Hire the Best UNITY Coders
Jefferson City, Missouri
I'm a software engineer with a designer's eye, building AI tools that people actually want to use. I've shipped them, embedded with non-technical teams, and taught the people around me to build their own. What I can do for you: • AI & LLM applications — generation pipelines, multi-agent Claude workflows, RAG, evals, prompt engineering, MCP servers, and human-in-the-loop systems where the model is trusted only where it should be. • Full-stack software — Python, TypeScript/JavaScript, React, Node, Electron; REST APIs; PostgreSQL; AWS and Cloudflare. • Design-minded frontends and interactive experiences — React, Three.js, Phaser, Unity, Unreal. Recent work: • Variant AI (Software Engineer) — Own the platform that turns plain-language prompts into playable browser games and narrated stories anyone can publish, and engineer the LLM + image generation pipeline behind each scene. • United Energy Trading (Embedded AI Engineer) — Embedded in a non-technical company to build its AI platform with a multi-agent Claude workflow I drive from the terminal. Tested code computes every number; the model only extracts and explains, with citations required and a human reviewing anything uncertain. I also run AI-literacy training and write the guardrails so it keeps running without me. Open source: • frontend-design — my most-starred repo, an open-source design-systems skill for Claude Code, Codex, and Gemini. • claude-tmux + claude-loop — an MCP server that fans parallel Claude sub-agents across tmux sessions (on npm), plus a dev-loop plugin that refuses to fake "done." • AI tax-document assistant — an OCR pipeline that flags missing or wrong client documents and drafts the follow-ups. • Audio-book pipeline — turns book text into narrated video with text-to-speech, generated music, and visuals, built with and for dyslexic and reading-impaired readers. Background: Master of Interactive Technology from SMU Guildhall, GDC Game Narrative Review winner, and shipped Steam titles (Imvi: Echoes of Harmony, Fastival). I also teach — adjunct professor (C#, Unity, game design) and ran an eight-week coding camp that took nine new coders through shipping their own games. Let's build something people actually want to use.
- Unity
- C#
- Python
- JavaScript
- TypeScript
- React
- Node.js
- PostgreSQL
- Machine Learning
- Artificial Intelligence
- Prompt Engineering
- Large Language Model
- Generative AI
- AI Agent Development
- API Integration
- Docker
- Amazon Web Services
- Git
- SQL
Lahore, Pakistan
I am a Unity Game Developer with 5+ years of experience building mobile, WebGL, desktop, VR, and multiplayer games. I help clients turn game ideas into playable, polished, and optimized Unity projects. My experience includes mobile games, browser-based WebGL experiences, Meta Quest VR apps, multiplayer systems, game mechanics, UI, optimization, bug fixing, and final build preparation. I have worked on 3D/2D games, endless runners, shooting games, simulation projects, educational VR training apps, WebGL exhibitions, and Photon-based multiplayer experiences. I can handle both full game development and specific tasks like gameplay systems, controls, UI, performance fixes, platform builds, and publishing support. Core skills: Unity Game Development Mobile Game Development WebGL Games VR / Meta Quest Development Photon Multiplayer Game UI & Gameplay Systems Optimization and Bug Fixing Android, iOS, Windows, Mac Builds I focus on clear communication, clean implementation, and delivering work that is ready for testing, launch, or further development.
- Unity
- C#
- Roblox Studio
- Lua
- Game Development
- Mobile Game Development
- Android App Development
- iOS Development
- Virtual Reality
- AR & VR Development
- Online Multiplayer
- WebGL
- Game Prototype
- Game
- Game Development Bug Fix
- Game Mechanics
- Game Consultation
- Game Customization
- Photon Unity Networking
- Firebase
Abbotsford, Canada
🏆 TOP RATED PLUS 🏅 CERTIFIED VR CREATOR 🏅 100 % JOB SUCCESS I am a Fullstack Developer experienced in AR/VR Development and Game Development. I write clean and well documented code. Over 10 years of development experience. and making Mobile, VR, and Web apps. I am also an author at SitePoint, which is a popular web development platform for other developers. I currently develop games and Virtual Reality apps (got to be ready for the next big party!). I use Unity3d & Unreal Engine for developing games and other 3D projects. I have a couple of certifications on Unity and C#. I have developed for Apple Vision Pro, HTC Vive and Oculus Quest 1,2 and 3. Besides coding, I like meta learning and reading and neuroscience. I also write voraciously (well at-least I'd like to think so)! With me you will get a responsible developer, who can finish tasks on time and communicates well. I also care about your business and where it's headed, and focus on building long term relationships.
