat data into volumetric, luminescent point clouds and stylized high-fidelity environments. MY TECHNICAL MOAT: • Core Graphics: Three.js, React Three Fiber (R3F), GLSL/WGSL Shaders, Blender. • 3D Mathematics: Linear Algebra, Vector Calculus, Manifold Logic, Algorithmic Geometry. • State & Logic: Zustand, TypeScript, Next.js, Physics (Rapier/Cannon.js). • Motion: GSAP (ScrollTrigger/Flip), High-performance GPU interactions. THE ENGINEERING STANDARD: I bridge the gap between Silicon Valley-standard algorithmic rigor and world-class interactive aesthetics. I don't just "write code"—I engineer technical assets that your competitors cannot copy. I prioritize high-impact technical partnerships with firms that value engineering precision. If you are ready to transform complex data into a high-performance 3D asset that drives results, let’s discuss your project requirements.
- WebGL
- Three.js
- React
- Next.js
- TypeScript
- 3D Animation
- Tailwind CSS
- Blender
- 3D Design
- JavaScript
- GSAP
- Website Performance Optimization
- User Interface Design
- Algorithms
Lahore, Pakistan
I help companies build immersive solutions that improve training, safety, and product experiences. Over the years, I have delivered 70+ projects across AR/VR training, web-based simulations, and 3D configuration systems for startups, enterprises, and government-level organizations, primarily across Europe and international markets. My core focus areas: • AR and VR training simulations for enterprise teams • Web-based 3D simulations that run directly in the browser • Safety, onboarding, and SOP training modules • 3D product configurators and interactive visualization tools • Realistic digital walkthroughs using Gaussian splat environments I co-founded Gamebole, an immersive technology studio specializing in scalable AR/VR and web-based simulation systems. We work with a structured team of developers and 3D specialists to deliver performance-optimized solutions built for real business use. Companies typically work with us to: • Reduce training time and operational costs • Improve safety awareness through simulation • Replace physical training setups with scalable digital systems • Build high-performance 3D configurators for products • Develop web-first immersive systems without complex installs Technologies we commonly use: PlayCanvas, Unity, Three.js, WebXR, SUPERSPLAT, and custom backend integrations when required. If you are planning to use AR/VR or web-based simulations to improve training or product engagement, I would be happy to discuss your requirements.
- WebGL
- HTML5
- JavaScript
- Game
- Photon Unity Networking
- Personal Computer
- 3D Modeling
- PlayCanvas
- Firebase
- Socket.io
- ECMAScript 6
- Online Multiplayer
- Game Development
- AR & VR
- 3D Product Rendering
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Summa Linguae
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