I am a sound designer, composer and editor. I create detailed sound design and cover recording, mixing and mastering. My work can be found on platforms such as Audible, Spotify, Apple Music and other independent media. I have sound designed and composed for animation, film, games and installations.
This past year, I won the BBC's Sound First Competition 2025 - sound designing a poem by a spoken word poet.
My relationship with my clients is very important to me - I listen closely to preferences in direction and style and work hard to achieve these whilst simultaneously creating the best work I can. My clients always have brilliant things to say about my work and go on to recommend me to others.
- 5 years experience as a freelance sound designer
- Award winning sound design and composition
- Strong ear for style, emotion and quality
- MA in Sound Design University of Edinburgh in 2020
Music & Sound Design
Sound Mixing
Audio Recording
Podcast Editing
James T.
Clayton-le-Woods, United Kingdom
$35/hr
4.9
80 jobs
I help game developers create immersive, responsive audio that enhances gameplay, not just sits on top of it.
With 10+ years of experience in game audio, I specialise in sound design, music, and interactive audio systems for PC, console, and mobile titles. I’ve worked with studios including NetEase, Supercell, and Space Ape, delivering high-quality audio that improves player feedback, clarity, and engagement.
What I can help you with:
Sound design for weapons, UI, environments, and gameplay systems
Unreal Engine audio implementation (UE4 / UE5 workflows)
Middleware integration (Wwise / FMOD)
Music composition tailored to gameplay and tone
Audio editing, mixing, and mastering
Creating responsive, gameplay-driven audio systems
Polishing and balancing audio for a professional finish
How I work
I don’t just deliver sounds, I focus on how audio supports your game:
Clear player feedback and responsiveness
Audio that fits your gameplay mechanics and pacing
Clean implementation and optimised performance
Fast iteration and clear communication
Whether you're building a prototype or shipping a full title, I can help bring your game to life through sound.
Recent Work Includes:
NetEase Games (PC, console, mobile titles)
Supercell – Clash of Clans
Space Ape Games – Beatstar
Drone Racing League Simulator (Wwise implementation)
Red Bull AR interactive experience
Tools & Tech
Unreal Engine • Wwise • FMOD
Pro Tools • Logic Pro • Reaper
Field Recording • Sound Design • Mixing & Mastering
Let’s Work Together
If you need high-quality game audio that actually improves the feel of your game, feel free to send a message with your project details.
Audio Editing
Audio Production
Unity
FMOD
Tablet
Rachel C.
Buxton, United Kingdom
$35/hr
5.0
93 jobs
Rachel is an experienced sound designer and composer for video games with 3+ years of experience in the industry. I have recently completed the music and sound design for: Stumble Upon Rumble (a 2D pixel art fighting game), Keystone Library (an RPG typing game) as well as Cuing (a mobile puzzle game for Android and IOS). Other projects include the music for a post-war apocalyptic game, the sound design for an RPG fantasy card game and the sound design and music for a pirate-themed strategy game.
With a wealth of knowledge Rachel can adapt to all genres and styles for your game, and with her knowledge of implementation can also help with best practices for game audio as well as direct implementation in-engine. If you want high quality audio for your game, Rachel is your one-stop shop for everything.
Sound Design
Ambient Sound Design
Audio Editing
Audio Effects
Music & Sound Design
Sound Mixing
Music Arrangement
Music Theory
Sound Art
Video Game Music
Game Audio
Ambient Music
Custom Sound Effects
Foley Effects
Music
Background Music
Orchestration
Experimental Music
Matthew R.
Southend-on-Sea, United Kingdom
$30/hr
5.0
25 jobs
I’m a sound designer, composer and audio producer creating music, sound effects and interactive audio for games, apps and digital experiences.
