Hire the Best Spritekit Professionals
Yogyakarta, Indonesia
Are you looking for an experienced iOS developer who can build, improve, or scale your Apple application with clean architecture, excellent performance, and production-ready code? I'm Taufiq Giri, a Senior iOS Developer with 5+ years of experience building high-quality applications for iPhone, iPad, Apple Watch, and Mac. I've successfully delivered 20+ applications across various industries, including AI, digital banking, fintech, healthcare, education, e-commerce, productivity, HRMS, fitness, and social networking. I specialize in building native Apple applications using Swift, SwiftUI, and UIKit, while also providing complete mobile solutions with React Native, Capacitor, Firebase, Supabase, and Node.js when projects require cross-platform development or backend services. Whether you need a brand-new MVP, feature enhancements, AI integration, backend development, performance optimization, bug fixing, or App Store deployment, I can help transform your ideas into reliable, scalable, and user-friendly applications. 🚀 Core Expertise Apple Platform Development: • Native iOS Development (Swift, SwiftUI, UIKit) • iPadOS, watchOS & macOS Development • Apple Human Interface Guidelines (HIG) • MVVM, VIPER & MVC Architecture • App Performance Optimization • Bug Fixing & Code Refactoring Backend & Cloud: • Firebase (Authentication, Firestore, Storage, Cloud Messaging) • Supabase • Node.js & Express.js • PostgreSQL • CloudKit • REST APIs & GraphQL • Third-party SDK Integration Apple Frameworks: • HealthKit • WatchKit • WidgetKit • Core Data • SwiftData • Realm • MapKit • Core Location • AVFoundation • Authentication (Apple, Google, Firebase, OAuth) Monetization & Distribution: • StoreKit • RevenueCat • Superwall • In-App Purchases & Subscriptions • Push Notifications (APNs & Firebase Cloud Messaging) • TestFlight • App Store Connect • App Store Submission & Review AI & Modern Development: • OpenAI API Integration • Google Gemini API Integration • AI-powered Mobile Applications • Claude Code • OpenAI Codex • AI-assisted Development Workflow 💡 Services I Offer ✅ Native iOS App Development ✅ SwiftUI & UIKit Development ✅ Apple Watch (watchOS) Applications ✅ macOS Applications ✅ React Native Development ✅ Capacitor Mobile Applications ✅ Backend Development (Firebase, Supabase, Node.js) ✅ API Integration ✅ AI Integration (OpenAI & Gemini) ✅ In-App Purchases & Subscription Systems ✅ Push Notifications ✅ Firebase & Cloud Services ✅ Bug Fixing & Performance Optimization ✅ App Store Deployment & Release Management ✅ Long-term Maintenance & Feature Development 🌍 Industries I've Worked With • AI Applications • Digital Banking & Fintech • Healthcare • Fitness & Wellness • E-commerce • Education • HR Management Systems • Productivity Apps • Social Networking • Job Portals ⭐ Why Clients Choose Me ✔ Production-ready, clean, and maintainable code ✔ Strong communication and transparent progress updates ✔ Pixel-perfect UI following Apple's Human Interface Guidelines ✔ Reliable delivery with attention to performance and scalability ✔ Experience building applications used by real users ✔ Comfortable working independently or as part of an existing development team ✔ Long-term support after launch 🛠 Technologies Mobile: Swift • SwiftUI • UIKit • React Native • Capacitor Backend: Firebase • Supabase • Node.js • Express.js • PostgreSQL • CloudKit Frameworks: HealthKit • WatchKit • WidgetKit • StoreKit • RevenueCat • Superwall • Core Data • SwiftData • Realm • MapKit • AVFoundation Development: REST API • GraphQL • Git • GitHub • Xcode • TestFlight • App Store Connect AI: OpenAI API • Gemini API • Claude Code • OpenAI Codex If you're looking for a developer who values quality, communication, and long-term collaboration, I'd be happy to discuss your project. Feel free to send me an invitation or message. I'd love to learn more about your project and help bring your ideas to life.