- Unity
- Augmented Reality
- AR Filters & Lenses
- Phaser
- Virtual Reality
- Three.js
- AR & VR Applications
- AR & VR
- AR Application
- VR Application
- AR & VR Development
- Game Development
- ARKit
- Simulation Software
- AR Foundation
Lahore, Pakistan
I help startups, studios, and gaming companies build production-ready Unity games, from multiplayer architecture to mobile launch. My value goes beyond writing code. I help you make the right technical decisions, avoid costly architecture mistakes, and ship a game that scales with your players, from concept through deployment. With 10+ years of Unity and C# development experience, I have led and delivered large-scale multiplayer and mobile game projects used by millions of players worldwide across racing, FPS, simulation, and strategy genres. 𝐖𝐡𝐚𝐭 𝐈 𝐃𝐞𝐥𝐢𝐯𝐞𝐫: I specialize in the systems that make games not just playable but scalable, secure, and loved by players. Whether you need a polished mobile game for iOS and Android, a real-time multiplayer experience with server-authoritative networking, or a VR application built for Meta Quest I have shipped it at scale. 𝐌𝐲 𝐜𝐨𝐫𝐞 𝐞𝐱𝐩𝐞𝐫𝐭𝐢𝐬𝐞 𝐜𝐨𝐯𝐞𝐫𝐬: • Multiplayer Architecture — Photon Fusion, PUN2, matchmaking, lobby systems, real-time sync • Anti-Cheat & Security — Tomahawk, Guard frameworks, server-side validation, exploit prevention • Mobile Game Development — iOS, Android, cross-platform with IAP and ads monetization • LiveOps & Backend — Firebase, PlayFab, cloud authentication, backend-connected game services • VR & AR Development — Meta Quest / Oculus, immersive experience design • Performance Optimization — smooth gameplay across all platforms and device tiers 𝐓𝐞𝐜𝐡𝐧𝐢𝐜𝐚𝐥 𝐄𝐱𝐩𝐞𝐫𝐭𝐢𝐬𝐞: • Engine & Language: Unity, C#, WebGL, Addressables, DOTween, Unity DOTS • Multiplayer & Networking: Photon Fusion, Photon PUN2, Mirror, Matchmaking, Lobby Systems, Real-Time Sync • Security & Anti-Cheat: Tomahawk & Guard Anti-Cheat, Server-Authoritative Logic, Multi-Layer Validation, Secure Gameplay Sync, Exploit & Cheat Prevention, Cloud Authentication • Platforms & Deployment: Mobile (Google Play, App Store), PC (Steam, Windows, Mac), WebGL (Browser), VR (Meta Quest / Oculus), Cross-Platform Build Pipelines • Backend & LiveOps: Firebase, PlayFab, REST APIs, Cloud Authentication, LiveOps Integration • Monetization: In-App Purchases (IAP), Ads Integration (AdMob, IronSource), Monetization Pipelines, Player Retention Systems • Tools & Workflow: Git, Version Control, Agile/Scrum, Production Leadership, Cross-Team Collaboration • Advanced Systems: AI Gameplay Systems, Procedural Generation, Gameplay Mechanics, Physics Systems 𝐏𝐫𝐨𝐨𝐟 & 𝐓𝐫𝐚𝐜𝐤 𝐑𝐞𝐜𝐨𝐫𝐝: I have led full game production lifecycles from architecture planning through deployment and post-launch support on multiplayer and mobile titles with millions of downloads across racing, FPS, simulation, and strategy genres. 𝐍𝐨𝐭𝐚𝐛𝐥𝐞 𝐚𝐜𝐡𝐢𝐞𝐯𝐞𝐦𝐞𝐧𝐭𝐬: • Migrated multiplayer infrastructure from Photon PUN2 to Photon Fusion reducing latency and improving scalability for high-concurrency environments • Built secure competitive multiplayer ecosystems with advanced anti-cheat validation used by millions of active players • Delivered scalable gameplay systems, LiveOps features, and monetization pipelines supporting long-term player retention • Led cross-functional teams of developers, designers, artists, and QA engineers on production-ready titles If you are building a game that needs to perform under pressure, scale with your players, and stay secure against exploitation let's talk. I don't just write code. I build games that last. Send me a message and let's turn your vision into a game players can't put down. Unity Developer · Unity Game Developer · Unity C# Developer · Unity 2D · Unity 3D · Mobile Game Developer · Multiplayer Game Developer · Photon Fusion · Photon PUN2 · Mirror Networking · Firebase · PlayFab · Anti-Cheat Systems · Server-Authoritative · AR Developer · VR Developer · Meta Quest · Oculus · WebGL · iOS Game · Android Game · Google Play · App Store · Steam · LiveOps · IAP · AdMob · IronSource · Game Performance Optimization · Cross-Platform Unity
- Unity
- Mobile Game Development
- AR & VR
- Unreal Engine
- PC Game
- Illustration
- HTML5
- 3D Modeling
- 3D Animation
- Game Design
- Blockchain
- Cocos2d
- Third-Party Integration
- Game Development
- Game Development Bug Fix
- Game Customization
- Game Mechanics
- Game Prototype
- C#
Argao, Philippines