I can help with:
• Game sound effects and cohesive audio palettes
• Original music, loops and adaptive soundtracks
• FMOD, Wwise and Unity audio implementation
• UI sounds and player feedback
• Ambience, foley and field recording
• Dialogue editing, restoration and VO processing
• Podcast and long-form audio production
• Product alerts and functional interface audio
Over the past five years, I’ve worked across indie games, mobile apps, wellbeing platforms and medical technology. My projects have ranged from unsettling horror ambience and responsive gameplay systems to warm UI sounds, guided audio and alerts for enormous robotic medical equipment.
In games, I’ve led audio on Castle of Blackwater and contributed music, sound design and implementation to projects including Rocket Shipment and Bag of Dreams. I enjoy joining projects while audio can still influence the experience, rather than arriving at the end and being asked to “put some sounds on it...kthnxbai!”
I work primarily with Ableton Live, Reaper, Logic Pro, iZotope RX, FMOD, Wwise and Unity. I’m comfortable developing an initial audio direction, creating the assets, organising everything sensibly and testing the results in context.
I also like incorporating hardware synthesis and original recordings wherever appropriate. This often involves enthusiastically twiddling knobs until something goes bleep, bloop or makes me rip my headphones off in panic. Occasionally, it even becomes exactly the sound the project needed.
Outside games, I’ve produced guided and long-form audio for platforms including SenseForge, GetAhead, HealAble Minds and Dr Roy Martina. This work involves detailed dialogue editing, pacing, consistency and creating comfortable listening experiences.
You might imagine me editing wellness content in complete tranquillity, surrounded by candles and gently chiming singing bowls.
In reality, I swear at tiny mouth noises just as much as I do on every other project.
Before freelancing, I taught music production at colleges across the UK and delivered workshops covering game audio and sound for film. That experience still shapes how I communicate: I’m collaborative, happy to explain technical decisions and comfortable working with people from different creative and technical backgrounds.
I won’t claim to possess revolutionary ears or emotionally intelligent sound waves.
What I will do is become genuinely invested in your project, obsess over the details and care about the result far more than is probably healthy.
There may also be some light ceremonial chanting performed in the project’s honour.
Sound Design
Ambient Sound Design
Audio Editing
Audio Effects
Audio Production
Music & Sound Design
Sound Mixing
Music Production
Music Composition
MIDI
Stem Mixing & Mastering
Dialogue Editing
Music Arrangement
Audio Engineering
Jordan S.
Ellesmere Port Town, United Kingdom
$40/hr
4.9
27 jobs
- 20 years experience in audio
- Masters Degree in Sound Design
- Audio used on MTV, Paramount, UEFA Football, Amazon, Maybelline NYC, Fox, CSI, CBS Sport & CNBC World & more!
- Audio lead on multiple projects, with credits on video games, VR experience, TV and Film.
- As an electronic artists I've also worked with the likes of Armin van Burren, Tiesto, Paul Van Dyk, Paul Oakenfold, Ferry Corsten & many more with #1 singles and albums!
Wwise, Reaper, Ableton, Logic Pro, Unreal Engine, Unity, Surround Sound 5.1 Mixing, Izotope RX, Synthesis, ASMR, Foley, Audio repair, Dialogue editing, Creature voice design, Film score & much more!
Sound Design
Audio Effects
Game Audio
Audio Post Production
Implementation
Film Scoring
Audio & Video Sync
Foley Effects
Unreal Engine
Unity
Music Composition
Isabel P.
London, United Kingdom
$50/hr
5.0
23 jobs
Composer & Sound Designer | Podcast, Audio Drama, Film, & Game Music
I’m a London-based composer, orchestrator, and sound designer. I create orchestral and electronic scores, podcast themes, and immersive soundscapes for film, TV, games, and audio dramas. I’ve worked with clients including John Legend, Justin Bieber, David Goyer, Chroma Music, and Netflix, and in studios from Abbey Road to Record Plant in LA.
Sound Design
Sound Mixing
Music Composition
Audio Post Production
Music Arrangement
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