- iOS
- Swift
- SwiftUI
- UIKit
- HealthKit
- WatchKit
- In-App Purchases
- Core Data
- CloudKit
- iOS Development
- Apple Watch
- Apple Xcode
- Apple HealthKit
- watchOS
- iPadOS
Ho Chi Minh City, Vietnam
Hello there! I'm a passionate 2D Game Artist and 2D Animator with over 5 years of experience in game design and development. I thrive on bringing vibrant game worlds and expressive characters to life through my artwork. Outside of work, I enjoy reading, which helps me expand my imagination and inspires fresh, unique ideas for my projects. I specialize in creating high-quality 2D graphic assets, including: * Character and Environment Design: Developing original visuals, from initial concept sketches to polished final artwork. * 2D Animation: Crafting smooth, engaging movements for characters, effects, and user interfaces. * Vector Art and Pixel Art: Adaptable to various graphic styles depending on project requirements. I am continuously learning and staying updated with the latest industry trends to ensure I deliver the best possible products to my clients. If you're looking for an enthusiastic, creative, and experienced 2D Game Artist and 2D Animator, feel free to reach out to me to turn your ideas into reality!
- UX & UI Design
- 2D Game Art
- Adobe Illustrator
- Book Illustration
- Adobe Photoshop
- Game Asset
- Spine 2D
- 2D Illustration
General Santos, Philippines
I’m a junior-level web and mobile app developer in Flutter and Next.js, with additional experience in 2D pixel art, sprite design, and game development using Godot. along data entry.
- Tech & IT
- Data Entry
- Typing
- Web Development
- Graphic Design
- Godot
- Video Editing
- Android App
- Android Studio
- Figma
- Canva
- Photo Editing
- Pixel Art
Ho Chi Minh City, Vietnam
Unity Developer specializing in building polished 2D/3D gameplay systems with C# and Unity. Strong experience developing core game mechanics, UI/UX systems, animation (Mecanim & Rigging), and multiplayer features using Unity Netcode. Hands-on with monetization systems including In-App Purchases and Ads Mediation. Worked on multiple complete game projects, from prototyping to release, focusing on clean architecture, maintainable code, and smooth player experience. Comfortable with asynchronous programming, game data persistence, and performance debugging across devices. Fast learner, detail-oriented, and reliable — I focus on delivering stable, scalable solutions that help projects reach completion.
- Game
- Game Design
- Video Game
- C#
- Unity
- Monetization
- In-App Purchases
Lombard, Illinois
Built an app in Base44, Lovable, Replit or another AI builder and stuck at the App Store? I can get it approved, end to end, from native wrapping and code signing to TestFlight and Apple review compliance. But that is just one side of what I do. With 7+ years of professional iOS development experience and a 100% Job Success Score, I build and ship full-scale iOS apps from scratch using Swift, SwiftUI, and UIKit. Fast, clean, and App Store ready from day one. My expertise includes: - Base44 & AI-built app publishing: End to end App Store submission under your own developer account - App Store compliance & rejection rescue: Resolving Guideline 4.2, 4.3, and other rejections - SwiftUI & UIKit development: Building modern, scalable, and production-ready iOS apps - Bug fixing & performance optimization: Improving stability, speed, and memory efficiency - API & third-party SDK integration: Firebase, RevenueCat, push notifications, in-app purchases - Long-term support & team collaboration: A reliable iOS expert on call when you need one What sets me apart is that I understand both sides of the equation. I know how AI builders work and I know exactly what Apple expects. That means fewer rejections, faster approvals, and no surprises. Whether you need a new iOS app built from scratch, want your AI-generated app published to the App Store, or need an experienced engineer to rescue a rejected submission, I deliver on time with clear communication throughout. Let's talk and get your app live :)
- AI Mobile App Development
- iOS Development
- Swift
- UIKit
- In-App Purchases
- Firebase
- Push Notifications
- Apple Xcode
- Mobile App Development
- Objective-C
- App Store Upload
- AI App Development
- AI Builder
- AI Code Generator
- SwiftUI
- REST API
- TestFlight
- macOS
- App Development
- iPad App Development
HOOGGLY, India
I craft complete end-to-end visual solutions for game developers and digital products. By bridging concept art, UI design, and advanced 2D skeletal rigging, I take ideas from initial pencil sketches to production-ready, interactive animations. What I Do Spine 2D & Rive Animation: Advanced skeletal rigging, mesh deformation (FFD), IK constraints, interactive state machines, idle/combat loops, and lightweight exports (.json, .riv) for Unity, WebGL, and mobile apps. 2D Explainer & Character Animation: Vector narrative animation, character rigging, and promotional video art. Game Art & Concept Design: Detailed character concept sheets, character turnarounds, pose studies, and creature designs. Environments & Level Design: Top-down/isometric tilemaps, high-detail pixel/vector town maps, and stylized atmospheric game backgrounds. UI/UX & Mobile Interfaces: Complete game UI systems, menus, HUD elements, and animated micro-interactions. Core Tools & Tech Stack: Animation: Spine 2D, Rive, Adobe After Effects Art & UI: Photoshop, Illustrator, Procreate, Clip Studio Paint,Figma Engines/Exports: Unity-ready assets, JSON, RIVE runtime, Atlas files Let's discuss how we can bring your characters and game world to life!
