Hire the Best Substance Painter Specialists
in Spain

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Alberto C.

Barcelona, Spain

$35/hr
5.0
59 jobs

With over 7 years of professional experience, I am a versatile 3D Artist specializing in organic and hard-surface modeling, high-precision sculpting, and production-ready 3D assets. I have extensive expertise in 3D printing, including detailed sculpting for both artistic and technical applications, as well as medical-grade models when required. My work spans character and creature creation, product design, architectural visualization, and functional prototypes, always delivered with clean topology, proper optimization, and attention to printability. I combine strong artistic skills with technical precision, adapting quickly to different project needs while maintaining high quality and efficiency. Software Proficiency 3ds Max Blender Maya ZBrush Substance Painter Marvelous Designer Mari Adobe Photoshop Unity & Unreal Engine Marmoset Toolbag After Effects Core Technical Skills Advanced human anatomy knowledge and organic modeling High-detail sculpting optimized for 3D printing Hard-surface modeling and complex asset creation Clean retopology, UV mapping, and mesh optimization Realistic texturing and material development Cloth simulation Professional lighting and rendering Post-processing and color matching Model preparation for 3D printing (manifold, wall thickness, support-ready) Whether you need highly detailed characters, props, product prototypes, architectural assets, or precise 3D printed models (including medical applications), I deliver polished, production-ready results that meet your exact specifications. I’m committed to quality, clear communication, and exceeding expectations on every project. Let’s bring your ideas to life with precision and professionalism!

  • Substance Painter
  • 3D Modeling
  • Autodesk Maya
  • 3D Design
  • Autodesk 3ds Max
  • Character Design
  • 3D Clothing Design
  • MarvelousDesigner
  • UV Mapping
  • Clothing
  • 3D Game Art
  • 3D Art
  • 3D Sculpting
  • 3D Printing
  • Pixologic Zbrush
Tomas T.

Barcelona, Spain

$12/hr
5.0
4 jobs

3D Environment Artist I am a Technical 3D Artist specialized in creating high-fidelity assets and immersive environments. With a strong focus on photorealism and technical precision, I manage the complete production pipeline—from initial blocking and high-poly modeling to advanced texturing, professional lighting, and final rendering. My goal is to deliver "production-ready" assets that meet the highest industry standards, ensuring clean topology and optimized UV layouts for seamless integration into your projects. What I do best: Hard Surface Modeling: Expert in high-complexity assets, including high-end automotive design and detailed mechanical props. Environment Creation: Development of photorealistic interior and exterior scenes with a deep understanding of scale and composition. PBR Texturing: Creating realistic, data-driven materials using Substance Painter to achieve lifelike surfaces. Lighting & Rendering: Mastery of Arnold to create cinematic lighting setups that bring every detail to life.

  • Substance Painter
  • 3D Design
  • 3D Modeling
  • Product Design
  • Environmental Design
  • 3D Art
  • 3D Game Art
  • 3D Lighting
  • Autodesk Maya
  • Arnold
  • 3D Rendering
  • 3D Texturing
  • 3D Texturing & Lighting
Ricardo R.

Barcelona, Spain

$25/hr
5.0
8 jobs

My name is Ricard Ramos. I'm a 3D modeler and digital sculptor. I love human and animal anatomy. During the last decade, I’ve been working as a 3D modeler and digital sculptor doing architectural visualization, games, cartoon animation models, miniatures, anatomy, props, NFTs... I've been working in companies and also as a freelancer. I try always to do my best work, no matter how big or small the project is. I treat my teammates with care and attention and I listen to the clients. I always study and learn. If you need any information then please do not hesitate to contact me. In the meantime I thank you for taking the time to read this little bio. Best wishes.

  • Substance Painter
  • 3D Modeling
  • Pixologic Zbrush
  • Autodesk Maya
  • 3D Design
  • Adobe Photoshop
  • Autodesk 3ds Max
  • 3D Rendering
  • 3D Game Art
  • MarvelousDesigner
  • 3D Scanning
  • 3D Printing
  • 3D Art
  • 3D Model
  • 3D Modeling Software
Daniel B.

Sant Cugat del Valles, Spain

$25/hr
5.0
22 jobs

3D fashion designer & CLO specialist creating production-ready digital garments and simulations for brands, e‑commerce and real-time experiences. Experienced in patternmaking and garment construction, I deliver technical, brand-aligned assets ready for your pipeline (CLO, Marvelous Designer, Blender/renderer)

  • 3D Clothing Design
  • 3D Modeling
  • 3D Design
  • Fashion Design
  • Simulation Software
  • Character Modeling
Juanan P.

Elche, Spain

$30/hr
5.0
1 jobs

Award-winning Art Director and Freelance 3D Artist with over a decade of experience in the video game and VR industry. Creator and Art Director of Randal's Monday (2014), an acclaimed point-and-click adventure that won GOTY Indie 2014 and Best Video Game at Premios GG 2014, and connected me with iconic figures in the entertainment industry. Since then, I have contributed to two more game projects, expanding my expertise across art direction, environment art, and technical development. For the past six years I have specialized in Unreal Engine, working with it daily across modeling, environment design, and Blueprint programming. My pipeline covers the full asset creation process — from high poly sculpting in ZBrush to PBR texturing in Substance Painter and final implementation in engine. I specialize in: — Environment art & props — Character clothing & accessories — VR-ready assets — Unreal Engine integration & Blueprints Open to freelance projects and remote collaborations worldwide.

  • Substance Painter
  • AR & VR
  • Virtual Reality
  • Game Art
  • Video Game
  • 3D Modeling
  • Environment
  • Unreal Engine
  • Blender
  • Pixologic Zbrush
  • Prop Design
  • Game Asset
Borja G.

Madrid, Spain

$60/hr
5.0
1 jobs

Senior Digital Matte Painter and Environment Artist with over 10 years of experience in feature films and television. Credits include Fast X, Fast & Furious 9, Foundation, Loki, Queen Charlotte, Constellation and Godzilla: King of the Monsters. I create photorealistic environments, set extensions, digital matte paintings, environment concepts and high-end visual development for film, television and games. My background in architecture, LiDAR scanning and photogrammetry allows me to build environments with a strong understanding of real-world scale, design and technical accuracy. Software: Photoshop, Nuke, Maya, 3ds Max, ZBrush, Gaea, RealityCapture, Unreal Engine and Substance tools.

  • Architectural Design
  • 3D Architectural Rendering
  • Pixologic Zbrush
  • Autodesk 3ds Max
  • Autodesk Maya
  • Nuke
  • Adobe Photoshop
  • Lidar
  • 3D Scanner
  • Photogrammetry
  • Modeling
  • AI Image Editing
  • 3D Printing
  • Laser Cutting & Engraving Software
  • Drawing

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