Proficiency in C# Programming – Senior Level 1. Core Language Features ● Variables, Data Types, Enums, Constants ● Classes, Structs, Interfaces, Inheritance, Polymorphism ● Delegates, Events, Lambda Expressions, Extension Methods ● Generics, Reflection, Attributes 2. Functional & LINQ Programming ● LINQ Queries (Select, Where, GroupBy, Join) ● Functional patterns and Expressions ● Higher-order functions, Predicate & Func/Action 3. Asynchronous & Parallel Programming ● Async/Await, Tasks, Task Parallel Library (TPL) ● Multithreading, Thread-safe patterns, Synchronization ● Concurrency patterns for game loops & server systems 4. Software Architecture & Design Patterns ● Singleton, Observer, Factory, Strategy, Command ● Dependency Injection, Event-driven architecture ● SOLID principles & maintainable system design 5. Tooling & Optimization ● Debugging, Profiling, Memory Management ● Reflection & Dynamic Programming ● Performance optimization in Unity games -Unity Engine Expertise- ● Extensive experience with Unity core systems: GameObjects, Components, Physics, Colliders, UI Toolkit, and Animation (Mecanim). ● Proficient in performance optimization using Unity Profiler, asset management, and memory optimization techniques. ● Expertise in Shader Graph for creating and customizing shaders, advanced lighting, materials, and post-processing effects. ● Understanding of rendering pipelines (Built-In, URP, HDRP) for high-quality visuals. -Problem-Solving and Debugging- ● Proven ability to troubleshoot and debug complex C# code and Unity projects. Experienced in optimizing performance, minimizing bugs, and creatively addressing edge cases. ● Skilled in integrating third-party assets and plugins from the Unity Asset Store. Familiar with .NET libraries for extending Unity’s capabilities, and experienced with version control tools like Git for efficient team collaboration. -Creativity and Design Collaboration- ● Proficient in creating 2D/3D assets using Maya, Photoshop, and Illustrator. ● Skilled in 3D asset optimization with Normal Maps and Height Maps, reducing poly count. ● Experienced in optimizing performance with Texture Atlasing and advanced LOD and Occlusion Culling techniques. ● Advanced rigging and animation skills for creating lifelike character interactions. ● Adept at integrating visual and audio elements for immersive gameplay.
- Mobile Game
- Game
- Game Design
- iOS Development
- Android App Development
- App Development
- Desktop Application
Surat, India
I’m a Unity Game Developer with 3+ years of experience building high-quality 2D/3D, multiplayer, AR/VR, and mobile games using Unity and C#. I specialize in developing scalable gameplay systems, multiplayer features, backend integrations, and optimized cross-platform experiences for Android, iOS, PC, and VR. I have hands-on experience integrating APIs, socket-based systems, Firebase services, authentication systems, ads, analytics, and in-app purchases to create complete production-ready game solutions. My Expertise Includes: 🎮 Unity 2D & 3D Game Development 🌐 Multiplayer Integration (Photon / FishNet / Mirror) 🔌 REST API & Backend Integration 📡 Socket Programming & Real-Time Systems 🥽 AR/VR Development 📱 Mobile Game Optimization 💰 AdMob & In-App Purchase Integration 🔥 Firebase Integration (Auth, Database, Analytics, Notifications) 🔐 Google, Facebook & Apple Login Integration 🧩 UI/UX Systems & Game Flow ⚡ Gameplay Mechanics & Systems 🔧 Bug Fixing & Performance Optimization 🚀 Android, iOS, PC & VR Deployment What You Can Expect: ✔ Clean, scalable, and maintainable C# architecture ✔ Smooth and optimized gameplay performance ✔ Stable multiplayer and backend systems ✔ Professional SDK integrations and monetization setup ✔ Clear communication and regular progress updates ✔ Reliable delivery with attention to quality and detail I’ve worked on casino-style games, simulation games, arcade games, multiplayer projects, and live-service features, always focusing on creating polished and engaging player experiences. I’m passionate about creating games that are not only functional but also enjoyable and engaging for players. Whether you need a full game, gameplay systems, multiplayer features, optimization, or bug fixing, I’m ready to help bring your project to life. Let’s build something great together.
- Unity
- Game Development
- AR & VR
- Multiplayer
- Online Multiplayer
- Photon Unity Networking
- Metaverse
- Simulation Game
- Animation
- WebGL
- Google Ads
- API Integration
- Meta Quest
- UI Graphics
- UI/UX Prototyping
- Casual Game
- Mobile Game
- PlayStation VR
- Google APIs
- C#
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