- Character Design
- Adobe Photoshop
- Adobe Illustrator
- Logo Design
- Graphic Design
- Digital Painting
- iOS Development
- Game Design
- Illustration
- 2D Animation
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SpriteKit FAQs
SPRITEKIT FAQs
Frequently asked questions
What is SpriteKit?
When it comes to developing games to run on mobile devices, graphics APIs like OpenGL and Apple’s own Metal have become the gold standard. These APIs connect mobile device hardware like GPUs to software, handling more resource-heavy graphics rendering to bring complex games and animations to life. However, there’s more to a full graphics software stack. To take full advantage of the power of an API, developers require a graphics rendering engine on top, sandwiched between it and the application framework.
SpriteKit is a framework designed for 2D animations on a simpler scale—think lower-level 2D animations in more efficient apps that don’t require a lot of battery power to run, like Candy Crush or Angry Birds. SpriteKit came along after SceneKit (released with iOS 7), giving developers all the tools they needed to build 2D animated, sprite-based games from scratch without requiring the OpenGL graphics API.
For the non-developer, sprites are a single file that contains all of the graphics for an entire webpage or game, from which individual graphics are then pulled. A sprite is downloaded once and smaller graphics are placed on-screen based on coordinates. This essentially means an app doesn’t have to make numerous, time- and resource-consuming calls to a server for imagery and animations, it just accesses the sprite—and in turn, SpriteKit handles any rendering with a traditional rendering loop.
SpriteKit and SceneKit are frameworks used for adding animation to iOS apps and games, along with the Core Animation framework, QuartzCore and GLKit, a precursor to SceneKit and SpriteKit. Both are suited for varying degrees of complexity when it comes to adding animation to an app, so how are these two frameworks different, and which is best for your project?
SceneKit: 3D scenes & game animation
SceneKit is the more high-performance option of the two, based on the Core Animation framework—and it requires a good bit of math and geometry to use. Think: 3D games that have multiple camera angles, like Fruit Ninja. It’s a high-level 3D graphics framework used to create animated scenes with a rendering engine and a descriptive API, which does a little more legwork for you than lower-level APIs like Metal.
SceneKit was released with the Lion OS and was designed to make it easier for developers to create complex 3D scenes because it “only requires descriptions of your scene’s contents and the actions or animations you want it to perform.” Its hierarchical “scene graph” allows it to perform animations before they’re rendered by a device’s GPU, making it more efficient.
SceneKit Basics
- It uses Objective-C and Swift
- It can be accessed via Swift Playgrounds
- SceneKit works alongside technologies like Quartz, Core Animation, and GL Kit and integrates with other graphics technologies to get a wide range of results
- It does not require advanced 3D graphical programming skills to use
SpriteKit Basics
- SpriteKit also provides functionality to games like basic sound playback support and physics simulation, cropping, forces, collisions, and other special effects. It shouldn’t be limited to just gaming apps, however—it’s excellent for adding engaging motion and effects to any content.
- Xcode provides built-in support for SpriteKit—and both of these tools together create a powerful platform for creating complex special effects for games or apps.
- It uses the Swift programming language
- It’s easy for first-times to work with
- Support for Metal and OpenGL graphics APIs
- It’s available on both iOS and OS X, and it’s relatively easy to port code between the two.
Key takeaway: SpriteKit lets developers focus on more important, high-level design and gameplay aspects, not lower-level work like submitting drawing commands to the API.
SpriteKit & SceneKit together
It’s important to note that the two frameworks can be used together, as well. A 2D SpriteKit scene can be layered over a 3D SceneKit scene, or it can be added as a background, foreground overlay, or object texture. No matter what framework you’re using for animation, be sure you’re well-versed in Apple’s Visual Design animation standards.
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