Hire the Best Substance Painter Specialists
in the Philippines

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Mike Ashlee A.

Angeles City, Philippines

$12/hr
5.0
3 jobs

I specialize in creating high-quality 3D models and detailed character sculpts, optimized for both rendering and 3D printing. With 5+ years of experience, I help clients turn ideas into clean, accurate, and production-ready 3D assets. What I can do: • 3D Character Sculpting (Stylized & Realistic) • 3D Modeling (Blender, ZBrush, Maya) • 3D Printing Preparation (STL, OBJ) • Mesh Cleanup & Optimization • UV Mapping & Texturing (Substance Painter) What you get: • Clean topology & detailed sculpt • High-quality renders • Print-ready, watertight models • Proper scale and optimized meshes I focus on quality, detail, and usability, whether for games, collectibles, or 3D printing. Send me your concept, and I’ll bring it to life.

  • Pixologic Zbrush
  • Autodesk Maya
  • Unreal Engine
  • Blender
  • 3D Texturing
  • 3D Modeling
  • 3D Rendering
  • UV Mapping
  • 3D Design
  • Adobe Substance 3D
  • Marmoset Toolbag
  • 3D Sculpting
  • Baking
  • Character Modeling
  • 3D Game Art
  • 3D Printer
  • 3D Printing
Kevin B.

Manila, Philippines

$45/hr
5.0
51 jobs

I'm Kevin Buenviaje — a 3D technical artist and team lead with 10+ years creating game-ready and AR/VR-ready assets for studios, agencies, and brands.. Need clean, optimized 3D or AR that plugs straight into your pipeline? I handle hero assets solo, or scale with my team for bulk/catalog work. I specialize in: • Clean, production-ready topology (games, cinematics, real-time) • Optimized assets for AR / WebAR / real-time engines • Photogrammetry & 3D scanning clean-up (retopo, UVs, baking, PBR) • End-to-end asset pipelines from concept → model → texture → real-time I lead a small 3D team, so I can support: • Single hero assets (products, furniture, props, environments) • Bulk / catalog work for eCommerce, furniture, and product libraries • Ongoing production support as an external 3D/AR content partner 🔧 What I can help you with Game-ready & AR-ready models — low/mid-poly, clean UVs, LODs, performance-focused optimization PBR texturing & lookdev — Metal/Roughness for real-time and offline renderers Photogrammetry & scan clean-up — Reality Capture / Metashape; retopology, UVs, baking, final optimization Technical art & pipelines — scene optimization for Unreal Engine and real-time viewers; asset naming, folder structures, repeatable workflows Project & team coordination — clear communication, version control, delivery schedules; bridging artists, developers, and non-technical stakeholders 🎨 Software & Tools Maya · ZBrush · RizomUV · Substance 3D Painter · RealFlow · Marvelous Designer · SpeedTree · Unreal Engine · Reality Capture · Agisoft Metashape · Wrap 4D · Motion-capture cleanup 📚 Background BA Animation — De La Salle–College of Saint Benilde. 9+ years in 3D production as 3D Generalist, 3D Scan/Photogrammetry Specialist, and Technical Artist & Team Lead. ✅ How I work I focus on clean, predictable assets that plug smoothly into your pipeline. I turn vague briefs into clear steps and deliverables, and scale up with my team for larger batches when needed. 📩 Send me your project brief or a sample reference, and I'll tell you what's feasible, a clear timeline, and a realistic scope & approach. Let's build 3D content that works beautifully in games, AR/VR, and real-time experiences.

  • Substance Painter
  • Pixologic Zbrush
  • Houdini
  • Autodesk Maya
  • 3D Printing
  • Photogrammetry
  • 3D Design
  • Augmented Reality
  • Visualization
  • Architectural Rendering
  • iClone
  • 3D Modeling
  • 3D Rendering
  • MarvelousDesigner
  • Virtual Reality
Cedric Erold D.

Santa Maria, Philippines

$18/hr
5.0
3 jobs

Detail-oriented 3D Technical Artist with three years of end-to-end game development experience. Starting as a 3D Artist focused on hard surface modeling and pipeline workflows, I advanced to a technical role specializing in asset optimization and seamless integration within Unity. Adept at cross-departmental coordination, managing Git repositories, and resolving complex visual bugs across a variety of 3D environments

  • Unreal Engine
  • 3D Modeling
  • 3D Sculpting
  • Character Design
  • Pixel Art
  • UV Mapping
  • Concept Design
  • 3D Design
  • Voxel
  • MagicaVoxel
Jefferson I.

Cebu City, Philippines

$10/hr
5.0
19 jobs

I’m a 3D Artist with 7 years of experience creating high-quality, game-ready assets for studios and indie developers. My focus is on producing optimized, PBR-textured models that look great and perform well in Unreal Engine and Unity. ✅ My expertise includes: Game Assets → characters, props, weapons, environments Optimized Topology & UV Mapping → clean meshes ready for animation/game engines High-to-Low Poly Workflow → ZBrush sculpting → Blender retopology PBR Texturing → Substance Painter for realistic materials Baking & Rendering → Marmoset Toolbag for texture maps & presentation I make sure every model is optimized, polished, and ready to drop into your project—saving you time and ensuring top-notch results. If you need a reliable 3D modeler who understands both artistic detail and technical requirements for games, let’s work together to bring your vision to life.

  • Substance Painter
  • 3D Modeling
  • Character Modeling
  • Low Poly
  • High Poly
  • Game Asset
  • Realistic
  • Blender
  • Pixologic Zbrush
  • UV Mapping
Arnel C.

Quezon City, Philippines

$60/hr
5.0
40 jobs

Hi! I’m a Professional 3D Generalist and Tech Artist based in Manila, Philippines. ✔️ 100% Job Success Score ✔️ Former Top-Rated Plus (recently returned from a hiatus) ✔️ Fluent in English I specialize in 3D modeling, sculpting, texturing, and rendering. With years of experience in 3D modeling and visualization both on and off Upwork, I bring a strong foundation and passion to every project. My areas of expertise include: ✔️ 3D Modeling ✔️ AAA Game Asset Creation ✔️ Photorealistic CG Rendering ✔️ Texturing and Material Surfacing ✔️ Python Scripting (Maya) Software I frequently use: ✔️ Autodesk Maya ✔️ ZBrush ✔️ Substance 3D Painter ✔️ Adobe Photoshop ✔️ Unity ✔️ Unreal Engine ✔️ SketchUp ✔️ Adobe After Effects With over 8 years of rich industry experience, I consistently deliver high-quality work driven by passion and a commitment to client satisfaction. If you have any questions, feel free to reach out. I look forward to future collaborations. Your Future Artist, Arnel Calpo Jr.

  • Substance Painter
  • 3D Design
  • Autodesk Maya
  • Unreal Engine
  • 3D Rendering
  • 3D Modeling
  • 3D Texturing
  • Adobe Photoshop
  • 3D Animation
  • Game
  • 3D Sculpting
  • 3D Rigging
  • Scripting
  • Sculpture
  • MarvelousDesigner
Ramirez J.

Marilao, Philippines

$6/hr
5.0
6 jobs

3D models for games or 3D printing? I can do them all! I'm an enthusiastic and creative 3D Graphic Artist with a passion for crafting immersive gaming experiences. Leveraging a year of experience in 3D modeling, texturing, and sculpting, I bring digital worlds to life using Autodesk Maya, Blender, Substance Painter, and ZBrush. Hire me! Lets talk. #3DGAME #BLENDER #STL #3DART

  • Video Game
  • Tech & IT
  • Modeling
  • Adobe Inc.
  • 3D Game Art
  • Blender
  • 3D Modeling
  • 3D Design
  • Autodesk Maya
  • Adobe Illustrator
  • 3D Art
  • 3D Rigging

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